Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Articlist
Charybdis
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Sacred9000
Jormungandr
Level 237
God Stats
3W - 1L
1,879 SR
Queue Stats
313W - 296L
1,484 Elo+
Solo
Anubis
Anubis
YaBioKilz567
Anubis
Level 124
God Stats
16W - 18L
1,481 SR
Queue Stats
722W - 721L
1,469 Elo+
Solo
Nemesis
Nemesis
hienomies1245
Nemesis
Level 78
God Stats
5W - 10L
1,160 SR
Queue Stats
278W - 258L
1,518 Elo+
Solo
Team Averages
Level 136
1,504 SR
1,494 Elo+

VS

Team Averages
Level 107
1,522 SR
1,506 Elo+
Arachne
Arachne
 
Arachne
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
KiloJoel
Ishtar
Level 159
God Stats
14W - 6L
1,648 SR
Queue Stats
122W - 114L
1,523 Elo+
Solo
Ullr
Ullr
dincurry
Ullr
Level 154
God Stats
9W - 11L
1,457 SR
Queue Stats
167W - 189L
1,471 Elo+
Solo
Artio
Artio
meleneps
Artio
Level 86
God Stats
15W - 12L
1,504 SR
Queue Stats
77W - 55L
1,542 Elo+
Party 1
Hercules
Hercules
xxMoutsinasxx
Hercules
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 18L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
5
0 / 2 / 0
3,079
616
1,496
4,321
2,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
Articlist
Charybdis
5
0 / 2 / 0
3,122
624
1,535
3,706
801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Jormungandr
Sacred9000
Jormungandr
7
2 / 0 / 0
4,126
825
2,832
2,690
1,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Anubis
3
0 / 1 / 0
2,827
565
152
938
288
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nemesis
7
0 / 0 / 0
3,623
725
915
3,430
1,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
5
0 / 0 / 1
3,249
650
510
3,316
960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ishtar
KiloJoel
Ishtar
8
1 / 0 / 0
4,326
865
1,555
1,908
509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Ullr
7
3 / 0 / 1
4,091
818
2,885
1,833
439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artio
meleneps
Artio
7
1 / 0 / 3
4,138
828
2,538
4,851
2,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
xxMoutsinasxx
Hercules
6
0 / 2 / 0
3,140
628
644
4,362
2,197
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
10
2
Kills
5
5
Deaths
2
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
2
0
0
W
Arachne
 
Arachne
0
0
1
0.5
L
Charybdis
Articlist
Charybdis
0
2
0
0
W
Ishtar
KiloJoel
Ishtar
1
0
0
1
L
Jormungandr
Sacred9000
Jormungandr
2
0
0
2
L
Anubis
0
1
0
0
W
Ullr
3
0
1
3.5
L
Nemesis
0
0
0
0
W
Artio
meleneps
Artio
1
0
3
2.5
W
Hercules
xxMoutsinasxx
Hercules
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,930
Damage
8,132
15,085
Taken
16,270
5,457
Mitigated
6,870
5,414
Healing
6,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,496
186
0
1,450
4,321
2,090
0
1,202
3,119
7,324
0
W
Arachne
 
Arachne
510
346
0
756
3,316
960
0
578
2,738
0
11,657
L
Charybdis
Articlist
Charybdis
1,535
1,137
0
1,566
3,706
801
0
1,119
2,587
0
12,657
W
Ishtar
KiloJoel
Ishtar
1,555
749
0
905
1,908
509
0
152
1,756
0
29,457
L
Jormungandr
Sacred9000
Jormungandr
2,832
863
0
1,357
2,690
1,247
0
0
2,690
22,370
0
L
Anubis
152
98
0
223
938
288
0
0
938
3,518
0
W
Ullr
2,885
1,210
0
552
1,833
439
0
406
1,340
0
20,849
L
Nemesis
915
220
0
818
3,430
1,031
0
0
3,430
0
18,634
W
Artio
meleneps
Artio
2,538
384
89
2,457
4,851
2,765
0
853
3,848
9,958
1,994
W
Hercules
xxMoutsinasxx
Hercules
644
337
0
1,620
4,362
2,197
0
2,254
2,108
0
10,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,777
Gold Earned
18,944
141
Minions Killed
166
0
Camps Cleared
0
496,917
Distance Traveled
602,664
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
3,079
616
16
3
0
119,666
0
W
Arachne
3,249
650
27
5
0
139,840
0
L
Charybdis
3,122
624
27
5
0
105,623
1
W
Ishtar
4,326
865
66
13
0
108,534
0
L
Jormungandr
4,126
825
45
9
0
111,057
0
L
Anubis
2,827
565
7
1
0
27,102
0
W
Ullr
4,091
818
37
7
0
103,577
0
L
Nemesis
3,623
725
46
9
0
133,469
0
W
Artio
4,138
828
18
4
0
134,456
0
W
Hercules
3,140
628
18
4
0
116,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role