Player Matchup

Anubis
Anubis
 
Anubis
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Ichigo784
Neith
Level 142
God Stats
42W - 31L
1,560 SR
Queue Stats
304W - 302L
1,436 Elo+
Solo
Cthulhu
Cthulhu
ParketShalun
Cthulhu
Level 60
God Stats
25W - 12L
1,651 SR
Queue Stats
79W - 63L
1,474 Elo+
Solo
Tsukuyomi
Tsukuyomi
Shadow913Killer
Tsukuyomi
Level 68
God Stats
5W - 1L
1,660 SR
Queue Stats
96W - 81L
1,502 Elo+
Solo
Surtr
Surtr
VombatViking
Surtr
Level 106
God Stats
11W - 7L
1,514 SR
Queue Stats
265W - 263L
1,402 Elo+
Solo
Team Averages
Level 106
1,577 SR
1,463 Elo+

VS

Team Averages
Level 95
1,574 SR
1,481 Elo+
King Arthur
King Arthur
 
King Arthur
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
DoubleTap1807
Pele
Level 84
God Stats
41W - 19L
1,658 SR
Queue Stats
177W - 164L
1,483 Elo+
Party 1
Hel
Hel
GolDen GhoSt165
Hel
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 191L
1,511 Elo+
Solo
Medusa
Medusa
QueenDoubletap
Medusa
Level 88
God Stats
111W - 95L
1,554 SR
Queue Stats
331W - 321L
1,460 Elo+
Party 1
Cerberus
Cerberus
brinax
Cerberus
Level 29
God Stats
19W - 9L
1,658 SR
Queue Stats
55W - 56L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
1 / 3 / 3
6,553
596
4,269
5,444
2,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
Ichigo784
Neith
12
6 / 0 / 4
7,296
663
8,379
4,811
1,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
ParketShalun
Cthulhu
11
3 / 1 / 6
6,321
575
5,169
5,303
3,175
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Shadow913Killer
Tsukuyomi
12
3 / 1 / 4
6,766
615
4,291
7,778
2,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 0 / 0
6,762
615
5,188
7,670
6,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 1 / 0
5,224
475
4,325
8,843
6,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
3 / 3 / 1
5,442
495
4,265
9,874
3,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 4 / 3
6,052
550
4,255
6,578
1,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

9
0 / 3 / 0
4,666
424
1,526
6,647
2,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
brinax
Cerberus
9
0 / 4 / 2
5,038
458
2,242
8,363
5,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
15
Kills
4
5
Deaths
15
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
3
3
0.83
L
King Arthur
 
King Arthur
0
1
0
0
L
3
3
1
1.17
L
1
4
3
0.63
W
Neith
Ichigo784
Neith
6
0
4
8
W
Cthulhu
ParketShalun
Cthulhu
3
1
6
6
L
0
3
0
0
W
Tsukuyomi
Shadow913Killer
Tsukuyomi
3
1
4
5
W
2
0
0
2
L
Cerberus
brinax
Cerberus
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,296
Damage
16,613
31,006
Taken
40,305
15,371
Mitigated
18,131
11,664
Healing
10,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,269
178
83
1,559
5,444
2,220
618
1,909
3,535
41,923
886
L
King Arthur
 
King Arthur
4,325
164
0
2,245
8,843
6,201
0
302
8,541
0
35,794
L
4,265
695
0
1,841
9,874
3,006
0
2,899
6,799
0
33,891
L
4,255
175
409
2,142
6,578
1,571
0
1,837
4,447
40,800
18
W
Neith
Ichigo784
Neith
8,379
2,667
0
1,379
4,811
1,236
346
2,257
2,554
0
45,044
W
Cthulhu
ParketShalun
Cthulhu
5,169
74
0
955
5,303
3,175
0
1,282
4,021
26,079
0
L
1,526
460
0
2,675
6,647
2,025
0
2,254
4,353
0
30,648
W
Tsukuyomi
Shadow913Killer
Tsukuyomi
4,291
1,557
0
5,062
7,778
2,407
0
1,029
6,749
0
43,247
W
5,188
1,625
0
2,626
7,670
6,333
0
0
7,670
1,151
41,639
L
Cerberus
brinax
Cerberus
2,242
62
0
1,575
8,363
5,328
0
1,776
6,499
13,421
512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,698
Gold Earned
26,422
346
Minions Killed
268
0
Camps Cleared
0
1,091,445
Distance Traveled
1,034,803
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,553
596
77
7
0
206,198
3
L
King Arthur
5,224
475
60
5
0
202,962
0
L
Pele
5,442
495
60
5
0
241,765
0
L
Hel
6,052
550
80
7
0
194,110
0
W
Neith
7,296
663
91
8
0
196,104
3
W
Cthulhu
6,321
575
30
3
0
217,226
0
L
Medusa
4,666
424
45
4
0
193,137
0
W
Tsukuyomi
6,766
615
76
7
0
273,422
0
W
Surtr
6,762
615
72
7
0
198,495
0
L
Cerberus
5,038
458
23
2
0
202,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role