Player Matchup

Neith
Neith
Silver III
 
Neith
Silver III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Silver II
 
Aphrodite
Silver II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Silver I
LordDado
Hun Batz
Silver I
Level 157
God Stats
6W - 6L
1,398 SR
Queue Stats
229W - 251L
1,281 MMR
Solo
Yemoja
Yemoja
Gold V
foxysniper77
Yemoja
Gold V
Level 205
God Stats
20W - 16L
1,562 SR
Queue Stats
672W - 693L
1,245 MMR
Solo
Hercules
Hercules
Gold V
slipsygipsy901
Hercules
Gold V
Level 90
God Stats
1W - 0L
1,496 SR
Queue Stats
74W - 91L
1,303 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 149
1,491 SR
1,366 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 206
1,545 SR
1,333 MMR
Susano
Susano
Silver II
 
Susano
Silver II
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold III
Nasxu
Scylla
Gold III
Level 147
God Stats
2W - 7L
1,623 SR
Queue Stats
46W - 52L
1,432 MMR
Party 1
Izanami
Izanami
Gold IV
ShamanChavo
Izanami
Gold IV
Level 374
God Stats
4W - 6L
1,705 SR
Queue Stats
596W - 691L
1,309 MMR
Solo
Bacchus
Bacchus
Silver I
YoThtzTR4G1C
Bacchus
Silver I
Level 268
God Stats
25W - 20L
1,573 SR
Queue Stats
581W - 607L
1,153 MMR
Party 1
Fenrir
Fenrir
Gold V
jbardoe
Fenrir
Gold V
Level 167
God Stats
1W - 6L
1,326 SR
Queue Stats
157W - 179L
1,269 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
5 / 1 / 0
8,284
637
7,108
5,099
1,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
 
Aphrodite
13
1 / 1 / 1
7,169
551
3,377
7,038
2,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Hun Batz
LordDado
Hun Batz
13
1 / 1 / 1
6,836
526
5,113
8,184
3,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
11
0 / 1 / 4
6,883
529
2,038
9,629
4,860
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Hercules
12
0 / 3 / 0
6,968
536
6,087
9,933
9,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bans
AnubisFreyaThanatos

VS

Bans
Nu WaAwilixAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
9
1 / 5 / 0
5,417
417
2,765
9,286
3,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Scylla
Nasxu
Scylla
13
1 / 0 / 0
6,987
537
5,927
4,556
1,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
ShamanChavo
Izanami
1
0 / 0 / 0
4,034
310
0
0
0
Bacchus
YoThtzTR4G1C
Bacchus
11
0 / 2 / 2
6,325
487
6,354
11,383
10,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
jbardoe
Fenrir
15
5 / 0 / 0
8,352
642
7,275
13,216
11,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
9
7
Kills
7
7
Deaths
7
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
1
0
5
W
Aphrodite
 
Aphrodite
1
1
1
1.5
L
Susano
 
Susano
1
5
0
0.2
W
Hun Batz
LordDado
Hun Batz
1
1
1
1.5
L
Scylla
Nasxu
Scylla
1
0
0
1
L
Izanami
ShamanChavo
Izanami
0
0
0
0
L
Bacchus
YoThtzTR4G1C
Bacchus
0
2
2
0.5
W
Yemoja
0
1
4
2
L
Fenrir
jbardoe
Fenrir
5
0
0
5
W
Hercules
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,723
Damage
22,321
39,883
Taken
38,441
21,526
Mitigated
27,072
18,573
Healing
7,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,108
2,835
0
2,457
5,099
1,578
2,391
2,257
2,842
0
63,697
W
Aphrodite
 
Aphrodite
3,377
327
3,019
4,803
7,038
2,256
309
2,536
4,502
54,779
1,705
L
Susano
 
Susano
2,765
381
0
555
9,286
3,293
0
1,461
7,825
0
26,917
W
Hun Batz
LordDado
Hun Batz
5,113
1,146
0
624
8,184
3,244
0
2,507
5,677
0
53,631
L
Scylla
Nasxu
Scylla
5,927
771
0
1,176
4,556
1,445
0
684
3,872
54,962
0
L
Izanami
ShamanChavo
Izanami
0
0
0
0
0
0
0
0
0
0
0
L
Bacchus
YoThtzTR4G1C
Bacchus
6,354
983
0
3,086
11,383
10,781
0
2,588
8,795
34,754
0
W
Yemoja
2,038
902
1,651
2,798
9,629
4,860
308
5,237
4,392
11,386
0
L
Fenrir
jbardoe
Fenrir
7,275
1,592
0
3,030
13,216
11,553
442
716
11,962
521
50,656
W
Hercules
6,087
2,328
0
3,221
9,933
9,588
0
265
9,668
130
39,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,140
Gold Earned
31,115
377
Minions Killed
281
0
Camps Cleared
0
1,149,985
Distance Traveled
973,650
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,284
637
102
8
0
218,097
2
W
Aphrodite
7,169
551
109
8
0
257,843
0
L
Susano
5,417
417
44
3
0
199,516
1
W
Hun Batz
6,836
526
84
6
0
240,048
0
L
Scylla
6,987
537
93
7
0
253,174
2
L
Izanami
4,034
310
0
0
0
0
0
L
Bacchus
6,325
487
57
4
0
275,801
6
W
Yemoja
6,883
529
9
1
0
221,648
0
L
Fenrir
8,352
642
87
7
0
245,159
0
W
Hercules
6,968
536
73
6
0
212,349
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role