Player Matchup

Neith
Neith
Silver I
 
Neith
Silver I
Level 301
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold III
CardiacS69
Merlin
Gold III
Level 107
God Stats
1W - 3L
1,723 SR
Queue Stats
524W - 602L
1,449 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
Huulk5
Kuzenbo
Gold V
Level 118
God Stats
13W - 12L
1,537 SR
Queue Stats
71W - 79L
1,441 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 175
1,587 SR
1,463 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 156
1,568 SR
1,662 MMR
Cthulhu
Cthulhu
Gold III
HeavyArmor
Cthulhu
Gold III
Level 153
God Stats
3W - 1L
1,610 SR
Queue Stats
15W - 13L
1,780 MMR
Party 1
Raijin
Raijin
Gold III
LokiValki
Raijin
Gold III
Level 158
God Stats
6W - 3L
1,754 SR
Queue Stats
15W - 12L
1,780 MMR
Party 1
Cupid
Cupid
Bronze III
RossTheBoss907
Cupid
Bronze III
Level 158
God Stats
2W - 1L
1,339 SR
Queue Stats
51W - 53L
1,426 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
0 / 2 / 0
8,998
750
7,772
9,702
3,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
CardiacS69
Merlin
16
0 / 4 / 0
8,995
750
2,747
8,051
2,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
Huulk5
Kuzenbo
8
0 / 0 / 0
6,908
576
0
299
169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Bans
AchillesHeraThothKumbhakarnaErlang Shen

VS

Bans
SkadiMedusaMulanNe ZhaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HeavyArmor
Cthulhu
16
2 / 0 / 3
10,003
834
7,363
12,135
13,078
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Raijin
LokiValki
Raijin
18
4 / 0 / 2
10,709
892
6,636
6,471
2,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 0 / 5
9,311
776
2,799
6,629
2,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
16
0
Kills
6
6
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
2
0
0
L
Merlin
CardiacS69
Merlin
0
4
0
0
W
Cthulhu
HeavyArmor
Cthulhu
2
0
3
3.5
L
Kuzenbo
Huulk5
Kuzenbo
0
0
0
0
W
Raijin
LokiValki
Raijin
4
0
2
5
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,519
Damage
16,798
18,052
Taken
25,235
6,573
Mitigated
17,657
4,692
Healing
10,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,772
1,316
0
3,514
9,702
3,538
0
7,278
2,086
0
36,538
L
Merlin
CardiacS69
Merlin
2,747
179
0
999
8,051
2,866
0
5,300
2,367
41,373
0
W
Cthulhu
HeavyArmor
Cthulhu
7,363
215
336
2,247
12,135
13,078
226
1,382
10,753
27,900
2,212
L
Kuzenbo
Huulk5
Kuzenbo
0
0
0
179
299
169
0
158
141
0
0
W
Raijin
LokiValki
Raijin
6,636
40
93
2,499
6,471
2,416
1,153
1,072
5,399
36,532
0
W
2,799
570
1,778
4,027
6,629
2,163
2,507
939
5,690
0
37,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,901
Gold Earned
30,023
151
Minions Killed
188
0
Camps Cleared
0
416,665
Distance Traveled
659,858
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,998
750
75
6
0
215,299
0
L
Merlin
8,995
750
76
6
0
190,574
0
W
Cthulhu
10,003
834
46
4
0
237,618
4
L
Kuzenbo
6,908
576
0
0
0
10,792
0
W
Raijin
10,709
892
79
7
0
211,919
0
W
Cupid
9,311
776
63
5
0
210,321
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role