Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
AStackOpancakes
Cernunnos
Level 102
God Stats
0W - 2L
1,298 SR
Queue Stats
51W - 70L
1,430 Elo+
Solo
Hou Yi
Hou Yi
CheatsyDoodle
Hou Yi
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,579 Elo+
Solo
Chang'e
Chang'e
Feath3rStone
Chang'e
Level 158
God Stats
1W - 2L
1,853 SR
Queue Stats
97W - 84L
1,599 Elo+
Solo
Sol
Sol
JHilg28
Sol
Level 166
God Stats
1W - 2L
1,597 SR
Queue Stats
198W - 195L
1,536 Elo+
Solo
Team Averages
Level 131
1,549 SR
1,529 Elo+

VS

Team Averages
Level 158
1,613 SR
1,565 Elo+
Zeus
Zeus
 
Zeus
Level 247
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
DevinIsFlawless
King Arthur
Level 100
God Stats
4W - 1L
1,688 SR
Queue Stats
377W - 380L
1,520 Elo+
Solo
Kali
Kali
Secondaryexe
Kali
Level 149
God Stats
2W - 0L
1,560 SR
Queue Stats
79W - 76L
1,504 Elo+
Party 1
Chang'e
Chang'e
cabrera-gorilla
Chang'e
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 87L
1,563 Elo+
Solo
Susano
Susano
啷个哩个啷啷er
Susano
Level 214
God Stats
4W - 1L
1,820 SR
Queue Stats
126W - 27L
1,741 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
5 / 6 / 3
8,826
736
7,972
18,583
20,539
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cernunnos
AStackOpancakes
Cernunnos
15
1 / 5 / 4
8,163
680
9,058
9,041
3,105
Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 4 / 3
7,442
620
5,869
7,112
2,455
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Chang'e
Feath3rStone
Chang'e
7
0 / 1 / 3
6,396
533
1,517
2,146
495
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Sol
15
2 / 3 / 4
8,040
670
13,584
6,892
2,104
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
17
4 / 0 / 11
10,373
864
14,615
8,443
3,938
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
DevinIsFlawless
King Arthur
16
2 / 2 / 10
9,117
760
6,045
15,635
17,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
4 / 3 / 9
9,230
769
6,083
10,269
7,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

16
1 / 2 / 10
9,224
769
5,032
13,260
7,503
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
8 / 3 / 7
10,234
853
9,242
11,269
4,725
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
66
9
Kills
19
19
Deaths
10
17
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
5
6
3
1.08
W
Zeus
 
Zeus
4
0
11
9.5
L
Cernunnos
AStackOpancakes
Cernunnos
1
5
4
0.6
L
1
4
3
0.63
W
King Arthur
DevinIsFlawless
King Arthur
2
2
10
3.5
L
Chang'e
Feath3rStone
Chang'e
0
1
3
1.5
L
Sol
2
3
4
1.33
W
4
3
9
2.83
W
1
2
10
3
W
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,000
Damage
41,017
43,774
Taken
58,876
28,698
Mitigated
41,087
11,676
Healing
31,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
7,972
28
0
5,690
18,583
20,539
0
8,071
10,362
14,000
0
W
Zeus
 
Zeus
14,615
696
1,043
979
8,443
3,938
2,652
3,296
5,147
43,245
0
L
Cernunnos
AStackOpancakes
Cernunnos
9,058
2,488
216
560
9,041
3,105
0
4,307
4,649
0
22,255
L
5,869
1,679
133
903
7,112
2,455
0
5,074
2,038
0
14,871
W
King Arthur
DevinIsFlawless
King Arthur
6,045
56
1,473
1,636
15,635
17,405
182
5,719
9,916
0
23,595
L
Chang'e
Feath3rStone
Chang'e
1,517
121
1,669
914
2,146
495
0
738
1,351
3,463
0
L
Sol
13,584
713
38
1,553
6,892
2,104
0
1,457
5,352
28,508
829
W
6,083
2,432
745
2,278
10,269
7,516
200
3,965
6,304
0
9,339
W
5,032
391
14,046
7,494
13,260
7,503
1,022
4,451
8,809
15,666
0
W
9,242
960
131
1,439
11,269
4,725
772
5,276
5,993
0
12,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,867
Gold Earned
48,178
101
Minions Killed
153
0
Camps Cleared
0
832,116
Distance Traveled
1,112,267
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,826
736
6
1
0
198,949
0
W
Zeus
10,373
864
81
7
0
187,929
0
L
Cernunnos
8,163
680
28
2
0
198,820
0
L
Hou Yi
7,442
620
23
2
0
161,415
0
W
King Arthur
9,117
760
24
2
0
257,731
0
L
Chang'e
6,396
533
8
1
0
67,655
0
L
Sol
8,040
670
36
3
0
205,277
0
W
Kali
9,230
769
10
1
0
213,908
0
W
Chang'e
9,224
769
30
3
0
240,605
0
W
Susano
10,234
853
8
1
0
212,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role