Player Matchup

Danzaburou
Danzaburou
Silver I
CptKlatchazfak
Danzaburou
Silver I
Level 159
God Stats
4W - 3L
1,373 SR
Queue Stats
48W - 54L
1,399 MMR
Party 1
Chaac
Chaac
Silver I
Op x JonygouD
Chaac
Silver I
Level 154
God Stats
60W - 72L
1,496 SR
Queue Stats
640W - 665L
1,322 MMR
Solo
He Bo
He Bo
Gold V
So Puch Love
He Bo
Gold V
Level 142
God Stats
2W - 7L
1,317 SR
Queue Stats
429W - 427L
1,323 MMR
Solo
Artio
Artio
Silver I
UP_Bradman
Artio
Silver I
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 55L
1,399 MMR
Party 1
Agni
Agni
Gold II
YeKo0-_-
Agni
Gold II
Level 148
God Stats
17W - 13L
1,562 SR
Queue Stats
166W - 167L
1,358 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 150
1,450 SR
1,360 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 155
1,608 SR
1,348 MMR
Hera
Hera
Silver I
BatsAsteroid77
Hera
Silver I
Level 146
God Stats
8W - 6L
1,646 SR
Queue Stats
26W - 26L
1,361 MMR
Solo
Ao Kuang
Ao Kuang
Bronze III
BrianRippedJean
Ao Kuang
Bronze III
Level 68
God Stats
0W - 3L
1,528 SR
Queue Stats
7W - 19L
1,344 MMR
Party 3
Jing Wei
Jing Wei
Gold IV
Sociopatrick
Jing Wei
Gold IV
Level 253
God Stats
2W - 2L
1,625 SR
Queue Stats
39W - 40L
1,492 MMR
Party 2
Cabrakan
Cabrakan
Gold IV
Xaltedd
Cabrakan
Gold IV
Level 269
God Stats
2W - 7L
1,555 SR
Queue Stats
65W - 68L
1,353 MMR
Party 2
Surtr
Surtr
Bronze III
skaterkid1000
Surtr
Bronze III
Level 41
God Stats
1W - 3L
1,684 SR
Queue Stats
10W - 27L
1,193 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CptKlatchazfak
Danzaburou
15
2 / 0 / 3
9,334
583
4,183
6,611
2,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 0 / 3
9,555
597
8,417
10,041
9,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 0 / 4
8,613
538
5,785
10,581
2,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Artio
13
0 / 0 / 7
8,075
505
7,206
13,794
7,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
16
7 / 1 / 5
9,693
606
7,650
6,145
1,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
LokiAnubisThanatos

VS

Bans
AwilixSolAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 0
7,846
490
5,989
7,899
2,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
12
0 / 3 / 0
6,706
419
1,956
10,793
3,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
Sociopatrick
Jing Wei
13
0 / 4 / 0
7,495
468
3,654
7,966
2,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cabrakan
Xaltedd
Cabrakan
11
0 / 3 / 0
6,978
436
5,226
11,196
11,109
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
0 / 2 / 0
6,703
419
4,360
11,975
10,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
1
15
Kills
1
1
Deaths
15
22
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
Ao Kuang
0
3
0
0
W
Danzaburou
CptKlatchazfak
Danzaburou
2
0
3
3.5
W
3
0
3
4.5
W
3
0
4
5
L
Jing Wei
Sociopatrick
Jing Wei
0
4
0
0
W
Artio
0
0
7
3.5
L
Cabrakan
Xaltedd
Cabrakan
0
3
0
0
W
Agni
7
1
5
9.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,241
Damage
21,185
47,172
Taken
49,829
23,757
Mitigated
30,931
23,042
Healing
10,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,989
1,523
0
1,634
7,899
2,635
0
5,191
2,686
69,058
0
L
Ao Kuang
1,956
439
0
1,840
10,793
3,884
0
3,827
6,966
49,880
0
W
Danzaburou
CptKlatchazfak
Danzaburou
4,183
1,651
0
3,673
6,611
2,527
680
1,100
5,511
0
68,442
W
8,417
688
0
4,397
10,041
9,058
86
3,497
6,086
0
62,914
W
5,785
151
0
5,490
10,581
2,899
0
2,484
8,060
75,188
2,660
L
Jing Wei
Sociopatrick
Jing Wei
3,654
2,137
0
2,340
7,966
2,735
539
4,507
3,413
0
63,301
W
Artio
7,206
269
380
6,737
13,794
7,333
243
4,073
9,637
25,456
901
L
Cabrakan
Xaltedd
Cabrakan
5,226
1,086
0
1,761
11,196
11,109
0
3,679
7,473
27,943
2,095
W
Agni
7,650
501
0
2,365
6,145
1,940
139
3,315
2,830
60,624
0
L
4,360
921
0
2,753
11,975
10,568
0
2,774
8,581
1,464
30,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,270
Gold Earned
35,728
513
Minions Killed
445
0
Camps Cleared
0
1,668,470
Distance Traveled
1,563,408
23
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,846
490
150
9
0
299,479
0
L
Ao Kuang
6,706
419
69
4
0
363,881
4
W
Danzaburou
9,334
583
121
8
0
300,728
6
W
Chaac
9,555
597
122
8
0
336,110
8
W
He Bo
8,613
538
116
7
0
339,726
1
L
Jing Wei
7,495
468
115
7
0
304,521
3
W
Artio
8,075
505
45
3
0
361,812
3
L
Cabrakan
6,978
436
55
3
0
317,416
2
W
Agni
9,693
606
109
7
0
330,094
5
L
Surtr
6,703
419
56
4
0
278,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role