Player Matchup

Ix Chel
Ix Chel
AntStz-
Ix Chel
Level 146
God Stats
0W - 3L
1,183 SR
Queue Stats
286W - 292L
1,483 Elo+
Solo
Anubis
Anubis
MrSappAttack
Anubis
Level 143
God Stats
2W - 4L
1,552 SR
Queue Stats
143W - 159L
1,542 Elo+
Solo
Charon
Charon
Slim_Strifer
Charon
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 77L
1,540 Elo+
Solo
Sol
Sol
Tefusilo1
Sol
Level 60
God Stats
3W - 2L
1,679 SR
Queue Stats
103W - 117L
1,487 Elo+
Solo
Bellona
Bellona
og_esolo
Bellona
Level 127
God Stats
0W - 3L
1,209 SR
Queue Stats
234W - 236L
1,441 Elo+
Solo
Team Averages
Level 113
1,425 SR
1,499 Elo+

VS

Team Averages
Level 93
1,572 SR
1,516 Elo+
Ares
Ares
Awilixdeeznuuts
Ares
Level 65
God Stats
2W - 0L
1,728 SR
Queue Stats
112W - 100L
1,547 Elo+
Party 1
Janus
Janus
Kingkeem97
Janus
Level 126
God Stats
3W - 1L
1,625 SR
Queue Stats
119W - 98L
1,575 Elo+
Solo
Thanatos
Thanatos
PinkkSunshine
Thanatos
Level 49
God Stats
5W - 6L
1,306 SR
Queue Stats
125W - 115L
1,539 Elo+
Party 1
Ix Chel
Ix Chel
TheLeBronEra
Ix Chel
Level 159
God Stats
4W - 1L
1,643 SR
Queue Stats
233W - 231L
1,451 Elo+
Solo
Cthulhu
Cthulhu
naviyx
Cthulhu
Level 64
God Stats
5W - 4L
1,554 SR
Queue Stats
235W - 245L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
AntStz-
Ix Chel
13
2 / 6 / 7
7,946
795
6,945
8,016
2,941
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
13
3 / 5 / 3
7,855
786
11,087
9,334
4,852
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
15
1 / 3 / 5
8,361
836
6,099
10,494
9,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
2 / 1 / 5
9,062
906
16,716
9,361
3,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bellona
og_esolo
Bellona
10
0 / 6 / 3
6,484
648
3,447
8,921
8,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 15
8,337
834
7,547
13,479
16,353
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
14
5 / 1 / 12
8,522
852
11,565
7,877
4,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
PinkkSunshine
Thanatos
15
4 / 1 / 11
8,647
865
6,931
8,699
3,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
TheLeBronEra
Ix Chel
14
5 / 3 / 11
8,521
852
6,884
9,927
7,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
naviyx
Cthulhu
15
3 / 2 / 16
9,208
921
10,494
16,983
9,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
86
8
Kills
21
21
Deaths
9
23
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
AntStz-
Ix Chel
2
6
7
0.92
W
4
2
15
5.75
W
Janus
5
1
12
11
L
Anubis
3
5
3
0.9
W
Thanatos
PinkkSunshine
Thanatos
4
1
11
9.5
L
Charon
1
3
5
1.17
L
2
1
5
4.5
W
Ix Chel
TheLeBronEra
Ix Chel
5
3
11
3.5
W
Cthulhu
naviyx
Cthulhu
3
2
16
5.5
L
Bellona
og_esolo
Bellona
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,294
Damage
43,421
46,126
Taken
56,965
29,267
Mitigated
42,076
15,105
Healing
31,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
AntStz-
Ix Chel
6,945
723
2,367
1,441
8,016
2,941
0
6,186
1,658
14,917
0
W
7,547
660
310
2,944
13,479
16,353
516
7,936
5,375
7,943
2,785
W
Janus
11,565
447
1,150
2,131
7,877
4,554
615
5,295
2,548
18,536
0
L
Anubis
11,087
286
188
2,638
9,334
4,852
0
6,605
2,603
17,391
376
W
Thanatos
PinkkSunshine
Thanatos
6,931
938
2,890
5,346
8,699
3,826
216
7,218
1,405
0
13,783
L
Charon
6,099
1,188
563
2,181
10,494
9,426
0
8,007
2,139
10,645
0
L
16,716
4,762
0
5,076
9,361
3,987
0
7,836
1,287
43,810
0
W
Ix Chel
TheLeBronEra
Ix Chel
6,884
1,087
5,056
3,719
9,927
7,910
95
8,010
1,810
12,845
0
W
Cthulhu
naviyx
Cthulhu
10,494
188
2,087
5,694
16,983
9,433
0
12,417
4,532
33,636
0
L
Bellona
og_esolo
Bellona
3,447
410
172
479
8,921
8,061
0
5,682
2,975
214
5,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,708
Gold Earned
43,235
113
Minions Killed
111
0
Camps Cleared
0
861,143
Distance Traveled
979,071
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,946
795
16
2
0
169,648
0
W
Ares
8,337
834
8
1
0
188,985
0
W
Janus
8,522
852
24
2
0
180,863
0
L
Anubis
7,855
786
21
2
0
154,777
0
W
Thanatos
8,647
865
18
2
0
219,628
0
L
Charon
8,361
836
11
1
0
199,407
0
L
Sol
9,062
906
59
6
0
196,467
0
W
Ix Chel
8,521
852
12
1
0
173,537
0
W
Cthulhu
9,208
921
49
5
0
216,058
0
L
Bellona
6,484
648
6
1
0
140,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role