Player Matchup

Artemis
Artemis
Bronze IV
COUNT1NG
Artemis
Bronze IV
Level 102
God Stats
0W - 2L
1,591 SR
Queue Stats
2W - 8L
1,328 MMR
Party 1
Tiamat
Tiamat
Bronze IV
ELPOLVAZOS2
Tiamat
Bronze IV
Level 33
God Stats
0W - 1L
1,282 SR
Queue Stats
3W - 15L
1,214 MMR
Party 1
Bacchus
Bacchus
Bronze IV
JUATMA555
Bacchus
Bronze IV
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 16L
1,369 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 73
1,458 SR
1,304 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 140
1,448 SR
1,256 MMR
Geb
Geb
Silver II
Egmar7529
Geb
Silver II
Level 155
God Stats
23W - 37L
1,404 SR
Queue Stats
326W - 553L
1,117 MMR
Solo
Hercules
Hercules
Gold V
Méhru
Hercules
Gold V
Level 89
God Stats
6W - 14L
1,450 SR
Queue Stats
42W - 53L
1,271 MMR
Solo
Vulcan
Vulcan
Gold II
TiPrinceDeLu972
Vulcan
Gold II
Level 176
God Stats
98W - 118L
1,490 SR
Queue Stats
184W - 250L
1,380 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
COUNT1NG
Artemis
17
1 / 1 / 3
10,723
670
11,945
10,308
4,165
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
18
3 / 4 / 1
11,557
722
7,350
11,872
5,949
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
JUATMA555
Bacchus
17
0 / 1 / 4
10,208
638
7,572
14,334
22,837
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Earring

Mystical Earring

+15
Mp 5

Bans
ChaacMedusaDanzaburouCthulhuBastet

VS

Bans
ThothAnhurBaron SamediNeithZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 2
10,641
665
3,926
13,404
13,450
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
Méhru
Hercules
19
4 / 3 / 1
12,931
808
14,608
16,626
16,547
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
2 / 0 / 2
13,043
815
13,422
8,371
3,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
11
4
Kills
6
6
Deaths
4
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Artemis
COUNT1NG
Artemis
1
1
3
2.5
L
Tiamat
3
4
1
0.88
W
0
1
2
1
L
Bacchus
JUATMA555
Bacchus
0
1
4
2
W
Hercules
Méhru
Hercules
4
3
1
1.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,867
Damage
31,956
36,514
Taken
38,401
32,951
Mitigated
33,761
4,320
Healing
11,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
COUNT1NG
Artemis
11,945
3,993
0
1,858
10,308
4,165
0
5,987
3,934
0
46,931
L
Tiamat
7,350
93
0
1,231
11,872
5,949
0
5,026
6,603
33,242
347
W
3,926
54
320
2,612
13,404
13,450
995
5,720
7,684
17,611
0
L
Bacchus
JUATMA555
Bacchus
7,572
912
0
1,231
14,334
22,837
0
7,187
6,520
23,740
0
W
Hercules
Méhru
Hercules
14,608
3,277
0
5,612
16,626
16,547
125
6,052
10,574
10,254
36,576
W
13,422
173
82
3,353
8,371
3,764
1,283
3,176
5,195
80,557
1,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,488
Gold Earned
36,615
145
Minions Killed
207
0
Camps Cleared
0
903,616
Distance Traveled
889,094
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,723
670
75
5
0
287,669
0
L
Tiamat
11,557
722
50
3
0
285,658
0
W
Geb
10,641
665
8
1
0
270,660
3
L
Bacchus
10,208
638
20
1
0
330,289
0
W
Hercules
12,931
808
57
4
0
300,171
0
W
Vulcan
13,043
815
142
9
0
318,263
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role