Player Matchup

Fenrir
Fenrir
Silver III
 
Fenrir
Silver III
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Silver IV
LordLugs
Surtr
Silver IV
Level 116
God Stats
4W - 3L
1,598 SR
Queue Stats
81W - 107L
936 MMR
Solo
Achilles
Achilles
Silver III
TaurineTomato51
Achilles
Silver III
Level 109
God Stats
2W - 0L
1,473 SR
Queue Stats
23W - 40L
855 MMR
Solo
Nu Wa
Nu Wa
Silver V
Tokio3374
Nu Wa
Silver V
Level 54
God Stats
2W - 3L
1,509 SR
Queue Stats
53W - 77L
492 MMR
Solo
Artemis
Artemis
Bronze I
fartmother755
Artemis
Bronze I
Level 104
God Stats
134W - 140L
1,470 SR
Queue Stats
338W - 389L
653 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 107
1,510 SR
887 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 123
1,463 SR
788 MMR
Neith
Neith
Silver IV
Dumbdragon69
Neith
Silver IV
Level 142
God Stats
26W - 25L
1,492 SR
Queue Stats
354W - 394L
868 MMR
Solo
Chaac
Chaac
Silver V
Fye_Villain
Chaac
Silver V
Level 143
God Stats
3W - 7L
1,402 SR
Queue Stats
189W - 205L
1,012 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver IV
MexGxRoDriGueZ
Kumbhakarna
Silver IV
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
182W - 216L
842 MMR
Solo
Raijin
Raijin
Silver IV
THE_WIKKID7
Raijin
Silver IV
Level 96
God Stats
4W - 5L
1,478 SR
Queue Stats
158W - 192L
970 MMR
Solo
Hel
Hel
Bronze V
dropisd1
Hel
Bronze V
Level 81
God Stats
41W - 67L
1,443 SR
Queue Stats
129W - 192L
251 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 0 / 2
5,642
627
3,199
5,690
1,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Surtr
LordLugs
Surtr
10
2 / 1 / 1
5,980
664
1,489
6,967
4,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Achilles
10
2 / 1 / 1
5,486
610
2,993
6,055
4,525
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nu Wa
Tokio3374
Nu Wa
10
0 / 1 / 3
5,385
598
5,888
2,461
698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
9
0 / 2 / 1
5,055
562
3,311
4,403
1,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bans
ArachneAo KuangShiva

VS

Bans
CthulhuThanatosAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 2
5,699
633
3,785
5,030
1,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

10
4 / 0 / 1
5,738
638
2,012
4,897
2,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
MexGxRoDriGueZ
Kumbhakarna
8
0 / 2 / 1
4,835
537
1,348
9,875
3,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
10
0 / 1 / 1
4,912
546
1,863
4,991
1,201
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

7
0 / 3 / 1
4,365
485
1,446
4,592
1,207
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
11
7
Kills
5
5
Deaths
7
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
2
4
L
1
1
2
2
L
4
0
1
4.5
W
Surtr
LordLugs
Surtr
2
1
1
2.5
L
Kumbhakarna
MexGxRoDriGueZ
Kumbhakarna
0
2
1
0.25
L
Raijin
0
1
1
0.5
W
Achilles
2
1
1
2.5
W
Nu Wa
Tokio3374
Nu Wa
0
1
3
1.5
L
0
3
1
0.17
W
Artemis
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,880
Damage
10,454
25,576
Taken
29,385
13,020
Mitigated
9,969
8,605
Healing
9,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,199
509
0
2,466
5,690
1,924
0
666
5,024
0
31,921
L
3,785
787
0
1,486
5,030
1,454
0
284
4,670
0
43,605
L
2,012
182
0
1,754
4,897
2,246
0
872
3,904
0
34,781
W
Surtr
LordLugs
Surtr
1,489
402
0
1,866
6,967
4,756
723
1,622
5,345
601
33,120
L
Kumbhakarna
MexGxRoDriGueZ
Kumbhakarna
1,348
154
0
2,660
9,875
3,861
0
2,542
7,050
15,755
2,466
L
Raijin
1,863
145
0
2,410
4,991
1,201
0
1,021
3,718
38,716
884
W
Achilles
2,993
389
0
2,103
6,055
4,525
0
710
5,345
0
16,458
W
Nu Wa
Tokio3374
Nu Wa
5,888
1,548
0
639
2,461
698
0
1,227
1,234
28,583
0
L
1,446
65
0
955
4,592
1,207
0
417
3,935
14,344
0
W
Artemis
3,311
1,609
0
1,531
4,403
1,117
0
324
4,079
0
28,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,548
Gold Earned
25,549
250
Minions Killed
275
0
Camps Cleared
0
940,830
Distance Traveled
865,144
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,642
627
68
8
0
223,475
0
L
Neith
5,699
633
86
10
0
171,453
0
L
Chaac
5,738
638
74
8
0
225,549
0
W
Surtr
5,980
664
54
6
0
152,749
4
L
Kumbhakarna
4,835
537
18
2
0
179,699
1
L
Raijin
4,912
546
61
7
0
164,845
4
W
Achilles
5,486
610
22
2
0
213,679
0
W
Nu Wa
5,385
598
56
6
0
173,287
3
L
Hel
4,365
485
36
4
0
123,598
0
W
Artemis
5,055
562
50
6
0
177,640
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role