Player Matchup

Janus
Janus
 
Janus
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
DADDY5914
Chaac
Level 108
God Stats
7W - 10L
1,458 SR
Queue Stats
66W - 66L
1,475 Elo+
Solo
Fenrir
Fenrir
FlekiGamer
Fenrir
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 3L
1,615 Elo+
Solo
Atlas
Atlas
THEJackfroot
Atlas
Level 76
God Stats
5W - 1L
1,676 SR
Queue Stats
132W - 102L
1,462 Elo+
Solo
Apollo
Apollo
XxSatuRxX
Apollo
Level 87
God Stats
19W - 22L
1,441 SR
Queue Stats
531W - 563L
1,450 Elo+
Solo
Team Averages
Level 94
1,515 SR
1,501 Elo+

VS

Team Averages
Level 100
1,326 SR
1,447 Elo+
Charybdis
Charybdis
 
Charybdis
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Alan-rvl_BS
Pele
Level 77
God Stats
4W - 7L
1,230 SR
Queue Stats
148W - 129L
1,399 Elo+
Solo
Kukulkan
Kukulkan
An orphan30
Kukulkan
Level 109
God Stats
2W - 10L
1,168 SR
Queue Stats
118W - 110L
1,484 Elo+
Party 1
Lancelot
Lancelot
KIA1501
Lancelot
Level 89
God Stats
6W - 6L
1,500 SR
Queue Stats
89W - 92L
1,473 Elo+
Party 1
Geb
Geb
N7 Ledge M8
Geb
Level 138
God Stats
0W - 2L
1,232 SR
Queue Stats
295W - 314L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
5 / 2 / 2
6,325
633
3,425
5,003
1,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
DADDY5914
Chaac
11
4 / 0 / 2
6,132
613
4,373
6,608
2,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
FlekiGamer
Fenrir
12
4 / 1 / 0
7,353
735
3,996
6,056
3,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
4 / 1 / 7
5,924
592
6,497
6,891
3,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
XxSatuRxX
Apollo
10
2 / 1 / 7
6,056
606
2,649
3,781
1,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
1 / 4 / 0
5,167
517
2,795
6,979
1,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 4 / 0
5,891
589
2,685
6,959
3,932
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
An orphan30
Kukulkan
9
2 / 5 / 0
5,623
562
3,294
6,011
1,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
KIA1501
Lancelot
9
0 / 2 / 0
4,714
471
2,325
7,547
2,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

5
0 / 4 / 0
4,130
413
1,619
6,261
3,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
4
19
Kills
4
5
Deaths
19
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
2
2
3
L
Charybdis
 
Charybdis
1
4
0
0.25
L
1
4
0
0.25
L
Kukulkan
An orphan30
Kukulkan
2
5
0
0.4
W
Chaac
DADDY5914
Chaac
4
0
2
5
W
Fenrir
FlekiGamer
Fenrir
4
1
0
4
L
Lancelot
KIA1501
Lancelot
0
2
0
0
L
0
4
0
0
W
4
1
7
7.5
W
Apollo
XxSatuRxX
Apollo
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,940
Damage
12,718
28,339
Taken
33,757
12,358
Mitigated
13,646
6,208
Healing
7,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,425
197
0
1,018
5,003
1,347
0
2,111
2,892
28,829
1,255
L
Charybdis
 
Charybdis
2,795
1,564
0
1,980
6,979
1,823
0
2,181
4,401
0
22,789
L
2,685
211
0
2,239
6,959
3,932
0
0
6,672
0
35,854
L
Kukulkan
An orphan30
Kukulkan
3,294
283
0
626
6,011
1,816
0
2,996
2,679
28,880
0
W
Chaac
DADDY5914
Chaac
4,373
454
0
1,308
6,608
2,898
0
1,291
5,317
0
42,077
W
Fenrir
FlekiGamer
Fenrir
3,996
990
0
2,282
6,056
3,316
0
0
6,056
0
41,180
L
Lancelot
KIA1501
Lancelot
2,325
249
0
1,335
7,547
2,887
0
1,577
5,750
0
31,899
L
1,619
291
0
950
6,261
3,188
0
1,458
4,522
10,414
0
W
6,497
2,042
0
500
6,891
3,754
360
1,583
5,308
15,433
2,891
W
Apollo
XxSatuRxX
Apollo
2,649
1,987
0
1,100
3,781
1,043
956
1,136
2,645
0
28,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,790
Gold Earned
25,525
308
Minions Killed
238
0
Camps Cleared
0
1,014,328
Distance Traveled
912,748
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,325
633
64
6
0
195,313
0
L
Charybdis
5,167
517
43
4
0
157,220
0
L
Pele
5,891
589
60
6
0
209,042
0
L
Kukulkan
5,623
562
55
6
0
180,741
0
W
Chaac
6,132
613
82
8
0
210,993
0
W
Fenrir
7,353
735
83
8
0
201,983
2
L
Lancelot
4,714
471
70
7
0
236,563
0
L
Geb
4,130
413
10
1
0
129,182
0
W
Atlas
5,924
592
23
2
0
200,766
0
W
Apollo
6,056
606
56
6
0
205,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role