Player Matchup

Ao Kuang
Ao Kuang
Aw Tysm 6555
Ao Kuang
Level 83
God Stats
9W - 3L
1,755 SR
Queue Stats
279W - 279L
1,433 Elo+
Solo
Izanami
Izanami
LsALive
Izanami
Level 59
God Stats
2W - 1L
1,778 SR
Queue Stats
53W - 61L
1,248 Elo+
Solo
Artemis
Artemis
TipoInquietante
Artemis
Level 108
God Stats
49W - 37L
1,508 SR
Queue Stats
520W - 471L
1,506 Elo+
Solo
Cthulhu
Cthulhu
XxSatuRxX
Cthulhu
Level 87
God Stats
15W - 12L
1,517 SR
Queue Stats
506W - 531L
1,431 Elo+
Solo
Gilgamesh
Gilgamesh
balocco-stregato
Gilgamesh
Level 84
God Stats
2W - 0L
1,780 SR
Queue Stats
25W - 14L
1,545 Elo+
Solo
Team Averages
Level 84
1,668 SR
1,432 Elo+

VS

Team Averages
Level 74
1,379 SR
1,431 Elo+
Medusa
Medusa
 
Medusa
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Malilitv
Persephone
Level 74
God Stats
1W - 6L
1,218 SR
Queue Stats
25W - 43L
1,384 Elo+
Party 1
Cthulhu
Cthulhu
gtx26
Cthulhu
Level 18
God Stats
4W - 6L
1,466 SR
Queue Stats
24W - 42L
1,393 Elo+
Party 1
Arachne
Arachne
loupnis
Arachne
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,403 Elo+
Party 1
Ix Chel
Ix Chel
ticklezvii
Ix Chel
Level 106
God Stats
2W - 9L
1,209 SR
Queue Stats
486W - 484L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Aw Tysm 6555
Ao Kuang
16
12 / 2 / 5
10,220
639
9,463
14,025
6,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Izanami
LsALive
Izanami
15
3 / 7 / 5
8,951
559
8,749
11,493
4,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
11 / 1 / 4
10,076
630
13,572
9,439
3,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Cthulhu
XxSatuRxX
Cthulhu
13
0 / 6 / 5
8,068
504
1,562
11,819
6,780
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
15
1 / 2 / 6
9,438
590
7,457
15,308
12,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
10 / 3 / 3
8,937
559
12,995
9,225
2,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Persephone
Malilitv
Persephone
11
1 / 5 / 0
7,590
474
3,625
9,267
1,811
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
gtx26
Cthulhu
12
2 / 5 / 7
7,316
457
5,227
11,097
9,107
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
loupnis
Arachne
11
1 / 9 / 3
6,957
435
4,425
14,836
4,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ix Chel
ticklezvii
Ix Chel
13
2 / 5 / 1
7,923
495
9,687
12,725
5,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
30
27
Kills
16
18
Deaths
27
25
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
10
3
3
3.83
W
Ao Kuang
Aw Tysm 6555
Ao Kuang
12
2
5
7.25
W
Izanami
LsALive
Izanami
3
7
5
0.79
L
Persephone
Malilitv
Persephone
1
5
0
0.2
W
11
1
4
13
W
Cthulhu
XxSatuRxX
Cthulhu
0
6
5
0.42
W
Gilgamesh
1
2
6
2
L
Cthulhu
gtx26
Cthulhu
2
5
7
1.1
L
Arachne
loupnis
Arachne
1
9
3
0.28
L
Ix Chel
ticklezvii
Ix Chel
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,803
Damage
35,959
62,084
Taken
57,150
33,250
Mitigated
23,164
17,950
Healing
9,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
12,995
4,124
0
525
9,225
2,790
558
851
8,374
0
65,249
W
Ao Kuang
Aw Tysm 6555
Ao Kuang
9,463
2,785
0
5,823
14,025
6,181
1,591
2,698
11,171
73,008
0
W
Izanami
LsALive
Izanami
8,749
5,755
0
1,798
11,493
4,152
838
2,481
9,012
0
67,602
L
Persephone
Malilitv
Persephone
3,625
173
0
2,445
9,267
1,811
0
522
8,723
32,155
0
W
13,572
4,139
0
4,282
9,439
3,721
2,478
3,948
5,491
0
60,382
W
Cthulhu
XxSatuRxX
Cthulhu
1,562
422
1,136
1,512
11,819
6,780
186
2,090
9,729
26,541
0
W
Gilgamesh
7,457
1,138
0
3,399
15,308
12,416
111
6,169
8,377
0
68,171
L
Cthulhu
gtx26
Cthulhu
5,227
993
0
0
11,097
9,107
300
2,257
8,840
25,135
697
L
Arachne
loupnis
Arachne
4,425
3,691
0
840
14,836
4,406
347
4,034
10,641
0
33,300
L
Ix Chel
ticklezvii
Ix Chel
9,687
1,321
280
5,468
12,725
5,050
0
3,478
8,616
48,163
834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,753
Gold Earned
38,723
494
Minions Killed
330
0
Camps Cleared
0
1,562,743
Distance Traveled
1,360,020
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,937
559
98
6
0
283,923
5
W
Ao Kuang
10,220
639
104
7
0
371,731
0
W
Izanami
8,951
559
106
7
0
271,367
0
L
Persephone
7,590
474
45
3
0
227,148
0
W
Artemis
10,076
630
101
6
0
287,728
5
W
Cthulhu
8,068
504
44
3
0
323,256
0
W
Gilgamesh
9,438
590
139
9
0
308,661
0
L
Cthulhu
7,316
457
34
2
0
288,017
0
L
Arachne
6,957
435
55
3
0
336,198
0
L
Ix Chel
7,923
495
98
6
0
224,734
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role