Player Matchup

Janus
Janus
DdCz_Gradingflow
Janus
Level 76
God Stats
4W - 3L
1,473 SR
Queue Stats
106W - 81L
1,531 Elo+
Party 1
Amaterasu
Amaterasu
DdCz_PrinceVince
Amaterasu
Level 69
God Stats
15W - 14L
1,490 SR
Queue Stats
148W - 146L
1,495 Elo+
Party 1
Pele
Pele
R77777777777240
Pele
Level 66
God Stats
10W - 10L
1,509 SR
Queue Stats
27W - 41L
1,325 Elo+
Party 1
Cupid
Cupid
Yevu-_-
Cupid
Level 57
God Stats
2W - 1L
1,729 SR
Queue Stats
4W - 5L
1,228 Elo+
Party 1
Ymir
Ymir
xTouluseVEW-
Ymir
Level 26
God Stats
7W - 4L
1,412 SR
Queue Stats
28W - 35L
1,343 Elo+
Party 1
Team Averages
Level 59
1,523 SR
1,385 Elo+

VS

Team Averages
Level 87
1,505 SR
1,483 Elo+
Aphrodite
Aphrodite
JairoUrbaneja08
Aphrodite
Level 35
God Stats
5W - 5L
1,333 SR
Queue Stats
27W - 15L
1,495 Elo+
Solo
Atlas
Atlas
The Grey Gunner
Atlas
Level 109
God Stats
1W - 3L
1,349 SR
Queue Stats
242W - 218L
1,496 Elo+
Solo
Nu Wa
Nu Wa
TheMitchievous
Nu Wa
Level 107
God Stats
18W - 7L
1,591 SR
Queue Stats
239W - 233L
1,455 Elo+
Solo
Artemis
Artemis
Vaingloria_pride
Artemis
Level 117
God Stats
3W - 3L
1,500 SR
Queue Stats
141W - 163L
1,522 Elo+
Solo
Bakasura
Bakasura
youssefassem
Bakasura
Level 68
God Stats
5W - 3L
1,754 SR
Queue Stats
7W - 11L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 2
9,365
585
6,479
6,782
1,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Amaterasu
16
5 / 0 / 2
10,667
667
7,600
15,878
11,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

17
3 / 0 / 3
9,128
571
6,558
13,541
5,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cupid
Yevu-_-
Cupid
12
2 / 1 / 2
7,653
478
7,591
6,844
2,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 2 / 4
7,791
487
1,715
10,891
7,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
JairoUrbaneja08
Aphrodite
12
1 / 2 / 1
7,604
475
5,710
12,178
8,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 4 / 0
5,709
357
3,354
7,120
2,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
0 / 3 / 1
7,587
474
8,178
9,172
2,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

13
1 / 2 / 2
7,199
450
8,646
10,154
3,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
youssefassem
Bakasura
13
1 / 1 / 0
7,070
442
2,859
10,698
4,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
12
Kills
3
3
Deaths
12
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
W
Amaterasu
5
0
2
6
L
Aphrodite
JairoUrbaneja08
Aphrodite
1
2
1
0.75
W
3
0
3
4.5
L
0
4
0
0
L
0
3
1
0.17
L
1
2
2
1
W
Cupid
Yevu-_-
Cupid
2
1
2
3
W
0
2
4
1
L
Bakasura
youssefassem
Bakasura
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,943
Damage
28,747
53,936
Taken
49,322
28,687
Mitigated
22,132
24,559
Healing
20,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,479
386
0
3,073
6,782
1,769
542
3,940
2,512
67,452
405
W
Amaterasu
7,600
3,887
0
8,542
15,878
11,392
2,706
4,740
10,413
0
82,693
L
Aphrodite
JairoUrbaneja08
Aphrodite
5,710
603
3,225
6,861
12,178
8,627
0
918
11,206
30,880
0
W
6,558
1,001
0
6,108
13,541
5,710
236
2,043
11,052
0
80,992
L
3,354
934
0
810
7,120
2,481
0
0
6,843
18,382
698
L
8,178
1,241
0
2,303
9,172
2,634
0
3,573
5,169
58,714
2,056
L
8,646
3,820
0
3,006
10,154
3,660
0
1,673
8,309
0
45,923
W
Cupid
Yevu-_-
Cupid
7,591
2,814
856
3,582
6,844
2,064
0
1,750
4,942
0
48,165
W
1,715
284
0
2,398
10,891
7,752
219
3,561
6,930
18,543
1,526
L
Bakasura
youssefassem
Bakasura
2,859
1,994
0
4,791
10,698
4,730
0
1,177
9,407
0
39,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,604
Gold Earned
35,169
534
Minions Killed
350
0
Camps Cleared
0
1,660,353
Distance Traveled
1,335,245
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,365
585
142
9
0
343,005
5
W
Amaterasu
10,667
667
151
9
0
300,714
6
L
Aphrodite
7,604
475
34
2
0
295,781
3
W
Pele
9,128
571
122
8
0
390,592
0
L
Atlas
5,709
357
34
2
0
149,851
1
L
Nu Wa
7,587
474
98
6
0
276,562
6
L
Artemis
7,199
450
85
5
0
262,435
2
W
Cupid
7,653
478
87
5
0
317,907
0
W
Ymir
7,791
487
32
2
0
308,135
0
L
Bakasura
7,070
442
99
6
0
350,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role