Player Matchup

Hun Batz
Hun Batz
Crumnch
Hun Batz
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 58L
1,438 Elo+
Party 1
Anubis
Anubis
EatPlaySleep
Anubis
Level 101
God Stats
6W - 7L
1,484 SR
Queue Stats
80W - 75L
1,502 Elo+
Solo
Heimdallr
Heimdallr
Welllingtonn
Heimdallr
Level 124
God Stats
1W - 2L
1,163 SR
Queue Stats
92W - 87L
1,506 Elo+
Party 1
Rama
Rama
limingshouwei
Rama
Level 121
God Stats
4W - 4L
1,414 SR
Queue Stats
101W - 101L
1,493 Elo+
Solo
Cerberus
Cerberus
woahyeahyeah
Cerberus
Level 28
God Stats
10W - 2L
1,852 SR
Queue Stats
59W - 53L
1,491 Elo+
Party 1
Team Averages
Level 80
1,483 SR
1,486 Elo+

VS

Team Averages
Level 121
1,470 SR
1,486 Elo+
Ganesha
Ganesha
 
Ganesha
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Abrarogar99
Ne Zha
Level 106
God Stats
11W - 11L
1,505 SR
Queue Stats
67W - 76L
1,439 Elo+
Party 2
Nox
Nox
JosePetax
Nox
Level 128
God Stats
0W - 1L
1,584 SR
Queue Stats
61W - 66L
1,461 Elo+
Party 2
Izanami
Izanami
Pierre1992
Izanami
Level 125
God Stats
0W - 3L
1,224 SR
Queue Stats
56W - 51L
1,516 Elo+
Solo
Chaac
Chaac
TheRococoBang
Chaac
Level 118
God Stats
5W - 3L
1,539 SR
Queue Stats
39W - 40L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Crumnch
Hun Batz
14
5 / 2 / 4
8,711
581
5,747
9,892
3,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
18
7 / 0 / 4
11,008
734
8,998
7,694
3,677
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
Welllingtonn
Heimdallr
15
8 / 2 / 6
9,124
608
10,857
10,087
3,923
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 2 / 2
9,739
649
7,102
11,511
3,684
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
woahyeahyeah
Cerberus
13
4 / 0 / 6
8,970
598
6,001
13,016
7,965
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
1 / 5 / 3
6,804
454
7,148
13,746
5,372
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
12
1 / 8 / 1
6,738
449
10,264
15,943
5,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
4 / 5 / 0
8,279
552
6,410
10,969
3,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Pierre1992
Izanami
11
0 / 10 / 1
6,106
407
2,462
12,074
3,236
3
0 / 1 / 0
4,713
314
399
1,327
302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
11
28
Kills
6
6
Deaths
29
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
1
5
3
0.5
L
Ne Zha
1
8
1
0.19
W
Hun Batz
Crumnch
Hun Batz
5
2
4
3.5
W
Anubis
7
0
4
9
L
4
5
0
0.8
L
Izanami
Pierre1992
Izanami
0
10
1
0.05
L
0
1
0
0
W
Heimdallr
Welllingtonn
Heimdallr
8
2
6
5.5
W
4
2
2
2.5
W
Cerberus
woahyeahyeah
Cerberus
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,705
Damage
26,683
52,200
Taken
54,059
22,354
Mitigated
18,179
25,514
Healing
6,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
7,148
407
0
3,066
13,746
5,372
417
2,157
11,589
28,528
3,368
L
Ne Zha
10,264
2,726
0
2,858
15,943
5,892
0
5,224
10,719
0
49,786
W
Hun Batz
Crumnch
Hun Batz
5,747
1,843
0
4,312
9,892
3,105
0
2,607
7,285
0
44,187
W
Anubis
8,998
208
0
5,642
7,694
3,677
2,403
1,115
6,579
101,680
509
L
6,410
460
0
757
10,969
3,377
481
3,411
7,558
46,302
1,098
L
Izanami
Pierre1992
Izanami
2,462
1,147
0
55
12,074
3,236
50
3,574
8,500
0
27,447
L
399
57
0
168
1,327
302
0
424
903
0
4,866
W
Heimdallr
Welllingtonn
Heimdallr
10,857
5,689
0
2,416
10,087
3,923
2,275
2,473
7,614
0
73,503
W
7,102
5,389
0
5,750
11,511
3,684
3,726
5,769
5,742
0
55,769
W
Cerberus
woahyeahyeah
Cerberus
6,001
502
2,566
4,828
13,016
7,965
411
2,109
10,907
24,871
1,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,552
Gold Earned
32,640
491
Minions Killed
249
0
Camps Cleared
0
1,421,063
Distance Traveled
1,254,335
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,804
454
33
2
0
307,659
0
L
Ne Zha
6,738
449
62
4
0
308,875
0
W
Hun Batz
8,711
581
74
5
0
346,514
4
W
Anubis
11,008
734
177
12
0
270,739
3
L
Nox
8,279
552
92
6
0
370,035
0
L
Izanami
6,106
407
48
3
0
231,323
0
L
Chaac
4,713
314
14
1
0
36,443
0
W
Heimdallr
9,124
608
90
6
0
255,184
0
W
Rama
9,739
649
108
7
0
233,828
0
W
Cerberus
8,970
598
42
3
0
314,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role