Player Matchup

Izanami
Izanami
 
Izanami
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Kòbalt
Jormungandr
Level 28
God Stats
3W - 7L
1,493 SR
Queue Stats
49W - 44L
1,500 Elo+
Party 1
Hel
Hel
Neo0ne
Hel
Level 145
God Stats
1W - 0L
1,281 SR
Queue Stats
56W - 53L
1,485 Elo+
Party 1
Mulan
Mulan
baadlucky0
Mulan
Level 30
God Stats
4W - 2L
1,532 SR
Queue Stats
14W - 11L
1,543 Elo+
Party 1
Ra
Ra
marshwhat
Ra
Level 151
God Stats
2W - 0L
1,500 SR
Queue Stats
91W - 65L
1,595 Elo+
Solo
Team Averages
Level 98
1,461 SR
1,525 Elo+

VS

Team Averages
Level 84
1,616 SR
1,473 Elo+
Olorun
Olorun
DnepmTT
Olorun
Level 49
God Stats
1W - 1L
1,675 SR
Queue Stats
102W - 94L
1,508 Elo+
Party 3
Bakasura
Bakasura
JarkeyBacon
Bakasura
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,496 Elo+
Party 2
Odin
Odin
Kovitt
Odin
Level 155
God Stats
0W - 1L
1,720 SR
Queue Stats
7W - 8L
1,414 Elo+
Party 2
Cerberus
Cerberus
Ramiel6
Cerberus
Level 7
God Stats
1W - 5L
1,721 SR
Queue Stats
6W - 14L
1,404 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
VesemirIsBack
Morgan Le Fay
Level 80
God Stats
1W - 2L
1,463 SR
Queue Stats
208W - 214L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
1 / 4 / 8
9,365
551
9,584
12,382
4,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
Kòbalt
Jormungandr
16
2 / 1 / 3
10,016
589
7,598
15,959
9,442
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hel
Neo0ne
Hel
15
2 / 1 / 10
9,042
532
11,555
13,458
4,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mulan
16
8 / 2 / 6
9,942
585
12,735
16,477
6,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

17
7 / 3 / 6
10,821
637
18,602
12,854
4,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DnepmTT
Olorun
15
3 / 5 / 3
8,477
499
12,831
14,543
4,998
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Bakasura
JarkeyBacon
Bakasura
15
5 / 5 / 2
8,649
509
6,862
19,149
8,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odin
Kovitt
Odin
13
0 / 0 / 2
7,964
468
7,555
14,021
11,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
Ramiel6
Cerberus
12
1 / 4 / 5
7,754
456
6,108
19,187
17,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
VesemirIsBack
Morgan Le Fay
13
2 / 6 / 3
7,813
460
10,616
14,659
4,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
26
20
Kills
11
11
Deaths
20
33
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
4
8
1.25
L
Olorun
DnepmTT
Olorun
3
5
3
0.9
L
Bakasura
JarkeyBacon
Bakasura
5
5
2
1.2
L
Odin
Kovitt
Odin
0
0
2
1
W
Jormungandr
Kòbalt
Jormungandr
2
1
3
3.5
W
Hel
Neo0ne
Hel
2
1
10
7
L
Cerberus
Ramiel6
Cerberus
1
4
5
0.88
L
Morgan Le Fay
VesemirIsBack
Morgan Le Fay
2
6
3
0.58
W
Mulan
8
2
6
5.5
W
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,074
Damage
43,972
71,130
Taken
81,559
29,786
Mitigated
47,217
36,836
Healing
21,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
9,584
5,753
0
3,660
12,382
4,119
2,409
7,484
4,594
0
65,535
L
Olorun
DnepmTT
Olorun
12,831
5,060
1,260
5,183
14,543
4,998
87
3,401
11,076
71,486
5,587
L
Bakasura
JarkeyBacon
Bakasura
6,862
5,087
0
2,977
19,149
8,762
0
9,140
9,404
0
50,212
L
Odin
Kovitt
Odin
7,555
1,557
0
2,112
14,021
11,245
0
7,827
5,884
1,270
53,865
W
Jormungandr
Kòbalt
Jormungandr
7,598
1,949
0
3,833
15,959
9,442
951
4,908
10,793
60,179
2,368
W
Hel
Neo0ne
Hel
11,555
823
4,655
7,641
13,458
4,675
0
6,454
6,524
53,933
0
L
Cerberus
Ramiel6
Cerberus
6,108
507
0
6,300
19,187
17,272
0
6,702
12,109
24,704
0
L
Morgan Le Fay
VesemirIsBack
Morgan Le Fay
10,616
384
0
3,895
14,659
4,940
0
8,383
5,614
46,578
816
W
Mulan
12,735
1,919
0
7,866
16,477
6,831
2,012
4,984
11,119
0
67,230
W
18,602
1,885
2,590
6,591
12,854
4,719
344
6,152
5,912
81,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,186
Gold Earned
40,657
515
Minions Killed
475
0
Camps Cleared
0
1,747,536
Distance Traveled
1,681,412
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,365
551
109
6
0
295,469
2
L
Olorun
8,477
499
126
7
0
310,342
0
L
Bakasura
8,649
509
114
7
0
401,017
1
L
Odin
7,964
468
106
6
0
337,622
1
W
Jormungandr
10,016
589
108
6
0
307,057
3
W
Hel
9,042
532
73
4
0
372,940
2
L
Cerberus
7,754
456
55
3
0
326,118
0
L
Morgan Le Fay
7,813
460
74
4
0
306,313
2
W
Mulan
9,942
585
99
6
0
403,300
4
W
Ra
10,821
637
126
7
0
368,770
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role