Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Gross Chair
Arachne
Level 68
God Stats
27W - 15L
1,555 SR
Queue Stats
183W - 203L
1,470 Elo+
Party 1
Charybdis
Charybdis
ReapUrSoulz
Charybdis
Level 29
God Stats
1W - 2L
1,657 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Ymir
Ymir
TicTak P
Ymir
Level 61
God Stats
18W - 13L
1,595 SR
Queue Stats
95W - 120L
1,399 Elo+
Party 1
Ra
Ra
Troca Cuhh
Ra
Level 153
God Stats
5W - 10L
1,629 SR
Queue Stats
39W - 88L
1,357 Elo+
Party 1
Team Averages
Level 72
1,587 SR
1,445 Elo+

VS

Team Averages
Level 129
1,572 SR
1,479 Elo+
Ares
Ares
 
Ares
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Angryz_Ed216
Hera
Level 127
God Stats
5W - 3L
1,855 SR
Queue Stats
194W - 180L
1,472 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TheJokerVSHQ
Ah Muzen Cab
Level 122
God Stats
0W - 2L
1,233 SR
Queue Stats
206W - 198L
1,410 Elo+
Solo
Shiva
Shiva
XVillela
Shiva
Level 127
God Stats
1W - 1L
1,750 SR
Queue Stats
92W - 92L
1,532 Elo+
Solo
Hun Batz
Hun Batz
mando24
Hun Batz
Level 119
God Stats
11W - 9L
1,520 SR
Queue Stats
274W - 253L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
7
0 / 1 / 0
3,885
555
1,302
4,157
2,373
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Arachne
Gross Chair
Arachne
8
4 / 0 / 1
4,677
668
2,595
3,984
1,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
ReapUrSoulz
Charybdis
7
1 / 1 / 1
3,730
533
2,466
3,197
777
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
7
0 / 0 / 2
4,022
575
1,461
6,042
2,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
5 / 1 / 3
5,291
756
5,344
2,972
909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
7
1 / 2 / 0
4,405
629
2,076
5,962
3,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

6
0 / 4 / 0
3,617
517
1,707
3,172
540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ah Muzen Cab
TheJokerVSHQ
Ah Muzen Cab
7
0 / 0 / 1
4,171
596
3,192
2,337
698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Shiva
XVillela
Shiva
8
2 / 0 / 0
4,961
709
2,102
4,955
2,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hun Batz
mando24
Hun Batz
7
0 / 4 / 2
3,977
568
903
5,728
1,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
10
Kills
3
3
Deaths
10
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
1
0
0
L
Ares
 
Ares
1
2
0
0.5
L
0
4
0
0
W
Arachne
Gross Chair
Arachne
4
0
1
4.5
W
Charybdis
ReapUrSoulz
Charybdis
1
1
1
1.5
L
Ah Muzen Cab
TheJokerVSHQ
Ah Muzen Cab
0
0
1
0.5
W
Ymir
0
0
2
1
W
5
1
3
6.5
L
Shiva
XVillela
Shiva
2
0
0
2
L
Hun Batz
mando24
Hun Batz
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,168
Damage
9,980
20,352
Taken
22,154
7,931
Mitigated
8,258
6,079
Healing
4,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
1,302
116
0
971
4,157
2,373
0
0
3,963
0
15,584
L
Ares
 
Ares
2,076
46
0
1,467
5,962
3,380
0
1,069
4,893
7,045
1,601
L
1,707
312
0
398
3,172
540
0
1,179
1,807
10,115
0
W
Arachne
Gross Chair
Arachne
2,595
2,052
0
1,689
3,984
1,152
0
548
3,346
0
21,132
W
Charybdis
ReapUrSoulz
Charybdis
2,466
1,926
0
521
3,197
777
0
815
2,382
0
20,600
L
Ah Muzen Cab
TheJokerVSHQ
Ah Muzen Cab
3,192
956
0
865
2,337
698
0
392
1,945
0
33,494
W
Ymir
1,461
192
160
2,344
6,042
2,720
0
703
5,339
10,665
0
W
5,344
299
166
228
2,972
909
0
1,187
1,550
24,365
1,128
L
Shiva
XVillela
Shiva
2,102
0
55
1,235
4,955
2,157
0
1,291
3,602
0
20,388
L
Hun Batz
mando24
Hun Batz
903
217
0
320
5,728
1,483
0
2,284
3,162
0
19,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,605
Gold Earned
21,131
192
Minions Killed
175
0
Camps Cleared
0
717,803
Distance Traveled
693,481
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
3,885
555
34
5
0
147,486
0
L
Ares
4,405
629
13
2
0
157,672
1
L
Hera
3,617
517
27
4
0
109,816
0
W
Arachne
4,677
668
41
6
0
172,233
0
W
Charybdis
3,730
533
48
7
0
124,155
0
L
Ah Muzen Cab
4,171
596
55
8
0
128,313
0
W
Ymir
4,022
575
23
3
0
140,860
4
W
Ra
5,291
756
46
7
0
133,069
3
L
Shiva
4,961
709
41
6
0
153,788
0
L
Hun Batz
3,977
568
39
6
0
143,892
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role