Player Matchup

Fenrir
Fenrir
DorianSlay
Fenrir
Level 88
God Stats
98W - 77L
1,588 SR
Queue Stats
309W - 293L
1,454 Elo+
Solo
Cerberus
Cerberus
Luciano0619
Cerberus
Level 81
God Stats
8W - 8L
1,600 SR
Queue Stats
148W - 145L
1,432 Elo+
Solo
Surtr
Surtr
SNOON242
Surtr
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Scooberson3422
Nu Wa
Level 68
God Stats
73W - 59L
1,626 SR
Queue Stats
160W - 162L
1,476 Elo+
Solo
Izanami
Izanami
Vordimir
Izanami
Level 78
God Stats
4W - 2L
1,566 SR
Queue Stats
47W - 42L
1,494 Elo+
Solo
Team Averages
Level 77
1,576 SR
1,471 Elo+

VS

Team Averages
Level 98
1,428 SR
1,444 Elo+
Bacchus
Bacchus
BEAStlyHEL
Bacchus
Level 45
God Stats
8W - 10L
1,485 SR
Queue Stats
82W - 98L
1,467 Elo+
Party 2
Hercules
Hercules
Princesss_0314
Hercules
Level 103
God Stats
29W - 15L
1,638 SR
Queue Stats
204W - 184L
1,456 Elo+
Party 1
Chang'e
Chang'e
TrialByFate
Chang'e
Level 137
God Stats
0W - 2L
1,307 SR
Queue Stats
97W - 106L
1,495 Elo+
Party 2
Cupid
Cupid
XxZiZixXBxnds
Cupid
Level 79
God Stats
1W - 5L
1,250 SR
Queue Stats
114W - 121L
1,391 Elo+
Party 1
Ao Kuang
Ao Kuang
cyclonegamer666
Ao Kuang
Level 124
God Stats
13W - 18L
1,460 SR
Queue Stats
272W - 259L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DorianSlay
Fenrir
11
11 / 0 / 5
7,193
719
6,446
6,299
2,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Luciano0619
Cerberus
10
3 / 2 / 4
6,267
627
2,725
6,869
3,815
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Surtr
SNOON242
Surtr
9
1 / 2 / 5
5,966
597
3,449
5,134
2,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
1 / 2 / 6
6,383
638
4,610
3,412
978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Vordimir
Izanami
11
6 / 2 / 3
6,640
664
6,167
5,948
1,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BEAStlyHEL
Bacchus
7
1 / 2 / 3
4,930
493
1,582
7,559
3,593
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Hercules
9
2 / 4 / 0
5,629
563
4,845
8,926
5,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
TrialByFate
Chang'e
10
4 / 4 / 0
5,685
569
3,425
6,367
1,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 6 / 2
4,869
487
5,122
7,900
1,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
9
1 / 6 / 1
4,806
481
2,488
10,405
2,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
22
Kills
8
8
Deaths
22
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BEAStlyHEL
Bacchus
1
2
3
1.25
W
Fenrir
DorianSlay
Fenrir
11
0
5
13.5
W
Cerberus
Luciano0619
Cerberus
3
2
4
2.5
L
Hercules
2
4
0
0.5
W
Surtr
SNOON242
Surtr
1
2
5
1.75
W
1
2
6
2
L
Chang'e
TrialByFate
Chang'e
4
4
0
1
W
Izanami
Vordimir
Izanami
6
2
3
3.75
L
0
6
2
0.17
L
Ao Kuang
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,397
Damage
17,462
27,662
Taken
41,157
11,603
Mitigated
15,280
7,443
Healing
9,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BEAStlyHEL
Bacchus
1,582
338
0
830
7,559
3,593
0
1,824
5,735
7,293
0
W
Fenrir
DorianSlay
Fenrir
6,446
1,459
0
2,190
6,299
2,626
0
1,563
4,712
0
33,267
W
Cerberus
Luciano0619
Cerberus
2,725
461
0
2,131
6,869
3,815
0
1,557
5,275
19,773
0
L
Hercules
4,845
1,198
0
1,595
8,926
5,982
0
903
7,637
7,638
27,939
W
Surtr
SNOON242
Surtr
3,449
1,314
0
718
5,134
2,346
0
1,234
3,900
320
26,451
W
4,610
2,027
0
120
3,412
978
265
2,009
1,183
36,560
1,992
L
Chang'e
TrialByFate
Chang'e
3,425
439
160
1,198
6,367
1,513
0
2,529
3,838
28,529
931
W
Izanami
Vordimir
Izanami
6,167
4,290
0
2,284
5,948
1,838
0
1,550
4,353
0
45,574
L
5,122
2,860
67
1,286
7,900
1,749
0
1,143
6,757
0
32,018
L
Ao Kuang
2,488
737
0
4,237
10,405
2,443
0
959
9,446
30,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,449
Gold Earned
25,919
287
Minions Killed
228
0
Camps Cleared
0
951,832
Distance Traveled
983,610
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,930
493
10
1
0
205,645
7
W
Fenrir
7,193
719
50
5
0
235,624
0
W
Cerberus
6,267
627
36
4
0
187,492
3
L
Hercules
5,629
563
67
7
0
176,397
2
W
Surtr
5,966
597
59
6
0
168,011
0
W
Nu Wa
6,383
638
67
7
0
186,474
0
L
Chang'e
5,685
569
48
5
0
200,665
0
W
Izanami
6,640
664
75
8
0
174,231
0
L
Cupid
4,869
487
49
5
0
191,295
0
L
Ao Kuang
4,806
481
54
5
0
209,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role