Player Matchup

Susano
Susano
 
Susano
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Robert221199
Anubis
Level 102
God Stats
29W - 17L
1,838 SR
Queue Stats
57W - 48L
1,588 Elo+
Solo
Hercules
Hercules
TerraStoleYaDad
Hercules
Level 27
God Stats
3W - 0L
1,701 SR
Queue Stats
12W - 8L
1,539 Elo+
Party 1
Cthulhu
Cthulhu
Tyysn
Cthulhu
Level 155
God Stats
2W - 2L
1,625 SR
Queue Stats
10W - 8L
1,581 Elo+
Party 1
Neith
Neith
wilmia25
Neith
Level 108
God Stats
7W - 5L
1,250 SR
Queue Stats
130W - 123L
1,406 Elo+
Party 2
Team Averages
Level 104
1,583 SR
1,523 Elo+

VS

Team Averages
Level 133
1,463 SR
1,511 Elo+
Kukulkan
Kukulkan
Lore112
Kukulkan
Level 129
God Stats
13W - 8L
1,720 SR
Queue Stats
153W - 132L
1,568 Elo+
Solo
Sun Wukong
Sun Wukong
RiisOka
Sun Wukong
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 38L
1,482 Elo+
Party 3
Apollo
Apollo
helboy99
Apollo
Level 99
God Stats
4W - 5L
1,508 SR
Queue Stats
32W - 26L
1,529 Elo+
Solo
Hel
Hel
larlos12
Hel
Level 158
God Stats
1W - 3L
1,302 SR
Queue Stats
315W - 319L
1,496 Elo+
Solo
Thanatos
Thanatos
tomahawk70
Thanatos
Level 142
God Stats
0W - 4L
1,285 SR
Queue Stats
42W - 42L
1,482 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
10
3 / 3 / 2
5,631
626
3,603
6,802
1,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Anubis
10
1 / 4 / 1
5,385
598
3,603
5,578
1,965
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Hercules
11
4 / 1 / 4
6,571
730
8,379
9,919
5,595
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cthulhu
Tyysn
Cthulhu
12
3 / 0 / 0
7,292
810
4,453
5,464
3,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Neith
wilmia25
Neith
8
2 / 2 / 1
5,064
563
5,066
5,517
1,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Lore112
Kukulkan
8
2 / 3 / 3
5,318
591
1,564
3,694
973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
RiisOka
Sun Wukong
9
1 / 2 / 0
5,211
579
1,687
7,096
4,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
helboy99
Apollo
10
2 / 3 / 0
5,605
623
6,700
9,794
2,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 1 / 4
5,134
570
1,980
5,376
2,443
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thanatos
tomahawk70
Thanatos
11
4 / 4 / 2
5,686
632
5,728
11,448
3,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
18
13
Kills
9
10
Deaths
13
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
3
3
2
1.33
L
Kukulkan
Lore112
Kukulkan
2
3
3
1.17
L
Sun Wukong
RiisOka
Sun Wukong
1
2
0
0.5
W
Anubis
1
4
1
0.38
W
Hercules
4
1
4
6
W
Cthulhu
Tyysn
Cthulhu
3
0
0
3
L
Apollo
helboy99
Apollo
2
3
0
0.67
L
0
1
4
2
L
Thanatos
tomahawk70
Thanatos
4
4
2
1.25
W
Neith
wilmia25
Neith
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,104
Damage
17,659
33,280
Taken
37,408
13,919
Mitigated
13,559
12,129
Healing
20,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
3,603
460
0
3,134
6,802
1,883
0
553
6,216
0
30,606
L
Kukulkan
Lore112
Kukulkan
1,564
191
0
500
3,694
973
0
793
2,901
23,851
23
L
Sun Wukong
RiisOka
Sun Wukong
1,687
265
0
1,577
7,096
4,027
0
3,040
3,452
0
29,912
W
Anubis
3,603
203
0
1,863
5,578
1,965
54
1,024
4,554
34,725
0
W
Hercules
8,379
3,154
0
3,579
9,919
5,595
0
1,492
8,427
0
38,426
W
Cthulhu
Tyysn
Cthulhu
4,453
251
0
1,646
5,464
3,002
0
0
5,258
41,364
1,705
L
Apollo
helboy99
Apollo
6,700
3,720
0
3,917
9,794
2,822
0
0
9,794
0
41,668
L
1,980
220
2,150
3,124
5,376
2,443
0
389
4,987
12,861
0
L
Thanatos
tomahawk70
Thanatos
5,728
2,321
0
9,013
11,448
3,294
0
3,039
8,339
0
37,340
W
Neith
wilmia25
Neith
5,066
1,777
0
1,907
5,517
1,474
0
452
5,065
0
27,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,943
Gold Earned
26,954
321
Minions Killed
289
0
Camps Cleared
0
1,011,477
Distance Traveled
936,303
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
5,631
626
58
6
0
244,560
0
L
Kukulkan
5,318
591
58
6
0
157,737
0
L
Sun Wukong
5,211
579
67
7
0
182,926
0
W
Anubis
5,385
598
61
7
0
173,061
0
W
Hercules
6,571
730
41
5
0
209,238
0
W
Cthulhu
7,292
810
97
11
0
187,592
0
L
Apollo
5,605
623
79
9
0
185,870
0
L
Hel
5,134
570
16
2
0
207,414
0
L
Thanatos
5,686
632
69
8
0
202,356
0
W
Neith
5,064
563
64
7
0
197,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role