Player Matchup

Nu Wa
Nu Wa
Silver I
 
Nu Wa
Silver I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
Kanjorin
Sun Wukong
Bronze III
Level 45
God Stats
0W - 1L
1,527 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Silver II
Nästy
Ao Kuang
Silver II
Level 159
God Stats
1W - 2L
1,787 SR
Queue Stats
39W - 28L
1,528 MMR
Solo
Horus
Horus
Silver I
TYG_Ilusion
Horus
Silver I
Level 123
God Stats
0W - 1L
1,965 SR
Queue Stats
64W - 79L
1,451 MMR
Solo
Thoth
Thoth
Gold II
chiføumi
Thoth
Gold II
Level 129
God Stats
42W - 42L
1,517 SR
Queue Stats
62W - 58L
1,647 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,659 SR
1,525 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 164
1,586 SR
1,487 MMR
Lancelot
Lancelot
Gold III
 
Lancelot
Gold III
Level 236
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Gold III
Ghespenst
Ix Chel
Gold III
Level 127
God Stats
32W - 37L
1,531 SR
Queue Stats
363W - 352L
1,475 MMR
Solo
Bellona
Bellona
Bronze III
TheTurtleConman
Bellona
Bronze III
Level 140
God Stats
4W - 2L
1,880 SR
Queue Stats
45W - 30L
1,500 MMR
Solo
Khepri
Khepri
Silver II
Wayet
Khepri
Silver II
Level 158
God Stats
5W - 3L
1,467 SR
Queue Stats
7W - 6L
1,524 MMR
Solo
Neith
Neith
Gold II
hahagotya
Neith
Gold II
Level 161
God Stats
35W - 29L
1,554 SR
Queue Stats
185W - 178L
1,435 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 3 / 0
6,461
431
9,576
6,854
2,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Kanjorin
Sun Wukong
13
0 / 4 / 0
7,512
501
2,551
12,298
6,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ao Kuang
Nästy
Ao Kuang
12
2 / 2 / 0
6,798
453
4,819
12,624
4,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 4 / 0
5,935
396
4,022
19,213
12,150
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Thoth
chiføumi
Thoth
14
3 / 2 / 2
8,082
539
9,383
8,069
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
SusanoAthena

VS

Bans
ThanatosDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
2 / 2 / 3
7,813
521
7,051
13,941
5,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ix Chel
Ghespenst
Ix Chel
17
2 / 3 / 3
9,262
617
7,702
10,158
3,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
4 / 0 / 1
10,400
693
10,241
9,079
9,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Khepri
Wayet
Khepri
12
3 / 1 / 6
7,876
525
5,745
7,145
4,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Neith
hahagotya
Neith
15
4 / 0 / 2
8,795
586
11,626
10,499
3,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
6
Kills
15
15
Deaths
6
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
3
0
0.33
W
Lancelot
 
Lancelot
2
2
3
1.75
W
Ix Chel
Ghespenst
Ix Chel
2
3
3
1.17
L
Sun Wukong
Kanjorin
Sun Wukong
0
4
0
0
L
Ao Kuang
Nästy
Ao Kuang
2
2
0
1
L
0
4
0
0
W
4
0
1
4.5
W
Khepri
Wayet
Khepri
3
1
6
6
L
Thoth
chiføumi
Thoth
3
2
2
2
W
Neith
hahagotya
Neith
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,351
Damage
42,365
59,058
Taken
50,822
27,119
Mitigated
26,481
14,443
Healing
21,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
9,576
2,446
0
718
6,854
2,114
0
2,315
4,533
41,862
980
W
Lancelot
 
Lancelot
7,051
1,563
0
8,216
13,941
5,310
0
5,748
7,977
0
64,250
W
Ix Chel
Ghespenst
Ix Chel
7,702
1,203
662
3,222
10,158
3,300
0
6,738
3,250
79,790
0
L
Sun Wukong
Kanjorin
Sun Wukong
2,551
105
0
2,528
12,298
6,381
0
982
10,439
0
58,173
L
Ao Kuang
Nästy
Ao Kuang
4,819
1,176
0
2,263
12,624
4,501
0
3,121
9,299
43,736
0
L
4,022
2,030
1,076
6,252
19,213
12,150
0
3,611
15,464
0
21,341
W
10,241
1,501
0
4,342
9,079
9,683
167
853
8,026
14,312
75,784
W
Khepri
Wayet
Khepri
5,745
498
0
1,700
7,145
4,646
0
3,199
3,686
20,415
0
L
Thoth
chiføumi
Thoth
9,383
178
0
1,606
8,069
1,973
0
4,008
3,805
54,601
367
W
Neith
hahagotya
Neith
11,626
4,100
0
3,680
10,499
3,542
1,395
5,566
4,483
0
84,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,788
Gold Earned
44,146
401
Minions Killed
590
0
Camps Cleared
0
1,512,458
Distance Traveled
1,584,416
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,461
431
86
6
0
281,896
0
W
Lancelot
7,813
521
95
6
0
373,233
0
W
Ix Chel
9,262
617
146
10
0
305,898
4
L
Sun Wukong
7,512
501
117
8
0
301,955
0
L
Ao Kuang
6,798
453
74
5
0
326,382
9
L
Horus
5,935
396
26
2
0
296,947
0
W
Bellona
10,400
693
171
11
0
321,030
0
W
Khepri
7,876
525
21
1
0
315,215
7
L
Thoth
8,082
539
98
7
0
305,278
5
W
Neith
8,795
586
157
10
0
269,040
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role