Player Matchup

Cerberus
Cerberus
Benarc
Cerberus
Level 102
God Stats
3W - 8L
1,448 SR
Queue Stats
303W - 240L
1,517 Elo+
Solo
Cernunnos
Cernunnos
D-BoPrimus
Cernunnos
Level 127
God Stats
3W - 3L
1,625 SR
Queue Stats
173W - 199L
1,468 Elo+
Solo
Bacchus
Bacchus
HomemadeAnimal4
Bacchus
Level 151
God Stats
1W - 1L
1,313 SR
Queue Stats
204W - 257L
1,425 Elo+
Solo
Raijin
Raijin
J0SHM5O
Raijin
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 20L
1,402 Elo+
Solo
Janus
Janus
XGN Redpanda104
Janus
Level 109
God Stats
2W - 2L
1,639 SR
Queue Stats
153W - 155L
1,522 Elo+
Solo
Team Averages
Level 104
1,505 SR
1,467 Elo+

VS

Team Averages
Level 124
1,532 SR
1,502 Elo+
Sobek
Sobek
 
Sobek
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
A2idunno
Rama
Level 103
God Stats
6W - 3L
1,558 SR
Queue Stats
247W - 198L
1,515 Elo+
Solo
Ravana
Ravana
ABOloyalty
Ravana
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 63L
1,421 Elo+
Solo
Sol
Sol
NovaTrainer
Sol
Level 157
God Stats
8W - 3L
1,678 SR
Queue Stats
265W - 276L
1,551 Elo+
Solo
Zeus
Zeus
RemplieMoi
Zeus
Level 103
God Stats
2W - 2L
1,424 SR
Queue Stats
114W - 96L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Benarc
Cerberus
18
12 / 2 / 7
10,230
1,023
14,875
14,177
14,860
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cernunnos
D-BoPrimus
Cernunnos
14
4 / 6 / 5
7,982
798
7,464
10,527
4,387
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
0 / 2 / 6
6,532
653
1,261
5,258
4,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Raijin
J0SHM5O
Raijin
13
2 / 8 / 7
7,576
758
4,831
10,011
3,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 6 / 13
8,432
843
10,391
9,417
3,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
2 / 5 / 14
9,213
921
4,241
13,472
13,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Rama
19
14 / 1 / 8
11,127
1,113
17,631
9,393
3,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ravana
ABOloyalty
Ravana
14
3 / 6 / 10
8,955
896
5,931
9,942
3,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
4 / 5 / 12
9,790
979
9,549
9,544
3,258
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
1 / 4 / 13
8,278
828
6,808
6,846
2,096
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
81
20
Kills
24
24
Deaths
21
38
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
5
14
1.8
W
Rama
14
1
8
18
W
Ravana
ABOloyalty
Ravana
3
6
10
1.33
L
Cerberus
Benarc
Cerberus
12
2
7
7.75
L
Cernunnos
D-BoPrimus
Cernunnos
4
6
5
1.08
L
0
2
6
1.5
L
Raijin
J0SHM5O
Raijin
2
8
7
0.69
W
4
5
12
2
W
1
4
13
1.88
L
2
6
13
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,822
Damage
44,160
49,390
Taken
49,197
31,463
Mitigated
25,276
11,199
Healing
13,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,241
211
173
1,293
13,472
13,333
42
5,727
7,491
13,363
1,444
W
Rama
17,631
13,229
883
4,636
9,393
3,109
3,147
5,386
3,919
0
33,114
W
Ravana
ABOloyalty
Ravana
5,931
1,588
926
1,948
9,942
3,480
267
7,009
2,749
0
10,394
L
Cerberus
Benarc
Cerberus
14,875
566
578
5,071
14,177
14,860
0
5,052
9,125
20,083
2,926
L
Cernunnos
D-BoPrimus
Cernunnos
7,464
2,327
1,223
1,656
10,527
4,387
0
5,373
5,154
0
15,792
L
1,261
25
42
997
5,258
4,738
0
2,378
2,880
3,009
0
L
Raijin
J0SHM5O
Raijin
4,831
823
0
150
10,011
3,552
0
3,007
7,004
13,549
0
W
9,549
2,490
345
2,749
9,544
3,258
1,676
4,908
4,446
19,519
0
W
6,808
540
279
517
6,846
2,096
434
5,773
921
18,606
0
L
10,391
651
160
1,322
9,417
3,926
96
4,428
4,989
27,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,752
Gold Earned
47,363
114
Minions Killed
114
0
Camps Cleared
0
764,111
Distance Traveled
895,662
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,213
921
12
1
0
184,545
0
W
Rama
11,127
1,113
44
4
0
189,402
0
W
Ravana
8,955
896
15
2
0
171,492
0
L
Cerberus
10,230
1,023
26
3
0
206,562
0
L
Cernunnos
7,982
798
19
2
0
161,737
0
L
Bacchus
6,532
653
8
1
0
89,597
0
L
Raijin
7,576
758
17
2
0
146,383
0
W
Sol
9,790
979
23
2
0
184,615
0
W
Zeus
8,278
828
20
2
0
165,608
0
L
Janus
8,432
843
44
4
0
159,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role