Player Matchup

Chaac
Chaac
CalTheMondo
Chaac
Level 75
God Stats
5W - 2L
1,521 SR
Queue Stats
24W - 21L
1,501 Elo+
Party 2
Cthulhu
Cthulhu
Eurakles
Cthulhu
Level 38
God Stats
0W - 1L
1,727 SR
Queue Stats
30W - 59L
1,302 Elo+
Solo
Arachne
Arachne
Meridiax
Arachne
Level 132
God Stats
0W - 1L
1,501 SR
Queue Stats
6W - 4L
1,678 Elo+
Solo
Medusa
Medusa
ScottymushX
Medusa
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,409 Elo+
Party 2
Thoth
Thoth
XvTz Dylann
Thoth
Level 138
God Stats
2W - 1L
1,840 SR
Queue Stats
20W - 17L
1,447 Elo+
Party 2
Team Averages
Level 99
1,618 SR
1,467 Elo+

VS

Team Averages
Level 93
1,555 SR
1,495 Elo+
Ganesha
Ganesha
 
Ganesha
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
ElenaMakovka
Da Ji
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 27L
1,388 Elo+
Solo
Zeus
Zeus
Jimbob5577
Zeus
Level 26
God Stats
4W - 1L
1,563 SR
Queue Stats
31W - 30L
1,485 Elo+
Party 1
Sun Wukong
Sun Wukong
Snowd1n
Sun Wukong
Level 103
God Stats
6W - 5L
1,592 SR
Queue Stats
59W - 49L
1,526 Elo+
Party 1
Medusa
Medusa
sudzybeast167-_-
Medusa
Level 69
God Stats
6W - 6L
1,620 SR
Queue Stats
291W - 279L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
5,631
512
6,004
12,056
5,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Eurakles
Cthulhu
7
0 / 2 / 1
4,820
438
1,457
6,003
2,733
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
Meridiax
Arachne
12
1 / 0 / 1
5,919
538
1,742
8,093
3,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Medusa
10
0 / 0 / 1
5,397
491
4,855
4,879
1,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 2 / 1
6,444
586
4,953
3,751
1,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
9
0 / 0 / 3
6,172
561
2,432
7,198
5,693
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
0 / 2 / 1
5,578
507
1,449
8,518
3,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 3 / 1
6,222
566
2,995
5,756
1,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
Snowd1n
Sun Wukong
13
5 / 0 / 0
8,072
734
9,458
9,268
5,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
1 / 0 / 1
6,192
563
4,449
4,560
1,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
13
5
Kills
7
7
Deaths
5
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
3
1.5
L
1
3
1
0.5
W
0
2
1
0.25
L
Cthulhu
Eurakles
Cthulhu
0
2
1
0.25
W
1
3
1
0.5
L
Arachne
Meridiax
Arachne
1
0
1
1.5
L
Medusa
0
0
1
0.5
W
Sun Wukong
Snowd1n
Sun Wukong
5
0
0
5
L
3
2
1
1.75
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,011
Damage
20,783
34,782
Taken
35,300
13,880
Mitigated
17,508
12,474
Healing
10,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
2,432
427
259
3,439
7,198
5,693
0
1,282
5,844
16,870
1,786
L
6,004
1,097
0
4,478
12,056
5,609
0
57
11,999
0
39,843
W
1,449
322
0
1,331
8,518
3,351
0
470
7,994
0
40,452
L
Cthulhu
Eurakles
Cthulhu
1,457
76
994
1,762
6,003
2,733
0
1,346
4,657
9,267
0
W
2,995
138
0
1,090
5,756
1,527
0
2,599
2,705
37,034
1,028
L
Arachne
Meridiax
Arachne
1,742
849
0
4,125
8,093
3,127
0
1,344
6,749
0
57,424
L
Medusa
4,855
1,149
0
800
4,879
1,366
0
753
4,126
0
36,790
W
Sun Wukong
Snowd1n
Sun Wukong
9,458
3,057
0
3,538
9,268
5,338
278
715
8,495
0
66,866
L
4,953
34
0
315
3,751
1,045
0
1,651
2,100
32,250
0
W
4,449
1,078
0
1,278
4,560
1,599
0
708
3,852
0
39,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,211
Gold Earned
32,236
330
Minions Killed
362
0
Camps Cleared
0
1,148,743
Distance Traveled
1,141,556
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,172
561
3
0
0
248,397
1
L
Chaac
5,631
512
73
7
0
237,307
0
W
Da Ji
5,578
507
66
6
0
226,897
1
L
Cthulhu
4,820
438
20
2
0
180,770
1
W
Zeus
6,222
566
85
8
0
222,621
0
L
Arachne
5,919
538
104
9
0
265,045
2
L
Medusa
5,397
491
56
5
0
233,860
0
W
Sun Wukong
8,072
734
111
10
0
198,916
0
L
Thoth
6,444
586
77
7
0
231,761
0
W
Medusa
6,192
563
97
9
0
244,725
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role