Player Matchup

Cernunnos
Cernunnos
Silver IV
Kingkuma29
Cernunnos
Silver IV
Level 123
God Stats
1W - 8L
1,354 SR
Queue Stats
60W - 161L
1,167 MMR
Party 1
Sylvanus
Sylvanus
Gold IV
Mopep98
Sylvanus
Gold IV
Level 128
God Stats
7W - 2L
1,678 SR
Queue Stats
65W - 81L
1,418 MMR
Solo
Hera
Hera
Silver V
NET2RAW2KILL
Hera
Silver V
Level 127
God Stats
3W - 14L
1,467 SR
Queue Stats
18W - 47L
1,075 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 126
1,500 SR
1,220 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 104
1,497 SR
1,273 MMR
Eset
Eset
Silver V
CoarseSand25050
Eset
Silver V
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 38L
1,067 MMR
Solo
Ymir
Ymir
Silver I
lCOLl Bautista
Ymir
Silver I
Level 108
God Stats
50W - 57L
1,491 SR
Queue Stats
122W - 160L
1,330 MMR
Party 2
Chronos
Chronos
Gold V
lCOLl SOUP
Chronos
Gold V
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 118L
1,421 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Kingkuma29
Cernunnos
15
0 / 0 / 4
8,999
818
6,554
4,020
1,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Sylvanus
Mopep98
Sylvanus
15
3 / 0 / 2
9,136
831
6,703
7,182
5,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

15
2 / 1 / 2
8,699
791
8,351
5,230
2,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
AgniVulcanBacchusCthulhuSerqet

VS

Bans
SurtrMulanNu WaChaacChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 1
7,469
679
2,367
6,925
3,274
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 1 / 1
7,202
655
3,763
11,665
7,895
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos
lCOLl SOUP
Chronos
13
0 / 2 / 1
7,693
699
2,931
11,346
4,106
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
5
Kills
0
1
Deaths
5
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Cernunnos
Kingkuma29
Cernunnos
0
0
4
2
W
Sylvanus
Mopep98
Sylvanus
3
0
2
4
W
2
1
2
3
L
0
1
1
0.5
L
Chronos
lCOLl SOUP
Chronos
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,608
Damage
9,061
16,432
Taken
29,936
8,564
Mitigated
15,275
4,495
Healing
3,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,367
245
443
1,113
6,925
3,274
0
3,998
2,927
23,689
0
W
Cernunnos
Kingkuma29
Cernunnos
6,554
2,159
0
976
4,020
1,323
761
1,667
2,247
0
37,431
W
Sylvanus
Mopep98
Sylvanus
6,703
2,651
463
2,476
7,182
5,201
254
3,830
3,210
25,752
10,830
W
8,351
1,692
0
580
5,230
2,040
78
3,141
2,015
21,384
0
L
3,763
226
0
0
11,665
7,895
0
4,675
4,952
10,955
0
L
Chronos
lCOLl SOUP
Chronos
2,931
431
0
2,435
11,346
4,106
0
5,743
5,098
25,267
700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,834
Gold Earned
22,364
156
Minions Killed
105
0
Camps Cleared
0
604,640
Distance Traveled
579,812
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,469
679
37
3
0
190,392
0
W
Cernunnos
8,999
818
67
6
0
201,449
1
W
Sylvanus
9,136
831
46
4
0
181,337
4
W
Hera
8,699
791
43
4
0
221,854
1
L
Ymir
7,202
655
16
1
0
203,810
0
L
Chronos
7,693
699
52
5
0
185,610
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role