Player Matchup

Geb
Geb
Gold II
 
Geb
Gold II
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver II
 
Mercury
Silver II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Surtr
Surtr
Silver III
Capt_Red_Eye
Surtr
Silver III
Level 127
God Stats
1W - 3L
1,406 SR
Queue Stats
9W - 23L
1,064 MMR
Solo
Merlin
Merlin
Gold II
Fron7a
Merlin
Gold II
Level 125
God Stats
59W - 52L
1,583 SR
Queue Stats
175W - 171L
1,679 MMR
Party 2
Awilix
Awilix
Bronze IV
LoneAssassin011
Awilix
Bronze IV
Level 148
God Stats
0W - 1L
1,458 SR
Queue Stats
3W - 9L
1,405 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 148
1,490 SR
1,430 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 133
1,555 SR
1,388 MMR
Loki
Loki
Gold IV
CodeGeo
Loki
Gold IV
Level 161
God Stats
1W - 0L
1,711 SR
Queue Stats
59W - 53L
1,468 MMR
Party 1
Hel
Hel
Bronze III
MSHDLuffy-
Hel
Bronze III
Level 121
God Stats
1W - 1L
1,297 SR
Queue Stats
5W - 8L
1,463 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
MarioOPxD
Cu Chulainn
Gold IV
Level 158
God Stats
2W - 0L
1,689 SR
Queue Stats
63W - 59L
1,467 MMR
Party 1
Ullr
Ullr
Silver V
Throaned
Ullr
Silver V
Level 100
God Stats
2W - 4L
1,575 SR
Queue Stats
35W - 38L
1,264 MMR
Solo
Atlas
Atlas
Silver I
Unclerukkus5749
Atlas
Silver I
Level 127
God Stats
23W - 21L
1,503 SR
Queue Stats
380W - 399L
1,278 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
6
0 / 0 / 0
3,002
600
479
1,812
910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
 
Mercury
1
0 / 1 / 0
2,473
495
0
522
82
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

5
0 / 3 / 0
3,187
637
1,643
4,263
1,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Merlin
Fron7a
Merlin
7
0 / 0 / 1
3,798
760
441
1,443
328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

5
1 / 0 / 0
3,331
666
2,010
2,548
710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
Maman BrigitteChang'eHadesOsirisSkadi

VS

Bans
YmirBake KujiraArachneFreyaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
CodeGeo
Loki
6
1 / 1 / 0
3,370
674
1,773
2,918
585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 0
3,344
669
464
1,048
211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
MarioOPxD
Cu Chulainn
7
2 / 0 / 1
4,039
808
2,691
3,574
1,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
6
0 / 0 / 0
3,334
667
644
1,727
414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 0 / 0
3,530
706
625
3,453
1,412
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
1
Kills
3
4
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
0
0
0
L
Mercury
 
Mercury
0
1
0
0
L
0
3
0
0
W
Loki
CodeGeo
Loki
1
1
0
1
L
Merlin
Fron7a
Merlin
0
0
1
0.5
L
1
0
0
1
W
0
0
0
0
W
Cu Chulainn
MarioOPxD
Cu Chulainn
2
0
1
2.5
W
Ullr
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,573
Damage
6,197
10,588
Taken
12,720
3,510
Mitigated
4,151
2,583
Healing
4,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
479
0
0
582
1,812
910
0
244
1,568
9,948
0
L
Mercury
 
Mercury
0
0
0
0
522
82
0
0
522
0
1,201
L
1,643
722
0
1,271
4,263
1,480
0
0
4,263
172
14,638
W
Loki
CodeGeo
Loki
1,773
668
0
1,511
2,918
585
0
198
2,720
0
16,323
L
Merlin
Fron7a
Merlin
441
0
0
500
1,443
328
0
447
996
17,074
0
L
2,010
1,278
0
230
2,548
710
0
280
2,268
0
12,401
W
464
0
274
424
1,048
211
0
243
805
9,721
289
W
Cu Chulainn
MarioOPxD
Cu Chulainn
2,691
593
0
1,074
3,574
1,529
0
61
3,513
0
24,428
W
Ullr
644
350
0
614
1,727
414
0
247
1,480
0
18,313
W
625
245
0
1,078
3,453
1,412
0
232
3,221
12,342
1,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,791
Gold Earned
17,617
110
Minions Killed
166
0
Camps Cleared
0
439,766
Distance Traveled
511,111
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
3,002
600
18
4
0
111,848
0
L
Mercury
2,473
495
0
0
0
15,216
0
L
Surtr
3,187
637
29
6
0
89,298
0
W
Loki
3,370
674
31
6
0
134,913
0
L
Merlin
3,798
760
36
7
0
99,354
1
L
Awilix
3,331
666
27
5
0
124,050
2
W
Hel
3,344
669
28
6
0
93,990
2
W
Cu Chulainn
4,039
808
47
9
0
100,597
0
W
Ullr
3,334
667
36
7
0
98,472
0
W
Atlas
3,530
706
24
5
0
83,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role