Player Matchup

Merlin
Merlin
 
Merlin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Emstar
Gilgamesh
Level 148
God Stats
0W - 1L
1,506 SR
Queue Stats
4W - 5L
1,341 Elo+
Party 1
Neith
Neith
Neuxx
Neith
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,500 Elo+
Solo
Bacchus
Bacchus
hott13dogg
Bacchus
Level 145
God Stats
2W - 1L
1,962 SR
Queue Stats
9W - 14L
1,438 Elo+
Solo
Lancelot
Lancelot
soepele_Verhoor
Lancelot
Level 146
God Stats
32W - 32L
1,512 SR
Queue Stats
646W - 646L
1,501 Elo+
Solo
Team Averages
Level 137
1,596 SR
1,456 Elo+

VS

Team Averages
Level 125
1,597 SR
1,485 Elo+
Serqet
Serqet
 
Serqet
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
Armin_bakhtiyar
Nike
Level 102
God Stats
4W - 0L
1,827 SR
Queue Stats
245W - 248L
1,437 Elo+
Solo
Zeus
Zeus
Camelia47-_
Zeus
Level 153
God Stats
4W - 3L
1,511 SR
Queue Stats
208W - 220L
1,537 Elo+
Party 2
Horus
Horus
Shibisu_
Horus
Level 157
God Stats
5W - 2L
1,646 SR
Queue Stats
318W - 315L
1,507 Elo+
Party 2
Freya
Freya
varelaa_09
Freya
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 33L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
0 / 2 / 0
7,199
514
1,502
8,425
2,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
Emstar
Gilgamesh
11
2 / 5 / 1
7,005
500
8,402
15,785
11,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
Neuxx
Neith
13
5 / 4 / 1
7,890
564
9,769
9,433
2,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bacchus
hott13dogg
Bacchus
2
0 / 0 / 0
4,411
315
0
0
0
Lancelot
12
3 / 7 / 1
7,016
501
5,128
12,293
3,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
0 / 1 / 9
7,362
526
2,515
7,856
4,646
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
3 / 2 / 1
8,379
599
6,227
11,422
7,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
6 / 0 / 3
8,782
627
9,340
5,864
1,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Horus
Shibisu_
Horus
14
9 / 2 / 1
8,448
603
10,413
9,490
4,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Freya
12
0 / 5 / 1
6,947
496
2,525
9,264
3,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
10
Kills
18
18
Deaths
10
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
0
0
W
Serqet
 
Serqet
0
1
9
4.5
W
3
2
1
1.75
W
6
0
3
7.5
L
Gilgamesh
Emstar
Gilgamesh
2
5
1
0.5
L
Neith
Neuxx
Neith
5
4
1
1.38
W
Horus
Shibisu_
Horus
9
2
1
4.75
L
Bacchus
hott13dogg
Bacchus
0
0
0
0
L
Lancelot
3
7
1
0.5
W
Freya
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,801
Damage
31,020
45,936
Taken
43,896
19,705
Mitigated
21,569
6,234
Healing
10,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,502
69
0
625
8,425
2,031
0
2,648
5,677
51,981
0
W
Serqet
 
Serqet
2,515
153
0
1,133
7,856
4,646
0
280
7,557
306
15,542
W
6,227
815
0
1,226
11,422
7,343
0
0
10,834
0
52,482
W
9,340
996
0
731
5,864
1,954
0
791
5,073
64,787
3,126
L
Gilgamesh
Emstar
Gilgamesh
8,402
3,047
0
3,050
15,785
11,740
0
1,325
13,608
0
44,238
L
Neith
Neuxx
Neith
9,769
3,664
0
2,125
9,433
2,332
669
3,522
5,459
0
51,374
W
Horus
Shibisu_
Horus
10,413
3,706
411
4,371
9,490
4,490
0
431
8,912
0
56,950
L
Bacchus
hott13dogg
Bacchus
0
0
0
0
0
0
0
0
0
0
0
L
Lancelot
5,128
69
0
434
12,293
3,602
0
3,771
8,165
0
33,230
W
Freya
2,525
648
0
3,086
9,264
3,136
0
0
9,264
42,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,521
Gold Earned
39,918
323
Minions Killed
431
0
Camps Cleared
0
1,085,399
Distance Traveled
1,472,030
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,199
514
115
8
0
280,535
4
W
Serqet
7,362
526
34
2
0
327,121
5
W
Nike
8,379
599
100
7
0
266,972
0
W
Zeus
8,782
627
126
9
0
292,744
0
L
Gilgamesh
7,005
500
64
5
0
260,044
3
L
Neith
7,890
564
82
6
0
252,675
0
W
Horus
8,448
603
83
6
0
313,243
2
L
Bacchus
4,411
315
0
0
0
0
0
L
Lancelot
7,016
501
62
4
0
292,145
0
W
Freya
6,947
496
88
6
0
271,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role