Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Harbinger_Monkee
Geb
Level 158
God Stats
3W - 7L
1,349 SR
Queue Stats
442W - 460L
1,474 Elo+
Solo
Cernunnos
Cernunnos
aldrich09
Cernunnos
Level 126
God Stats
0W - 3L
1,239 SR
Queue Stats
156W - 149L
1,525 Elo+
Solo
Sol
Sol
niwatori2828jp
Sol
Level 68
God Stats
1W - 7L
1,240 SR
Queue Stats
328W - 342L
1,535 Elo+
Solo
Team Averages
Level 108
1,366 SR
1,507 Elo+

VS

Team Averages
Level 132
1,531 SR
1,458 Elo+
Ne Zha
Ne Zha
Alduros
Ne Zha
Level 170
God Stats
34W - 23L
1,606 SR
Queue Stats
191W - 197L
1,522 Elo+
Solo
Ah Puch
Ah Puch
Gabriel_Luz32
Ah Puch
Level 129
God Stats
22W - 13L
1,637 SR
Queue Stats
154W - 156L
1,483 Elo+
Solo
Izanami
Izanami
MargicMakers
Izanami
Level 128
God Stats
5W - 2L
1,500 SR
Queue Stats
35W - 31L
1,354 Elo+
Solo
Janus
Janus
MuLaN2293
Janus
Level 104
God Stats
8W - 12L
1,411 SR
Queue Stats
592W - 596L
1,495 Elo+
Solo
Odin
Odin
SubtleAsSaSsIn3
Odin
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
8
1 / 3 / 0
4,736
677
4,604
6,642
2,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Mercury
 
Mercury
5
0 / 1 / 0
3,577
511
365
2,952
668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 0 / 1
4,080
583
2,288
5,603
3,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cernunnos
aldrich09
Cernunnos
8
1 / 1 / 0
4,177
597
3,322
4,764
1,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

9
0 / 1 / 0
4,467
638
1,520
3,552
705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Alduros
Ne Zha
10
3 / 0 / 0
4,920
703
2,781
5,338
1,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Ah Puch
7
0 / 0 / 1
3,936
562
5,871
4,567
1,122
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
MargicMakers
Izanami
7
0 / 1 / 0
3,881
554
2,134
3,947
939
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Janus
MuLaN2293
Janus
9
1 / 0 / 0
4,616
659
1,797
2,318
622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
2 / 1 / 1
5,045
721
3,256
6,179
3,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
2
Kills
6
6
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
3
0
0.33
L
Mercury
 
Mercury
0
1
0
0
W
Ne Zha
Alduros
Ne Zha
3
0
0
3
W
Ah Puch
0
0
1
0.5
L
0
0
1
0.5
W
Izanami
MargicMakers
Izanami
0
1
0
0
W
Janus
MuLaN2293
Janus
1
0
0
1
W
2
1
1
2.5
L
Cernunnos
aldrich09
Cernunnos
1
1
0
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,099
Damage
15,839
23,513
Taken
22,349
8,704
Mitigated
7,841
7,251
Healing
8,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
4,604
920
0
2,065
6,642
2,763
0
444
6,156
0
27,629
L
Mercury
 
Mercury
365
0
0
250
2,952
668
0
91
2,839
0
11,189
W
Ne Zha
Alduros
Ne Zha
2,781
518
0
3,139
5,338
1,538
0
554
4,747
0
31,208
W
Ah Puch
5,871
0
158
2,695
4,567
1,122
0
1,239
3,328
20,706
0
L
2,288
362
0
1,765
5,603
3,125
0
3,070
2,533
9,431
879
W
Izanami
MargicMakers
Izanami
2,134
1,409
0
1,298
3,947
939
0
987
2,960
0
22,261
W
Janus
MuLaN2293
Janus
1,797
0
0
287
2,318
622
0
956
1,362
25,243
0
W
3,256
657
0
1,180
6,179
3,620
0
0
5,760
0
22,906
L
Cernunnos
aldrich09
Cernunnos
3,322
973
0
2,091
4,764
1,443
0
2,801
1,963
0
28,497
L
1,520
0
0
1,080
3,552
705
0
998
2,354
25,058
1,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,037
Gold Earned
22,398
202
Minions Killed
250
0
Camps Cleared
0
708,614
Distance Traveled
757,347
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
4,736
677
51
7
0
149,765
0
L
Mercury
3,577
511
22
3
0
110,117
0
W
Ne Zha
4,920
703
60
9
0
167,417
0
W
Ah Puch
3,936
562
30
4
0
155,073
0
L
Geb
4,080
583
21
3
0
159,889
2
W
Izanami
3,881
554
50
7
0
141,739
1
W
Janus
4,616
659
58
8
0
154,984
0
W
Odin
5,045
721
52
7
0
138,134
0
L
Cernunnos
4,177
597
50
7
0
139,184
0
L
Sol
4,467
638
58
8
0
149,659
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role