Player Matchup

Freya
Freya
MhyriamCanaria
Freya
Level 153
God Stats
3W - 1L
1,500 SR
Queue Stats
181W - 185L
1,478 Elo+
Solo
Ao Kuang
Ao Kuang
Mrpingu41
Ao Kuang
Level 68
God Stats
24W - 17L
1,501 SR
Queue Stats
244W - 250L
1,414 Elo+
Solo
Fafnir
Fafnir
PscetchNSkarz
Fafnir
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
213W - 221L
1,415 Elo+
Solo
Surtr
Surtr
hakan_2006
Surtr
Level 84
God Stats
7W - 5L
1,576 SR
Queue Stats
34W - 34L
1,518 Elo+
Solo
Danzaburou
Danzaburou
littleswitz
Danzaburou
Level 158
God Stats
2W - 2L
1,326 SR
Queue Stats
86W - 86L
1,480 Elo+
Solo
Team Averages
Level 117
1,481 SR
1,461 Elo+

VS

Team Averages
Level 73
1,463 SR
1,416 Elo+
Cupid
Cupid
AAS_Infamous
Cupid
Level 124
God Stats
63W - 53L
1,417 SR
Queue Stats
108W - 108L
1,493 Elo+
Solo
Achilles
Achilles
BLK_Lennybard93
Achilles
Level 43
God Stats
1W - 2L
1,268 SR
Queue Stats
87W - 85L
1,405 Elo+
Solo
Cthulhu
Cthulhu
gratig-Wucht
Cthulhu
Level 46
God Stats
79W - 54L
1,591 SR
Queue Stats
118W - 98L
1,478 Elo+
Party 1
Kukulkan
Kukulkan
rezi_CZ
Kukulkan
Level 80
God Stats
5W - 5L
1,398 SR
Queue Stats
17W - 39L
1,268 Elo+
Solo
Fenrir
Fenrir
yCHRIM
Fenrir
Level 72
God Stats
3W - 2L
1,639 SR
Queue Stats
156W - 140L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 0 / 1
5,432
340
362
831
161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ao Kuang
Mrpingu41
Ao Kuang
16
7 / 2 / 2
9,610
601
10,871
12,140
3,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
0 / 4 / 2
7,570
473
2,789
12,866
12,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Surtr
15
4 / 0 / 5
9,249
578
12,156
16,850
11,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Danzaburou
littleswitz
Danzaburou
15
3 / 0 / 1
9,566
598
7,185
7,327
2,489
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 2
6,917
432
2,909
8,011
2,295
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Achilles
12
0 / 5 / 1
6,605
413
5,813
17,176
14,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cthulhu
gratig-Wucht
Cthulhu
10
4 / 0 / 0
7,598
475
5,513
6,153
4,129
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Kukulkan
rezi_CZ
Kukulkan
13
0 / 4 / 3
7,238
452
5,206
7,449
1,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
yCHRIM
Fenrir
10
2 / 3 / 3
6,577
411
5,993
9,234
3,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
14
Kills
6
6
Deaths
14
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
L
Achilles
0
5
1
0.1
W
0
0
1
0.5
W
Ao Kuang
Mrpingu41
Ao Kuang
7
2
2
4
W
0
4
2
0.25
L
Cthulhu
gratig-Wucht
Cthulhu
4
0
0
4
W
Surtr
4
0
5
6.5
W
Danzaburou
littleswitz
Danzaburou
3
0
1
3.5
L
Kukulkan
rezi_CZ
Kukulkan
0
4
3
0.38
L
Fenrir
yCHRIM
Fenrir
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,363
Damage
25,434
50,014
Taken
48,023
30,255
Mitigated
25,513
17,904
Healing
14,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,909
1,287
50
3,009
8,011
2,295
288
2,959
5,014
0
57,866
L
Achilles
5,813
1,058
0
4,528
17,176
14,019
0
4,142
12,229
0
36,367
W
362
168
0
564
831
161
0
210
621
3,350
0
W
Ao Kuang
Mrpingu41
Ao Kuang
10,871
2,320
0
4,694
12,140
3,954
650
2,875
9,189
64,091
1,096
W
2,789
936
0
1,538
12,866
12,589
552
3,673
9,027
19,142
0
L
Cthulhu
gratig-Wucht
Cthulhu
5,513
346
388
2,294
6,153
4,129
0
2,095
3,989
30,223
1,290
W
Surtr
12,156
3,497
0
8,463
16,850
11,062
146
2,001
14,088
1,581
60,016
W
Danzaburou
littleswitz
Danzaburou
7,185
3,570
0
2,645
7,327
2,489
504
1,746
5,539
0
74,092
L
Kukulkan
rezi_CZ
Kukulkan
5,206
476
0
307
7,449
1,997
0
2,810
4,510
46,716
0
L
Fenrir
yCHRIM
Fenrir
5,993
709
0
4,309
9,234
3,073
0
2,390
6,697
0
38,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,427
Gold Earned
34,935
340
Minions Killed
375
0
Camps Cleared
0
1,330,711
Distance Traveled
1,333,105
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,917
432
102
6
0
255,324
1
L
Achilles
6,605
413
59
4
0
281,958
0
W
Freya
5,432
340
6
0
0
27,569
0
W
Ao Kuang
9,610
601
95
6
0
380,870
0
W
Fafnir
7,570
473
25
2
0
296,270
0
L
Cthulhu
7,598
475
56
4
0
250,626
2
W
Surtr
9,249
578
90
6
0
307,063
0
W
Danzaburou
9,566
598
124
8
0
318,939
6
L
Kukulkan
7,238
452
89
6
0
305,907
2
L
Fenrir
6,577
411
69
4
0
239,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role