Player Matchup

Mulan
Mulan
 
Mulan
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
 
Scylla
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
Flookii11
Janus
Level 141
God Stats
89W - 107L
1,465 SR
Queue Stats
464W - 496L
1,542 Elo+
Party 1
Danzaburou
Danzaburou
G0ld3nn-_-
Danzaburou
Level 148
God Stats
39W - 42L
1,482 SR
Queue Stats
514W - 535L
1,478 Elo+
Party 1
Baron Samedi
Baron Samedi
MarcoVanTV
Baron Samedi
Level 66
God Stats
5W - 4L
1,472 SR
Queue Stats
151W - 159L
1,527 Elo+
Party 1
Team Averages
Level 93
1,484 SR
1,509 Elo+

VS

Team Averages
Level 114
1,580 SR
1,469 Elo+
Erlang Shen
Erlang Shen
QaeZzar
Erlang Shen
Level 57
God Stats
7W - 6L
1,574 SR
Queue Stats
124W - 139L
1,471 Elo+
Party 2
Cerberus
Cerberus
Sininio81
Cerberus
Level 156
God Stats
33W - 26L
1,579 SR
Queue Stats
204W - 209L
1,491 Elo+
Solo
Ah Puch
Ah Puch
Solar070
Ah Puch
Level 67
God Stats
3W - 4L
1,508 SR
Queue Stats
274W - 307L
1,419 Elo+
Party 2
Jing Wei
Jing Wei
WTFExtreme
Jing Wei
Level 151
God Stats
0W - 1L
1,731 SR
Queue Stats
50W - 53L
1,536 Elo+
Solo
Geb
Geb
ddeathangel
Geb
Level 140
God Stats
13W - 15L
1,509 SR
Queue Stats
184W - 189L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
15
4 / 0 / 0
9,561
683
6,781
7,935
4,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
 
Scylla
14
1 / 3 / 2
8,477
606
3,854
7,489
1,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
Flookii11
Janus
13
1 / 3 / 7
7,988
571
5,264
9,829
2,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
G0ld3nn-_-
Danzaburou
13
5 / 3 / 3
8,286
592
8,615
11,355
3,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
MarcoVanTV
Baron Samedi
12
2 / 0 / 5
7,735
553
4,992
8,648
6,266
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
QaeZzar
Erlang Shen
2
0 / 2 / 0
4,298
307
565
2,096
554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
Sininio81
Cerberus
10
1 / 1 / 0
5,568
398
2,853
7,411
5,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
Solar070
Ah Puch
14
3 / 3 / 0
7,383
527
8,523
7,875
2,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
WTFExtreme
Jing Wei
11
1 / 4 / 3
6,886
492
10,293
10,419
3,360
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

11
3 / 3 / 2
6,551
468
5,291
12,743
9,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
13
Kills
8
9
Deaths
13
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
4
0
0
4
W
Scylla
 
Scylla
1
3
2
0.67
W
Janus
Flookii11
Janus
1
3
7
1.5
W
Danzaburou
G0ld3nn-_-
Danzaburou
5
3
3
2.17
W
Baron Samedi
MarcoVanTV
Baron Samedi
2
0
5
4.5
L
Erlang Shen
QaeZzar
Erlang Shen
0
2
0
0
L
Cerberus
Sininio81
Cerberus
1
1
0
1
L
Ah Puch
Solar070
Ah Puch
3
3
0
1
L
Jing Wei
WTFExtreme
Jing Wei
1
4
3
0.63
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,506
Damage
27,525
45,256
Taken
40,544
18,782
Mitigated
21,446
18,251
Healing
9,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
6,781
914
0
3,489
7,935
4,352
845
2,274
5,359
0
56,979
W
Scylla
 
Scylla
3,854
578
0
1,146
7,489
1,859
747
3,861
3,628
54,961
2,533
W
Janus
Flookii11
Janus
5,264
721
157
4,634
9,829
2,575
1,021
4,006
5,823
53,997
643
W
Danzaburou
G0ld3nn-_-
Danzaburou
8,615
4,299
0
4,966
11,355
3,730
1,747
3,302
8,017
0
50,763
W
Baron Samedi
MarcoVanTV
Baron Samedi
4,992
1,494
594
3,265
8,648
6,266
567
2,690
5,958
20,927
918
L
Erlang Shen
QaeZzar
Erlang Shen
565
264
0
647
2,096
554
0
1,385
583
0
4,015
L
Cerberus
Sininio81
Cerberus
2,853
233
0
1,937
7,411
5,489
0
324
7,047
27,518
698
L
Ah Puch
Solar070
Ah Puch
8,523
177
0
1,989
7,875
2,764
0
3,093
4,614
53,253
0
L
Jing Wei
WTFExtreme
Jing Wei
10,293
6,953
0
2,714
10,419
3,360
270
3,403
7,016
0
48,331
L
5,291
331
0
2,264
12,743
9,279
0
5,263
7,356
16,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,047
Gold Earned
30,686
441
Minions Killed
280
0
Camps Cleared
0
1,394,688
Distance Traveled
1,053,585
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,561
683
112
8
0
287,705
3
W
Scylla
8,477
606
128
9
0
260,315
0
W
Janus
7,988
571
94
7
0
301,765
0
W
Danzaburou
8,286
592
83
6
0
277,597
2
W
Baron Samedi
7,735
553
24
2
0
267,306
0
L
Erlang Shen
4,298
307
8
1
0
69,832
0
L
Cerberus
5,568
398
56
4
0
187,386
1
L
Ah Puch
7,383
527
105
8
0
236,623
0
L
Jing Wei
6,886
492
93
7
0
272,401
2
L
Geb
6,551
468
18
1
0
287,343
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role