Player Matchup

Atlas
Atlas
Platinum V
GoldMantisX
Atlas
Platinum V
Level 156
God Stats
2W - 3L
1,537 SR
Queue Stats
53W - 48L
1,547 MMR
Solo
Cernunnos
Cernunnos
Gold V
Jefflino0102
Cernunnos
Gold V
Level 107
God Stats
19W - 18L
1,627 SR
Queue Stats
24W - 23L
1,531 MMR
Solo
Serqet
Serqet
Gold II
Londres
Serqet
Gold II
Level 165
God Stats
2W - 4L
1,384 SR
Queue Stats
259W - 262L
1,529 MMR
Solo
Agni
Agni
Gold II
LordSandwich22
Agni
Gold II
Level 82
God Stats
4W - 5L
1,623 SR
Queue Stats
98W - 92L
1,569 MMR
Solo
Surtr
Surtr
Gold IV
mini_locura1
Surtr
Gold IV
Level 157
God Stats
7W - 2L
1,809 SR
Queue Stats
40W - 33L
1,529 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 133
1,596 SR
1,541 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,598 SR
1,541 MMR
Ymir
Ymir
Gold I
ByJuanito02
Ymir
Gold I
Level 180
God Stats
10W - 9L
1,615 SR
Queue Stats
110W - 114L
1,536 MMR
Solo
Anhur
Anhur
Gold III
D4RKXVORTEX
Anhur
Gold III
Level 132
God Stats
1W - 2L
1,509 SR
Queue Stats
181W - 196L
1,526 MMR
Solo
Nemesis
Nemesis
Gold V
Sinnardo
Nemesis
Gold V
Level 59
God Stats
0W - 1L
1,611 SR
Queue Stats
8W - 7L
1,546 MMR
Solo
Amaterasu
Amaterasu
Gold IV
berserkerlml
Amaterasu
Gold IV
Level 156
God Stats
3W - 6L
1,588 SR
Queue Stats
79W - 84L
1,559 MMR
Solo
Janus
Janus
Gold V
chaispy
Janus
Gold V
Level 154
God Stats
6W - 10L
1,668 SR
Queue Stats
46W - 46L
1,537 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 5
8,528
533
7,245
11,221
7,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cernunnos
Jefflino0102
Cernunnos
15
1 / 1 / 3
8,798
550
5,659
7,513
2,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serqet
Londres
Serqet
16
5 / 0 / 4
8,995
562
6,160
9,705
4,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
6 / 1 / 1
9,591
599
8,463
6,286
2,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 2 / 2
9,332
583
14,580
13,892
12,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
KaliMulanGebBacchus

VS

Bans
ThanatosAthenaKing ArthurKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 3
7,654
478
4,505
10,593
8,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 3 / 0
8,194
512
4,635
10,609
2,646
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
Sinnardo
Nemesis
12
1 / 7 / 1
7,170
448
3,708
14,484
4,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
berserkerlml
Amaterasu
16
2 / 2 / 0
9,374
586
8,393
18,414
13,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Janus
chaispy
Janus
13
2 / 3 / 1
7,976
499
7,561
10,158
2,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
15
Kills
6
6
Deaths
15
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
0
3
1.5
L
1
3
0
0.33
W
2
2
5
2.25
W
Cernunnos
Jefflino0102
Cernunnos
1
1
3
2.5
W
Serqet
Londres
Serqet
5
0
4
7
W
6
1
1
6.5
L
Nemesis
Sinnardo
Nemesis
1
7
1
0.21
L
Amaterasu
berserkerlml
Amaterasu
2
2
0
1
L
Janus
chaispy
Janus
2
3
1
0.83
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,107
Damage
28,802
48,617
Taken
64,258
28,391
Mitigated
32,443
10,397
Healing
18,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,505
1,221
0
4,142
10,593
8,316
0
4,105
6,488
37,677
1,193
L
4,635
1,584
0
3,894
10,609
2,646
88
1,600
8,691
0
64,401
W
7,245
2,717
0
2,014
11,221
7,802
0
6,338
4,515
26,008
0
W
Cernunnos
Jefflino0102
Cernunnos
5,659
2,483
0
4,332
7,513
2,130
1,407
317
7,196
0
66,162
W
Serqet
Londres
Serqet
6,160
1,271
0
556
9,705
4,089
0
1,035
8,546
0
72,906
W
8,463
945
0
1,085
6,286
2,228
0
3,777
2,211
70,531
0
L
Nemesis
Sinnardo
Nemesis
3,708
1,075
0
1,035
14,484
4,956
0
3,463
10,761
0
55,230
L
Amaterasu
berserkerlml
Amaterasu
8,393
3,718
0
7,859
18,414
13,860
0
1,515
16,899
0
86,143
L
Janus
chaispy
Janus
7,561
614
90
1,262
10,158
2,665
0
6,194
3,646
57,383
0
W
14,580
5,755
0
2,410
13,892
12,142
0
0
13,132
3,315
73,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,244
Gold Earned
40,368
525
Minions Killed
568
0
Camps Cleared
0
1,661,555
Distance Traveled
1,569,685
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,654
478
54
3
0
322,246
2
L
Anhur
8,194
512
133
8
0
297,395
0
W
Atlas
8,528
533
35
2
0
332,517
8
W
Cernunnos
8,798
550
108
7
0
301,723
7
W
Serqet
8,995
562
113
7
0
385,786
4
W
Agni
9,591
599
136
9
0
333,502
1
L
Nemesis
7,170
448
81
5
0
357,531
0
L
Amaterasu
9,374
586
176
11
0
267,036
4
L
Janus
7,976
499
124
8
0
325,477
3
W
Surtr
9,332
583
133
8
0
308,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role