Player Matchup

Sylvanus
Sylvanus
Silver I
 
Sylvanus
Silver I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver II
AaronlSolo
Cthulhu
Silver II
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 66L
1,239 MMR
Solo
Baron Samedi
Baron Samedi
Silver V
Lukaxingg
Baron Samedi
Silver V
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,218 MMR
Solo
Fenrir
Fenrir
Bronze I
TopTieredGent
Fenrir
Bronze I
Level 125
God Stats
6W - 3L
1,543 SR
Queue Stats
28W - 46L
1,261 MMR
Solo
Chronos
Chronos
Silver I
iiAMii
Chronos
Silver I
Level 101
God Stats
61W - 49L
1,603 SR
Queue Stats
382W - 451L
1,273 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 110
1,529 SR
1,298 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,491 SR
1,236 MMR
Ullr
Ullr
Silver V
Apocalypse91
Ullr
Silver V
Level 107
God Stats
1W - 0L
1,151 SR
Queue Stats
25W - 40L
1,245 MMR
Solo
Arachne
Arachne
Silver II
Arda_1955
Arachne
Silver II
Level 129
God Stats
66W - 44L
1,629 SR
Queue Stats
189W - 213L
1,180 MMR
Party 1
Nox
Nox
Silver II
Batu_2155
Nox
Silver II
Level 111
God Stats
3W - 6L
1,328 SR
Queue Stats
139W - 160L
1,192 MMR
Party 1
Khepri
Khepri
Gold IV
SpartanRevenge
Khepri
Gold IV
Level 139
God Stats
23W - 11L
1,705 SR
Queue Stats
109W - 119L
1,388 MMR
Solo
Jormungandr
Jormungandr
Silver I
maskedbananastv
Jormungandr
Silver I
Level 79
God Stats
10W - 8L
1,640 SR
Queue Stats
53W - 79L
1,173 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
1 / 2 / 0
5,497
550
3,010
7,474
3,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cthulhu
AaronlSolo
Cthulhu
10
2 / 2 / 0
5,972
597
7,476
7,366
4,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Baron Samedi
Lukaxingg
Baron Samedi
9
0 / 3 / 0
5,267
527
2,676
4,242
1,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 0 / 0
4,200
420
0
2,060
679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chronos
iiAMii
Chronos
9
0 / 4 / 0
5,071
507
1,841
5,121
1,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
ThanatosLokiMedusaAwilix

VS

Bans
AgniKaliBake KujiraAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 1
6,181
618
3,392
5,123
1,352
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Arda_1955
Arachne
12
7 / 0 / 0
6,514
651
3,225
6,331
2,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 3
5,594
559
2,760
4,347
1,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 0 / 3
5,839
584
1,856
3,350
2,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
maskedbananastv
Jormungandr
9
0 / 2 / 2
5,547
555
3,312
9,728
3,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
3
Kills
11
11
Deaths
3
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
2
0
0.5
L
Cthulhu
AaronlSolo
Cthulhu
2
2
0
1
W
2
1
1
2.5
W
Arachne
Arda_1955
Arachne
7
0
0
7
W
1
0
3
2.5
L
Baron Samedi
Lukaxingg
Baron Samedi
0
3
0
0
W
1
0
3
2.5
L
0
0
0
0
L
Chronos
iiAMii
Chronos
0
4
0
0
W
Jormungandr
maskedbananastv
Jormungandr
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,003
Damage
14,545
26,263
Taken
28,879
11,494
Mitigated
10,790
6,345
Healing
9,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,010
877
0
2,736
7,474
3,699
0
1,090
6,384
22,621
8,687
L
Cthulhu
AaronlSolo
Cthulhu
7,476
729
0
2,641
7,366
4,093
0
2,894
4,472
38,743
976
W
3,392
1,660
0
953
5,123
1,352
96
2,485
2,620
0
39,939
W
Arachne
Arda_1955
Arachne
3,225
2,121
0
1,857
6,331
2,269
0
1,888
4,343
0
32,914
W
2,760
599
0
1,573
4,347
1,327
0
2,408
1,785
34,993
0
L
Baron Samedi
Lukaxingg
Baron Samedi
2,676
152
0
494
4,242
1,612
0
2,366
1,876
27,255
0
W
1,856
298
0
1,742
3,350
2,280
0
1,308
2,020
21,384
1,313
L
0
0
0
0
2,060
679
0
272
1,788
0
12,233
L
Chronos
iiAMii
Chronos
1,841
451
0
474
5,121
1,411
0
1,007
4,114
31,626
958
W
Jormungandr
maskedbananastv
Jormungandr
3,312
879
0
3,728
9,728
3,562
0
5,624
3,420
32,661
1,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,007
Gold Earned
29,675
319
Minions Killed
313
0
Camps Cleared
0
794,180
Distance Traveled
961,678
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,497
550
76
8
0
155,212
0
L
Cthulhu
5,972
597
85
9
0
167,236
1
W
Ullr
6,181
618
89
9
0
147,108
4
W
Arachne
6,514
651
66
7
0
228,030
0
W
Nox
5,594
559
63
6
0
190,935
0
L
Baron Samedi
5,267
527
64
6
0
162,480
1
W
Khepri
5,839
584
25
3
0
216,223
4
L
Fenrir
4,200
420
30
3
0
102,155
0
L
Chronos
5,071
507
64
6
0
207,097
0
W
Jormungandr
5,547
555
70
7
0
179,382
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role