Player Matchup

Thanatos
Thanatos
Platinum IV
Chepok86
Thanatos
Platinum IV
Level 158
God Stats
2W - 1L
1,321 SR
Queue Stats
206W - 201L
1,697 MMR
Solo
Anubis
Anubis
Platinum II
Dekest
Anubis
Platinum II
Level 256
God Stats
21W - 13L
1,613 SR
Queue Stats
171W - 163L
1,821 MMR
Solo
Jormungandr
Jormungandr
Platinum I
Elogical
Jormungandr
Platinum I
Level 258
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 33L
1,935 MMR
Solo
Fafnir
Fafnir
Diamond I
Fallenmoron
Fafnir
Diamond I
Level 201
God Stats
66W - 45L
1,742 SR
Queue Stats
511W - 450L
2,346 MMR
Party 1
Anhur
Anhur
Diamond I
iMMortalRaM
Anhur
Diamond I
Level 258
God Stats
21W - 17L
1,624 SR
Queue Stats
264W - 227L
2,269 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 226
1,560 SR
2,014 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 145
1,662 SR
1,995 MMR
Ullr
Ullr
Gold III
Burioshu
Ullr
Gold III
Level 126
God Stats
4W - 5L
1,613 SR
Queue Stats
70W - 73L
1,548 MMR
Solo
Tyr
Tyr
Diamond I
Julio
Tyr
Diamond I
Level 195
God Stats
49W - 35L
1,787 SR
Queue Stats
335W - 240L
2,840 MMR
Solo
Agni
Agni
Diamond I
THICCHEDGEHOG
Agni
Diamond I
Level 129
God Stats
1W - 2L
1,609 SR
Queue Stats
102W - 77L
2,383 MMR
Solo
Khepri
Khepri
Gold V
VenomsCrusher
Khepri
Gold V
Level 166
God Stats
4W - 2L
1,728 SR
Queue Stats
30W - 35L
1,618 MMR
Solo
Ravana
Ravana
Gold II
YoRHa27
Ravana
Gold II
Level 110
God Stats
23W - 23L
1,574 SR
Queue Stats
292W - 304L
1,587 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Chepok86
Thanatos
14
6 / 3 / 2
8,726
545
5,881
14,632
5,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Anubis
Dekest
Anubis
15
3 / 4 / 6
9,472
592
9,121
11,004
4,729
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Elogical
Jormungandr
15
1 / 2 / 3
9,026
564
10,003
10,939
11,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fafnir
14
0 / 0 / 11
9,488
593
5,259
11,610
13,173
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
8 / 1 / 3
10,412
651
10,840
8,729
3,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
HeimdallrKuzenboThothCerberus

VS

Bans
MedusaKing ArthurAresChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
12
0 / 6 / 1
7,156
447
2,966
10,494
2,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Tyr
Julio
Tyr
17
3 / 1 / 0
10,261
641
9,050
18,195
12,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
6 / 2 / 1
9,810
613
12,735
7,491
2,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
1 / 3 / 6
7,780
486
3,174
10,673
6,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ravana
YoRHa27
Ravana
11
0 / 6 / 7
7,033
440
6,185
11,758
2,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
25
18
Kills
10
10
Deaths
18
25
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ullr
0
6
1
0.08
W
Thanatos
Chepok86
Thanatos
6
3
2
2.33
W
Anubis
Dekest
Anubis
3
4
6
1.5
W
Jormungandr
Elogical
Jormungandr
1
2
3
1.25
W
Fafnir
0
0
11
5.5
L
Tyr
Julio
Tyr
3
1
0
3
L
6
2
1
3.25
L
1
3
6
1.33
L
Ravana
YoRHa27
Ravana
0
6
7
0.58
W
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,104
Damage
34,110
56,914
Taken
58,611
37,811
Mitigated
27,158
28,663
Healing
18,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
2,966
1,213
0
988
10,494
2,432
0
1,236
9,258
0
48,164
W
Thanatos
Chepok86
Thanatos
5,881
1,201
0
12,943
14,632
5,373
0
3,027
11,373
0
49,291
W
Anubis
Dekest
Anubis
9,121
703
0
3,651
11,004
4,729
0
6,596
3,798
80,294
1,942
W
Jormungandr
Elogical
Jormungandr
10,003
2,483
0
2,360
10,939
11,098
0
196
10,743
64,992
1,252
W
Fafnir
5,259
1,401
0
4,399
11,610
13,173
0
3,692
7,652
27,792
1,265
L
Tyr
Julio
Tyr
9,050
1,009
0
11,212
18,195
12,830
0
8,437
8,651
0
97,148
L
12,735
805
0
1,184
7,491
2,226
0
3,116
4,375
81,393
739
L
3,174
98
153
1,905
10,673
6,783
0
5,076
5,568
19,696
0
L
Ravana
YoRHa27
Ravana
6,185
889
0
3,307
11,758
2,887
0
4,260
7,426
0
37,015
W
10,840
5,949
0
5,310
8,729
3,438
143
1,973
6,692
0
119,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,124
Gold Earned
42,040
543
Minions Killed
523
0
Camps Cleared
0
1,687,841
Distance Traveled
1,664,261
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,156
447
95
6
0
297,227
0
W
Thanatos
8,726
545
83
5
0
375,963
0
W
Anubis
9,472
592
135
8
0
302,247
0
W
Jormungandr
9,026
564
118
7
0
324,029
0
W
Fafnir
9,488
593
26
2
0
375,830
8
L
Tyr
10,261
641
175
11
0
377,644
4
L
Agni
9,810
613
157
10
0
313,689
5
L
Khepri
7,780
486
31
2
0
334,303
6
L
Ravana
7,033
440
65
4
0
341,398
0
W
Anhur
10,412
651
181
11
0
309,772
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role