Player Matchup

Ratatoskr
Ratatoskr
ChaaquilleONeal
Ratatoskr
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
253W - 109L
1,750 Elo+
Party 2
Fenrir
Fenrir
FЭИЯIЯ
Fenrir
Level 173
God Stats
19W - 8L
1,718 SR
Queue Stats
111W - 76L
1,624 Elo+
Party 2
Loki
Loki
IzumiLight
Loki
Level 124
God Stats
13W - 3L
1,800 SR
Queue Stats
260W - 114L
1,739 Elo+
Party 2
Rama
Rama
MuadDıb
Rama
Level 226
God Stats
69W - 21L
1,765 SR
Queue Stats
331W - 172L
1,731 Elo+
Party 2
Nu Wa
Nu Wa
Xennac
Nu Wa
Level 159
God Stats
25W - 6L
1,745 SR
Queue Stats
192W - 75L
1,741 Elo+
Party 2
Team Averages
Level 167
1,706 SR
1,717 Elo+

VS

Team Averages
Level 142
1,600 SR
1,480 Elo+
Medusa
Medusa
 
Medusa
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Aih3nn
Nemesis
Level 179
God Stats
7W - 2L
1,856 SR
Queue Stats
154W - 118L
1,539 Elo+
Solo
Zhong Kui
Zhong Kui
BlackSttorm98
Zhong Kui
Level 212
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 42L
1,363 Elo+
Party 1
Sobek
Sobek
N1VL3K
Sobek
Level 135
God Stats
23W - 12L
1,674 SR
Queue Stats
426W - 422L
1,549 Elo+
Solo
Thanatos
Thanatos
ZZ77
Thanatos
Level 80
God Stats
24W - 25L
1,468 SR
Queue Stats
151W - 160L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
ChaaquilleONeal
Ratatoskr
15
3 / 2 / 4
9,381
670
10,816
19,604
14,294
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fenrir
FЭИЯIЯ
Fenrir
15
8 / 1 / 2
8,688
621
6,538
10,581
4,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
0 / 1 / 8
7,230
516
4,596
7,860
4,888
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
13
8 / 3 / 3
8,347
596
12,911
8,769
2,836
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
Xennac
Nu Wa
15
1 / 0 / 1
8,658
618
7,789
2,052
611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
1 / 5 / 2
6,055
433
4,514
8,893
2,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nemesis
Aih3nn
Nemesis
13
2 / 4 / 0
7,584
542
13,594
16,253
10,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
BlackSttorm98
Zhong Kui
14
1 / 1 / 1
7,477
534
4,342
11,723
7,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sobek
N1VL3K
Sobek
9
1 / 3 / 3
6,489
464
4,369
10,244
9,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
ZZ77
Thanatos
11
2 / 7 / 1
6,451
461
4,237
12,247
4,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
20
Kills
7
7
Deaths
20
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
5
2
0.4
L
Nemesis
Aih3nn
Nemesis
2
4
0
0.5
L
Zhong Kui
BlackSttorm98
Zhong Kui
1
1
1
1.5
W
Ratatoskr
ChaaquilleONeal
Ratatoskr
3
2
4
2.5
W
Fenrir
FЭИЯIЯ
Fenrir
8
1
2
9
W
0
1
8
4
W
Rama
8
3
3
3.17
L
Sobek
N1VL3K
Sobek
1
3
3
0.83
W
Nu Wa
Xennac
Nu Wa
1
0
1
1.5
L
Thanatos
ZZ77
Thanatos
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,650
Damage
31,056
48,866
Taken
59,360
26,811
Mitigated
34,585
20,998
Healing
23,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,514
1,715
0
1,114
8,893
2,698
265
738
8,048
0
30,531
L
Nemesis
Aih3nn
Nemesis
13,594
6,103
0
7,972
16,253
10,183
0
266
15,909
0
60,565
L
Zhong Kui
BlackSttorm98
Zhong Kui
4,342
439
0
5,895
11,723
7,173
0
4,907
6,397
70,694
0
W
Ratatoskr
ChaaquilleONeal
Ratatoskr
10,816
3,125
0
10,349
19,604
14,294
0
847
18,757
0
65,443
W
Fenrir
FЭИЯIЯ
Fenrir
6,538
1,723
0
4,801
10,581
4,182
0
2,106
8,475
0
54,228
W
4,596
649
0
1,456
7,860
4,888
0
1,846
6,014
0
22,622
W
Rama
12,911
11,011
0
3,892
8,769
2,836
638
2,769
6,000
0
62,596
L
Sobek
N1VL3K
Sobek
4,369
534
0
3,537
10,244
9,602
0
661
9,468
17,966
0
W
Nu Wa
Xennac
Nu Wa
7,789
2,158
0
500
2,052
611
68
1,441
611
63,532
1,124
L
Thanatos
ZZ77
Thanatos
4,237
811
0
4,692
12,247
4,929
0
395
11,754
0
41,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,304
Gold Earned
34,056
468
Minions Killed
377
0
Camps Cleared
0
1,495,531
Distance Traveled
1,458,585
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,055
433
50
4
0
294,081
5
L
Nemesis
7,584
542
99
7
0
298,603
0
L
Zhong Kui
7,477
534
153
11
0
280,669
4
W
Ratatoskr
9,381
670
120
9
0
296,121
0
W
Fenrir
8,688
621
99
7
0
347,622
0
W
Loki
7,230
516
34
2
0
303,587
0
W
Rama
8,347
596
93
7
0
275,183
2
L
Sobek
6,489
464
16
1
0
299,974
3
W
Nu Wa
8,658
618
122
9
0
273,018
2
L
Thanatos
6,451
461
59
4
0
285,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role