Player Matchup

Tiamat
Tiamat
Brotha_Sierra
Tiamat
Level 174
God Stats
55W - 73L
1,474 SR
Queue Stats
638W - 637L
1,507 Elo+
Solo
Kuzenbo
Kuzenbo
MichiAnvil
Kuzenbo
Level 29
God Stats
0W - 3L
1,199 SR
Queue Stats
74W - 82L
1,513 Elo+
Party 2
Horus
Horus
Mikeg0708
Horus
Level 65
God Stats
7W - 2L
2,093 SR
Queue Stats
119W - 108L
1,587 Elo+
Party 2
Team Averages
Level 89
1,589 SR
1,536 Elo+

VS

Team Averages
Level 99
1,697 SR
1,569 Elo+
Hachiman
Hachiman
AraLXIV
Hachiman
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 103L
1,573 Elo+
Party 1
Ra
Ra
bochorques
Ra
Level 158
God Stats
12W - 1L
2,089 SR
Queue Stats
162W - 152L
1,592 Elo+
Solo
Jormungandr
Jormungandr
locustbeangum
Jormungandr
Level 78
God Stats
13W - 11L
1,502 SR
Queue Stats
101W - 93L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 0
7,257
726
4,805
7,988
5,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Kuzenbo
MichiAnvil
Kuzenbo
12
0 / 2 / 1
6,578
658
3,471
8,278
7,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Horus
Mikeg0708
Horus
12
0 / 3 / 0
6,692
669
4,899
13,626
9,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AraLXIV
Hachiman
15
6 / 0 / 3
9,047
905
8,153
6,996
2,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

15
3 / 0 / 7
8,836
884
10,141
6,963
2,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
locustbeangum
Jormungandr
14
1 / 1 / 8
7,955
796
7,525
6,728
5,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
1
Kills
10
10
Deaths
1
1
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hachiman
AraLXIV
Hachiman
6
0
3
7.5
L
1
5
0
0.2
L
Kuzenbo
MichiAnvil
Kuzenbo
0
2
1
0.25
L
Horus
Mikeg0708
Horus
0
3
0
0
W
3
0
7
6.5
W
Jormungandr
locustbeangum
Jormungandr
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,175
Damage
25,819
29,892
Taken
20,687
21,817
Mitigated
10,645
5,843
Healing
8,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
AraLXIV
Hachiman
8,153
4,855
0
1,939
6,996
2,630
403
2,870
3,803
0
25,492
L
4,805
428
0
1,394
7,988
5,091
0
3,920
3,690
24,603
0
L
Kuzenbo
MichiAnvil
Kuzenbo
3,471
662
0
650
8,278
7,620
0
4,920
3,106
8,823
0
L
Horus
Mikeg0708
Horus
4,899
1,368
327
3,472
13,626
9,106
0
6,749
6,128
0
17,954
W
10,141
1,096
2,058
3,691
6,963
2,648
322
2,408
4,240
44,014
2,414
W
Jormungandr
locustbeangum
Jormungandr
7,525
1,082
0
1,096
6,728
5,367
0
2,532
3,931
20,632
625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,527
Gold Earned
25,838
90
Minions Killed
162
0
Camps Cleared
0
470,591
Distance Traveled
611,281
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,047
905
50
5
0
205,138
0
L
Tiamat
7,257
726
43
4
0
150,391
0
L
Kuzenbo
6,578
658
14
1
0
149,423
0
L
Horus
6,692
669
33
3
0
170,777
0
W
Ra
8,836
884
79
8
0
213,992
0
W
Jormungandr
7,955
796
33
3
0
192,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role