Player Matchup

Hun Batz
Hun Batz
Bugafuejr
Hun Batz
Level 109
God Stats
24W - 14L
1,571 SR
Queue Stats
129W - 140L
1,452 Elo+
Solo
Nu Wa
Nu Wa
BunBunFuneral
Nu Wa
Level 138
God Stats
20W - 11L
1,592 SR
Queue Stats
80W - 72L
1,565 Elo+
Solo
Cthulhu
Cthulhu
ooJiraiya
Cthulhu
Level 175
God Stats
4W - 1L
1,552 SR
Queue Stats
14W - 15L
1,435 Elo+
Solo
Team Averages
Level 141
1,571 SR
1,484 Elo+

VS

Team Averages
Level 139
1,590 SR
1,496 Elo+
Neith
Neith
JulioCardin
Neith
Level 153
God Stats
10W - 3L
1,725 SR
Queue Stats
97W - 102L
1,432 Elo+
Solo
Geb
Geb
Krebin
Geb
Level 138
God Stats
30W - 29L
1,518 SR
Queue Stats
155W - 154L
1,567 Elo+
Solo
Poseidon
Poseidon
Scorpyo x
Poseidon
Level 126
God Stats
0W - 2L
1,526 SR
Queue Stats
136W - 143L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bugafuejr
Hun Batz
15
2 / 1 / 6
9,339
849
5,846
11,407
9,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
1 / 2 / 7
9,511
865
8,631
5,331
1,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
ooJiraiya
Cthulhu
16
7 / 3 / 2
10,226
930
12,552
17,402
12,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 3
9,404
855
7,088
10,057
3,397
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Geb
Krebin
Geb
14
1 / 2 / 4
8,471
770
7,433
11,981
11,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Poseidon
Scorpyo x
Poseidon
15
2 / 4 / 2
8,754
796
5,011
7,818
2,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
10
Kills
5
6
Deaths
10
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Bugafuejr
Hun Batz
2
1
6
5
W
1
2
7
2.25
L
2
4
3
0.88
L
Geb
Krebin
Geb
1
2
4
1.5
L
Poseidon
Scorpyo x
Poseidon
2
4
2
0.75
W
Cthulhu
ooJiraiya
Cthulhu
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,029
Damage
19,532
34,140
Taken
29,856
24,711
Mitigated
17,513
7,541
Healing
2,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Bugafuejr
Hun Batz
5,846
775
0
1,426
11,407
9,847
634
3,131
7,657
0
26,380
W
8,631
1,733
0
330
5,331
1,933
736
3,060
2,007
39,379
1,076
L
7,088
3,662
0
668
10,057
3,397
0
6,240
2,791
0
27,032
L
Geb
Krebin
Geb
7,433
492
0
789
11,981
11,562
0
7,251
3,694
19,177
0
L
Poseidon
Scorpyo x
Poseidon
5,011
335
0
640
7,818
2,554
0
4,910
2,100
21,344
529
W
Cthulhu
ooJiraiya
Cthulhu
12,552
268
472
5,313
17,402
12,931
246
4,454
12,154
32,391
211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,076
Gold Earned
26,629
166
Minions Killed
124
0
Camps Cleared
0
624,095
Distance Traveled
618,651
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,339
849
50
5
0
200,672
0
W
Nu Wa
9,511
865
71
6
0
200,517
0
L
Neith
9,404
855
55
5
0
193,660
1
L
Geb
8,471
770
19
2
0
222,198
0
L
Poseidon
8,754
796
50
5
0
202,793
0
W
Cthulhu
10,226
930
45
4
0
222,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role