Player Matchup

Danzaburou
Danzaburou
ChrispyyyKills
Danzaburou
Level 125
God Stats
7W - 6L
1,640 SR
Queue Stats
340W - 315L
1,523 Elo+
Solo
Yu Huang
Yu Huang
DIejouboo
Yu Huang
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 44L
1,446 Elo+
Solo
Ah Puch
Ah Puch
Remembrance89
Ah Puch
Level 205
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,549 Elo+
Solo
Yemoja
Yemoja
TeeSwizzle69
Yemoja
Level 109
God Stats
4W - 2L
1,661 SR
Queue Stats
193W - 179L
1,558 Elo+
Party 1
Merlin
Merlin
trogdorr420
Merlin
Level 129
God Stats
6W - 5L
1,485 SR
Queue Stats
193W - 179L
1,558 Elo+
Party 1
Team Averages
Level 127
1,557 SR
1,527 Elo+

VS

Team Averages
Level 107
1,533 SR
1,511 Elo+
Neith
Neith
CaptainFadin
Neith
Level 81
God Stats
4W - 0L
1,711 SR
Queue Stats
134W - 131L
1,460 Elo+
Party 3
Ne Zha
Ne Zha
Champz1875
Ne Zha
Level 85
God Stats
1W - 0L
1,751 SR
Queue Stats
65W - 33L
1,597 Elo+
Party 2
Hel
Hel
I WaZen I
Hel
Level 95
God Stats
4W - 2L
1,365 SR
Queue Stats
203W - 175L
1,509 Elo+
Party 2
Nu Wa
Nu Wa
Mamafierce17
Nu Wa
Level 124
God Stats
10W - 9L
1,636 SR
Queue Stats
221W - 236L
1,480 Elo+
Party 3
Nox
Nox
thejantasy
Nox
Level 150
God Stats
4W - 9L
1,204 SR
Queue Stats
451W - 455L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChrispyyyKills
Danzaburou
16
1 / 2 / 7
9,362
669
12,763
14,228
7,120
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Yu Huang
DIejouboo
Yu Huang
15
5 / 2 / 3
9,177
656
10,242
11,912
3,357
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
18
3 / 2 / 6
10,036
717
23,307
9,223
3,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Yemoja
13
0 / 1 / 4
7,725
552
1,486
10,784
4,113
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Merlin
16
1 / 5 / 6
8,808
629
9,215
17,705
6,682
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 7
9,692
692
13,370
15,476
7,968
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ne Zha
Champz1875
Ne Zha
17
1 / 2 / 7
10,547
753
13,564
16,431
17,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

15
2 / 1 / 5
9,764
697
3,101
10,418
9,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

15
0 / 1 / 8
9,192
657
12,922
7,846
3,360
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

20
7 / 3 / 2
12,037
860
14,986
12,142
5,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
39
10
Kills
10
12
Deaths
10
26
Assists
29
Player
Kills
Deaths
Assists
KDA
W
0
3
7
1.17
W
Ne Zha
Champz1875
Ne Zha
1
2
7
2.25
L
Danzaburou
ChrispyyyKills
Danzaburou
1
2
7
2.25
L
Yu Huang
DIejouboo
Yu Huang
5
2
3
3.25
W
2
1
5
4.5
W
0
1
8
4
L
Ah Puch
3
2
6
3
L
Yemoja
0
1
4
2
W
7
3
2
2.67
L
Merlin
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,013
Damage
57,943
63,852
Taken
62,313
24,710
Mitigated
43,413
33,758
Healing
35,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,370
1,597
1,752
6,673
15,476
7,968
216
11,477
3,999
0
23,881
W
Ne Zha
Champz1875
Ne Zha
13,564
610
982
2,730
16,431
17,674
88
10,242
6,189
0
28,811
L
Danzaburou
ChrispyyyKills
Danzaburou
12,763
2,229
1,689
3,180
14,228
7,120
530
5,471
8,757
0
46,554
L
Yu Huang
DIejouboo
Yu Huang
10,242
522
975
675
11,912
3,357
323
5,724
6,188
23,183
0
W
3,101
121
12,497
6,459
10,418
9,343
68
7,042
3,376
11,115
150
W
12,922
5,276
678
1,873
7,846
3,360
1,132
6,023
1,823
23,077
166
L
Ah Puch
23,307
0
825
1,251
9,223
3,438
0
2,828
6,395
54,508
1,503
L
Yemoja
1,486
288
19,816
4,030
10,784
4,113
211
7,222
3,562
7,618
0
W
14,986
291
891
1,324
12,142
5,068
1,782
8,895
3,247
42,740
0
L
Merlin
9,215
312
800
517
17,705
6,682
0
9,715
7,990
32,365
18

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,108
Gold Earned
51,232
224
Minions Killed
219
0
Camps Cleared
0
1,217,839
Distance Traveled
1,402,629
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,692
692
43
3
0
289,002
0
W
Ne Zha
10,547
753
29
2
0
307,206
0
L
Danzaburou
9,362
669
53
4
0
240,242
0
L
Yu Huang
9,177
656
20
1
0
258,316
0
W
Hel
9,764
697
31
2
0
274,075
0
W
Nu Wa
9,192
657
26
2
0
273,433
0
L
Ah Puch
10,036
717
88
6
0
251,521
0
L
Yemoja
7,725
552
16
1
0
216,706
0
W
Nox
12,037
860
90
6
0
258,913
0
L
Merlin
8,808
629
47
3
0
251,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role