Player Matchup

Horus
Horus
Gold II
 
Horus
Gold II
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold I
ByJuanito02
Thor
Gold I
Level 180
God Stats
0W - 2L
1,500 SR
Queue Stats
174W - 173L
1,628 MMR
Solo
Artemis
Artemis
Platinum V
OnlyFuns
Artemis
Platinum V
Level 225
God Stats
25W - 21L
1,736 SR
Queue Stats
630W - 653L
1,604 MMR
Solo
Tiamat
Tiamat
Gold I
PhD REAPER
Tiamat
Gold I
Level 180
God Stats
1W - 1L
1,759 SR
Queue Stats
87W - 82L
1,609 MMR
Solo
Anubis
Anubis
Gold II
ii-xPaRaLiZeZz_
Anubis
Gold II
Level 142
God Stats
4W - 5L
1,556 SR
Queue Stats
124W - 133L
1,638 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 176
1,610 SR
1,596 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 132
1,497 SR
1,624 MMR
Baron Samedi
Baron Samedi
Gold I
AdderallXR831
Baron Samedi
Gold I
Level 145
God Stats
1W - 0L
1,275 SR
Queue Stats
341W - 339L
1,635 MMR
Solo
Amaterasu
Amaterasu
Gold I
Madrixd
Amaterasu
Gold I
Level 158
God Stats
9W - 7L
1,478 SR
Queue Stats
560W - 554L
1,605 MMR
Solo
Bacchus
Bacchus
Platinum V
OGBOOTYG00N_
Bacchus
Platinum V
Level 111
God Stats
6W - 6L
1,420 SR
Queue Stats
349W - 351L
1,587 MMR
Solo
Hou Yi
Hou Yi
Gold I
TubaDogtor
Hou Yi
Gold I
Level 104
God Stats
14W - 10L
1,718 SR
Queue Stats
457W - 465L
1,672 MMR
Party 1
Awilix
Awilix
Gold III
sondgoku
Awilix
Gold III
Level 141
God Stats
47W - 46L
1,593 SR
Queue Stats
291W - 352L
1,619 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
1 / 4 / 2
4,984
498
4,643
10,009
5,912
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

7
1 / 2 / 0
4,511
451
779
4,662
1,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
OnlyFuns
Artemis
9
2 / 3 / 2
5,161
516
6,328
5,808
1,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
PhD REAPER
Tiamat
6
0 / 0 / 1
4,158
416
362
631
318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 6 / 1
5,120
512
2,487
6,825
2,605
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
Chang'eArachneBellonaAo Kuang

VS

Bans
AchillesSusanoBake KujiraAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AdderallXR831
Baron Samedi
11
3 / 0 / 3
6,200
620
4,474
2,908
1,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Madrixd
Amaterasu
11
0 / 1 / 5
6,141
614
1,170
5,394
2,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bacchus
OGBOOTYG00N_
Bacchus
9
0 / 1 / 8
5,749
575
2,741
6,231
4,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hou Yi
TubaDogtor
Hou Yi
11
3 / 3 / 2
5,949
595
3,201
7,415
2,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
sondgoku
Awilix
11
9 / 1 / 3
6,561
656
5,891
5,516
1,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
5
Kills
15
15
Deaths
6
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
4
2
0.5
W
Baron Samedi
AdderallXR831
Baron Samedi
3
0
3
4.5
L
1
2
0
0.5
W
Amaterasu
Madrixd
Amaterasu
0
1
5
2.5
W
Bacchus
OGBOOTYG00N_
Bacchus
0
1
8
4
L
Artemis
OnlyFuns
Artemis
2
3
2
1
L
Tiamat
PhD REAPER
Tiamat
0
0
1
0.5
W
Hou Yi
TubaDogtor
Hou Yi
3
3
2
1.33
L
1
6
1
0.25
W
Awilix
sondgoku
Awilix
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,599
Damage
17,477
27,935
Taken
27,464
12,125
Mitigated
12,347
4,934
Healing
8,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,643
2,145
184
1,968
10,009
5,912
0
3,172
6,837
0
16,847
W
Baron Samedi
AdderallXR831
Baron Samedi
4,474
435
169
605
2,908
1,120
0
0
2,908
32,086
561
L
779
0
0
700
4,662
1,475
0
1,209
3,453
0
18,694
W
Amaterasu
Madrixd
Amaterasu
1,170
286
0
1,585
5,394
2,956
0
1,430
3,964
0
34,971
W
Bacchus
OGBOOTYG00N_
Bacchus
2,741
278
0
2,204
6,231
4,358
0
857
5,300
14,343
0
L
Artemis
OnlyFuns
Artemis
6,328
1,838
0
335
5,808
1,815
0
1,645
4,163
0
27,979
L
Tiamat
PhD REAPER
Tiamat
362
27
0
84
631
318
0
170
461
7,653
0
W
Hou Yi
TubaDogtor
Hou Yi
3,201
1,804
0
2,450
7,415
2,274
282
0
7,415
0
40,025
L
2,487
136
0
1,663
6,825
2,605
0
934
5,726
28,582
0
W
Awilix
sondgoku
Awilix
5,891
3,134
0
1,288
5,516
1,639
419
758
4,758
0
37,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,934
Gold Earned
30,600
197
Minions Killed
292
0
Camps Cleared
0
806,028
Distance Traveled
990,761
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,984
498
31
3
0
200,986
4
W
Baron Samedi
6,200
620
69
7
0
193,305
2
L
Thor
4,511
451
41
4
0
142,497
0
W
Amaterasu
6,141
614
67
7
0
196,828
0
W
Bacchus
5,749
575
15
2
0
197,660
3
L
Artemis
5,161
516
46
5
0
161,997
1
L
Tiamat
4,158
416
19
2
0
150,135
0
W
Hou Yi
5,949
595
85
9
0
167,543
0
L
Anubis
5,120
512
60
6
0
150,413
0
W
Awilix
6,561
656
56
6
0
235,425
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role