Player Matchup

Ix Chel
Ix Chel
Platinum III
 
Ix Chel
Platinum III
Level 277
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold III
 
Horus
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold III
Henisir
Neith
Gold III
Level 154
God Stats
37W - 27L
1,649 SR
Queue Stats
341W - 346L
1,519 MMR
Solo
Geb
Geb
Silver I
LeKiLLer69
Geb
Silver I
Level 120
God Stats
1W - 0L
1,713 SR
Queue Stats
13W - 8L
1,533 MMR
Solo
Anubis
Anubis
Gold I
Roidrayge
Anubis
Gold I
Level 106
God Stats
22W - 14L
1,581 SR
Queue Stats
264W - 265L
1,699 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 163
1,589 SR
1,550 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 125
1,427 SR
1,597 MMR
Pele
Pele
Silver I
AdVeNcC
Pele
Silver I
Level 86
God Stats
1W - 2L
1,407 SR
Queue Stats
32W - 33L
1,491 MMR
Party 2
Cerberus
Cerberus
Gold III
DrToZ
Cerberus
Gold III
Level 157
God Stats
0W - 2L
1,307 SR
Queue Stats
126W - 122L
1,520 MMR
Party 2
Hera
Hera
Gold V
Norrh lagoon
Hera
Gold V
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 64L
1,537 MMR
Party 1
Odin
Odin
Gold III
Square567
Odin
Gold III
Level 145
God Stats
0W - 4L
1,159 SR
Queue Stats
62W - 66L
1,645 MMR
Party 1
Anhur
Anhur
Platinum V
Zarfani
Anhur
Platinum V
Level 115
God Stats
7W - 7L
1,760 SR
Queue Stats
144W - 147L
1,791 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
19
11 / 1 / 7
11,650
685
14,725
11,057
4,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Horus
 
Horus
16
1 / 3 / 9
9,722
572
6,746
17,579
12,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Neith
Henisir
Neith
17
5 / 2 / 4
11,004
647
11,741
12,411
4,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
1 / 2 / 10
9,174
540
4,493
13,352
9,728
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anubis
Roidrayge
Anubis
17
10 / 2 / 9
10,782
634
14,700
11,047
5,143
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AwilixAthenaCthulhuArtio

VS

Bans
KumbhakarnaAresYemojaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
AdVeNcC
Pele
16
4 / 6 / 2
9,720
572
8,491
17,916
5,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cerberus
DrToZ
Cerberus
14
3 / 5 / 2
8,867
522
7,327
19,624
15,522
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
2 / 10 / 1
7,988
470
5,617
11,083
1,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
16
1 / 5 / 5
9,854
580
10,805
12,824
12,121
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Anhur
Zarfani
Anhur
11
0 / 2 / 1
7,699
453
8,101
8,567
2,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
21
28
Kills
10
10
Deaths
28
39
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
11
1
7
14.5
W
Horus
 
Horus
1
3
9
1.83
L
Pele
AdVeNcC
Pele
4
6
2
0.83
L
Cerberus
DrToZ
Cerberus
3
5
2
0.8
W
Neith
Henisir
Neith
5
2
4
3.5
W
1
2
10
3
L
2
10
1
0.25
W
Anubis
Roidrayge
Anubis
10
2
9
7.25
L
Odin
1
5
5
0.7
L
Anhur
Zarfani
Anhur
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,405
Damage
40,341
65,446
Taken
70,014
35,311
Mitigated
38,215
25,562
Healing
14,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
14,725
2,957
1,854
5,010
11,057
4,271
1,153
4,037
6,782
85,328
536
W
Horus
 
Horus
6,746
2,818
392
6,735
17,579
12,007
964
4,388
13,067
22
50,353
L
Pele
AdVeNcC
Pele
8,491
1,168
0
3,621
17,916
5,615
800
6,804
11,033
0
76,767
L
Cerberus
DrToZ
Cerberus
7,327
272
0
5,001
19,624
15,522
0
13,560
6,027
34,538
0
W
Neith
Henisir
Neith
11,741
3,667
0
3,803
12,411
4,162
4,142
1,686
10,725
0
89,373
W
4,493
795
0
1,990
13,352
9,728
833
3,231
10,051
17,340
1,176
L
5,617
475
0
370
11,083
1,959
0
7,845
3,192
35,831
1,364
W
Anubis
Roidrayge
Anubis
14,700
555
0
5,778
11,047
5,143
0
3,593
7,203
92,622
1,162
L
Odin
10,805
1,553
0
3,290
12,824
12,121
0
4,939
7,323
6,192
56,641
L
Anhur
Zarfani
Anhur
8,101
4,142
0
2,547
8,567
2,998
0
712
7,855
0
50,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,332
Gold Earned
44,128
508
Minions Killed
440
0
Camps Cleared
0
1,695,300
Distance Traveled
1,455,979
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
11,650
685
129
8
0
348,876
3
W
Horus
9,722
572
77
5
0
329,799
0
L
Pele
9,720
572
125
7
0
383,428
2
L
Cerberus
8,867
522
54
3
0
311,728
3
W
Neith
11,004
647
175
10
0
311,935
1
W
Geb
9,174
540
11
1
0
365,434
2
L
Hera
7,988
470
71
4
0
256,297
0
W
Anubis
10,782
634
116
7
0
339,256
2
L
Odin
9,854
580
109
6
0
313,993
4
L
Anhur
7,699
453
81
5
0
190,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role