Player Matchup

Ix Chel
Ix Chel
Syaoran58
Ix Chel
Level 121
God Stats
36W - 29L
1,545 SR
Queue Stats
535W - 425L
1,525 Elo+
Party 1
Athena
Athena
Thejonaxel21
Athena
Level 68
God Stats
4W - 9L
1,246 SR
Queue Stats
10W - 13L
1,254 Elo+
Party 1
Erlang Shen
Erlang Shen
gogonso
Erlang Shen
Level 103
God Stats
214W - 103L
1,644 SR
Queue Stats
534W - 425L
1,538 Elo+
Party 1
Team Averages
Level 97
1,479 SR
1,439 Elo+

VS

Team Averages
Level 127
1,438 SR
1,513 Elo+
Sol
Sol
Dekiller4546
Sol
Level 154
God Stats
1W - 3L
1,269 SR
Queue Stats
20W - 17L
1,560 Elo+
Solo
Ymir
Ymir
Highlandermixups
Ymir
Level 108
God Stats
21W - 15L
1,618 SR
Queue Stats
46W - 47L
1,537 Elo+
Solo
Hou Yi
Hou Yi
peculiar_logic
Hou Yi
Level 119
God Stats
7W - 10L
1,427 SR
Queue Stats
24W - 22L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Syaoran58
Ix Chel
16
4 / 4 / 3
10,027
912
10,645
10,811
4,332
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
13
0 / 6 / 4
7,978
725
5,196
14,562
16,914
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
gogonso
Erlang Shen
14
4 / 4 / 3
9,574
870
9,623
17,097
7,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 4 / 7
11,028
1,003
17,454
9,245
3,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

16
2 / 3 / 11
10,129
921
10,753
17,498
18,031
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

16
5 / 2 / 8
10,547
959
8,187
8,033
2,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
8
Kills
14
14
Deaths
9
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
7
4
7
2.63
W
2
3
11
2.5
L
Ix Chel
Syaoran58
Ix Chel
4
4
3
1.38
L
Athena
0
6
4
0.33
L
Erlang Shen
gogonso
Erlang Shen
4
4
3
1.38
W
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,464
Damage
36,394
42,470
Taken
34,776
29,184
Mitigated
24,146
8,896
Healing
10,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,454
5,131
490
3,112
9,245
3,363
1,764
5,019
4,191
42,087
1,052
W
10,753
2,900
0
4,582
17,498
18,031
165
6,514
10,228
22,709
5,351
L
Ix Chel
Syaoran58
Ix Chel
10,645
1,365
1,872
3,192
10,811
4,332
0
6,734
3,801
42,393
0
L
Athena
5,196
1,021
0
222
14,562
16,914
0
8,781
5,261
10,452
171
L
Erlang Shen
gogonso
Erlang Shen
9,623
4,947
0
3,610
17,097
7,938
0
9,318
7,255
0
28,812
W
8,187
4,225
0
2,108
8,033
2,752
2,625
4,248
3,749
0
32,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,579
Gold Earned
31,704
105
Minions Killed
125
0
Camps Cleared
0
642,516
Distance Traveled
590,319
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,028
1,003
64
6
0
187,773
0
W
Ymir
10,129
921
26
2
0
203,527
0
L
Ix Chel
10,027
912
60
5
0
216,487
2
L
Athena
7,978
725
11
1
0
196,374
0
L
Erlang Shen
9,574
870
34
3
0
229,655
0
W
Hou Yi
10,547
959
35
3
0
199,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role