Player Matchup

Anhur
Anhur
Hazordus
Anhur
Level 158
God Stats
1W - 3L
1,368 SR
Queue Stats
202W - 171L
1,545 Elo+
Solo
Ymir
Ymir
TheSnoodles
Ymir
Level 138
God Stats
0W - 3L
1,518 SR
Queue Stats
59W - 53L
1,534 Elo+
Party 1
Kali
Kali
mattdevin
Kali
Level 253
God Stats
3W - 4L
1,582 SR
Queue Stats
545W - 556L
1,485 Elo+
Solo
Ne Zha
Ne Zha
thechumbles
Ne Zha
Level 144
God Stats
7W - 6L
1,593 SR
Queue Stats
175W - 159L
1,519 Elo+
Party 1
Thoth
Thoth
xITZxGEINx
Thoth
Level 146
God Stats
18W - 11L
1,552 SR
Queue Stats
586W - 609L
1,532 Elo+
Solo
Team Averages
Level 168
1,523 SR
1,523 Elo+

VS

Team Averages
Level 160
1,578 SR
1,550 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
ArtVandalay240
Charon
Level 185
God Stats
6W - 4L
1,483 SR
Queue Stats
1,210W - 1,237L
1,537 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Quicknips
Ah Muzen Cab
Level 130
God Stats
21W - 6L
1,888 SR
Queue Stats
483W - 495L
1,560 Elo+
Solo
Cabrakan
Cabrakan
vashbat7
Cabrakan
Level 159
God Stats
7W - 5L
1,566 SR
Queue Stats
470W - 454L
1,504 Elo+
Solo
Zeus
Zeus
xlVINGADOR
Zeus
Level 196
God Stats
3W - 3L
1,453 SR
Queue Stats
282W - 271L
1,649 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Hazordus
Anhur
13
0 / 2 / 3
6,850
685
6,054
6,503
2,413
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 6 / 2
7,014
701
890
15,282
14,058
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kali
13
0 / 7 / 2
6,741
674
3,226
13,247
8,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
15
2 / 5 / 3
8,177
818
8,434
10,837
4,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Thoth
13
3 / 4 / 2
7,897
790
6,158
8,037
3,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
8 / 1 / 12
9,654
965
10,280
7,044
3,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

15
0 / 1 / 23
9,597
960
7,176
10,034
7,900
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Ah Muzen Cab
Quicknips
Ah Muzen Cab
15
4 / 1 / 12
9,094
909
13,046
4,676
2,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cabrakan
vashbat7
Cabrakan
15
3 / 1 / 17
8,690
869
6,164
9,391
8,142
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
9 / 1 / 11
9,576
958
14,377
4,189
1,711
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
99
5
Kills
24
24
Deaths
5
12
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
8
1
12
14
W
0
1
23
11.5
L
Anhur
Hazordus
Anhur
0
2
3
0.75
W
Ah Muzen Cab
Quicknips
Ah Muzen Cab
4
1
12
10
L
0
6
2
0.17
L
Kali
0
7
2
0.14
L
Ne Zha
2
5
3
0.7
W
Cabrakan
vashbat7
Cabrakan
3
1
17
11.5
L
Thoth
3
4
2
1
W
9
1
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,762
Damage
51,043
53,906
Taken
35,334
32,769
Mitigated
24,024
10,441
Healing
15,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
10,280
1,218
576
884
7,044
3,881
1,870
1,422
5,622
0
21,338
W
7,176
685
3,796
4,275
10,034
7,900
732
2,506
7,528
16,246
819
L
Anhur
Hazordus
Anhur
6,054
2,736
0
1,407
6,503
2,413
0
3,106
3,357
0
13,692
W
Ah Muzen Cab
Quicknips
Ah Muzen Cab
13,046
1,822
0
328
4,676
2,390
2,337
907
3,769
0
26,117
L
890
78
658
1,222
15,282
14,058
0
8,999
6,283
2,700
0
L
Kali
3,226
1,262
337
2,140
13,247
8,461
0
5,663
7,510
0
11,279
L
Ne Zha
8,434
103
1,405
2,251
10,837
4,806
0
5,025
5,762
0
22,434
W
Cabrakan
vashbat7
Cabrakan
6,164
705
1,865
3,072
9,391
8,142
308
1,780
7,611
9,776
1,240
L
Thoth
6,158
0
0
1,021
8,037
3,031
0
4,095
3,892
18,095
0
W
14,377
1,128
532
416
4,189
1,711
1,573
433
3,756
28,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,679
Gold Earned
46,611
116
Minions Killed
118
0
Camps Cleared
0
894,102
Distance Traveled
977,490
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,654
965
26
3
0
220,683
0
W
Charon
9,597
960
15
2
0
204,944
0
L
Anhur
6,850
685
30
3
0
147,541
0
W
Ah Muzen Cab
9,094
909
35
4
0
224,955
0
L
Ymir
7,014
701
7
1
0
169,515
0
L
Kali
6,741
674
18
2
0
182,695
0
L
Ne Zha
8,177
818
25
3
0
217,844
0
W
Cabrakan
8,690
869
13
1
0
168,544
0
L
Thoth
7,897
790
36
4
0
176,507
0
W
Zeus
9,576
958
29
3
0
158,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role