Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Brais_ML7_OW
Ra
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
209W - 203L
1,526 Elo+
Party 2
Pele
Pele
Foxytoo_Dva
Pele
Level 99
God Stats
1W - 5L
1,408 SR
Queue Stats
325W - 318L
1,532 Elo+
Party 2
Geb
Geb
Furgo_ow
Geb
Level 109
God Stats
30W - 21L
1,557 SR
Queue Stats
767W - 747L
1,492 Elo+
Party 2
Loki
Loki
WarmFishSalad
Loki
Level 129
God Stats
61W - 86L
1,446 SR
Queue Stats
366W - 370L
1,489 Elo+
Solo
Team Averages
Level 117
1,482 SR
1,508 Elo+

VS

Team Averages
Level 116
1,566 SR
1,515 Elo+
Anubis
Anubis
A-killer-nugget
Anubis
Level 105
God Stats
51W - 44L
1,545 SR
Queue Stats
536W - 540L
1,477 Elo+
Party 1
Loki
Loki
AuthenticShyness
Loki
Level 155
God Stats
6W - 4L
1,752 SR
Queue Stats
296W - 281L
1,483 Elo+
Party 1
Sylvanus
Sylvanus
KeepDyіng
Sylvanus
Level 104
God Stats
9W - 11L
1,538 SR
Queue Stats
175W - 161L
1,485 Elo+
Solo
Camazotz
Camazotz
MammothTie46532
Camazotz
Level 148
God Stats
3W - 3L
1,366 SR
Queue Stats
145W - 124L
1,536 Elo+
Solo
Hachiman
Hachiman
Sanctificatio
Hachiman
Level 69
God Stats
2W - 2L
1,628 SR
Queue Stats
210W - 176L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
8
0 / 2 / 0
4,357
545
1,549
2,505
604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 2 / 2
4,581
573
3,299
3,962
719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
2 / 1 / 0
5,889
736
3,272
5,728
2,476
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 3 / 0
4,206
526
898
6,278
2,660
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
2 / 4 / 2
5,063
633
2,758
7,388
1,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
5,709
714
2,958
5,216
2,140
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
4 / 0 / 1
5,340
668
3,276
5,274
1,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
KeepDyіng
Sylvanus
9
2 / 0 / 3
5,327
666
2,635
4,365
2,595
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Camazotz
10
1 / 2 / 1
5,333
667
2,200
7,065
2,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hachiman
Sanctificatio
Hachiman
10
3 / 0 / 2
5,477
685
4,141
1,854
596
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
5
Kills
11
12
Deaths
5
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
2
0
0
W
1
3
2
0.67
W
4
0
1
4.5
L
1
2
2
1
L
2
1
0
2
L
0
3
0
0
W
Sylvanus
KeepDyіng
Sylvanus
2
0
3
3.5
W
Camazotz
1
2
1
0.75
W
Hachiman
Sanctificatio
Hachiman
3
0
2
4
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,776
Damage
15,210
25,861
Taken
23,774
8,134
Mitigated
9,104
6,331
Healing
12,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
1,549
1,353
0
380
2,505
604
0
607
1,898
0
27,039
W
2,958
48
0
2,290
5,216
2,140
266
2,306
2,567
37,727
1,325
W
3,276
1,152
0
4,005
5,274
1,257
0
449
4,746
0
37,592
L
3,299
476
12
1,231
3,962
719
0
2,430
1,532
19,535
0
L
3,272
1,171
0
2,789
5,728
2,476
0
0
5,405
0
36,295
L
898
184
0
1,199
6,278
2,660
0
1,470
4,808
12,422
0
W
Sylvanus
KeepDyіng
Sylvanus
2,635
625
840
2,865
4,365
2,595
0
802
3,523
13,325
1,881
W
Camazotz
2,200
806
0
2,161
7,065
2,516
0
0
7,065
0
30,420
W
Hachiman
Sanctificatio
Hachiman
4,141
2,699
0
715
1,854
596
0
138
1,676
0
48,808
L
2,758
997
0
720
7,388
1,675
0
656
6,732
0
26,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,096
Gold Earned
27,186
219
Minions Killed
318
0
Camps Cleared
0
846,549
Distance Traveled
888,366
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,357
545
53
7
0
168,961
0
W
Anubis
5,709
714
81
10
0
160,482
4
W
Loki
5,340
668
57
7
0
210,285
0
L
Ra
4,581
573
34
4
0
126,368
0
L
Pele
5,889
736
59
7
0
188,441
0
L
Geb
4,206
526
25
3
0
166,036
0
W
Sylvanus
5,327
666
25
3
0
167,062
5
W
Camazotz
5,333
667
66
8
0
181,725
0
W
Hachiman
5,477
685
89
11
0
168,812
2
L
Loki
5,063
633
48
6
0
196,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role