Player Matchup

Ymir
Ymir
CanMert
Ymir
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,385 Elo+
Party 2
Scylla
Scylla
Hanaosakase
Scylla
Level 22
God Stats
0W - 2L
1,365 SR
Queue Stats
0W - 2L
1,385 Elo+
Party 2
Artemis
Artemis
Olbran
Artemis
Level 114
God Stats
254W - 204L
1,581 SR
Queue Stats
754W - 727L
1,505 Elo+
Solo
Team Averages
Level 81
1,482 SR
1,425 Elo+

VS

Team Averages
Level 95
1,363 SR
1,382 Elo+
Kukulkan
Kukulkan
JJCRX
Kukulkan
Level 100
God Stats
3W - 4L
1,331 SR
Queue Stats
108W - 116L
1,431 Elo+
Solo
Chaac
Chaac
Sonnenjusta
Chaac
Level 68
God Stats
1W - 2L
1,323 SR
Queue Stats
3W - 7L
1,197 Elo+
Party 1
Cthulhu
Cthulhu
iMaze97
Cthulhu
Level 118
God Stats
3W - 1L
1,437 SR
Queue Stats
6W - 5L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
CanMert
Ymir
14
0 / 7 / 4
9,696
646
5,839
19,456
12,063
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Scylla
17
4 / 6 / 1
11,185
746
7,930
10,543
3,952
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
Olbran
Artemis
17
1 / 2 / 2
10,637
709
12,012
10,308
3,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
JJCRX
Kukulkan
20
5 / 0 / 9
13,348
890
10,488
3,981
1,890
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

19
4 / 3 / 9
12,218
815
11,328
16,245
16,186
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cthulhu
iMaze97
Cthulhu
19
6 / 2 / 6
12,609
841
12,640
18,144
13,756
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
5
Kills
15
15
Deaths
5
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ymir
CanMert
Ymir
0
7
4
0.29
L
Scylla
4
6
1
0.75
W
Kukulkan
JJCRX
Kukulkan
5
0
9
9.5
L
Artemis
Olbran
Artemis
1
2
2
1
W
4
3
9
2.83
W
Cthulhu
iMaze97
Cthulhu
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,781
Damage
34,456
40,307
Taken
38,370
19,963
Mitigated
31,832
3,760
Healing
11,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
CanMert
Ymir
5,839
329
0
780
19,456
12,063
0
11,416
7,966
19,140
328
L
Scylla
7,930
1,071
0
500
10,543
3,952
0
5,007
5,444
21,053
0
W
Kukulkan
JJCRX
Kukulkan
10,488
461
0
1,239
3,981
1,890
1,577
699
3,282
68,650
267
L
Artemis
Olbran
Artemis
12,012
2,755
119
2,361
10,308
3,948
0
6,152
4,020
0
48,264
W
11,328
736
412
4,562
16,245
16,186
897
7,788
8,457
0
33,287
W
Cthulhu
iMaze97
Cthulhu
12,640
677
403
4,738
18,144
13,756
70
5,430
12,714
54,381
1,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,518
Gold Earned
38,175
124
Minions Killed
232
0
Camps Cleared
0
618,345
Distance Traveled
835,401
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,696
646
27
2
0
186,573
0
L
Scylla
11,185
746
45
3
0
201,418
0
W
Kukulkan
13,348
890
122
8
0
294,367
1
L
Artemis
10,637
709
52
3
0
230,354
4
W
Chaac
12,218
815
23
2
0
272,666
0
W
Cthulhu
12,609
841
87
6
0
268,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role