Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
MemoryStays
Nike
Level 223
God Stats
16W - 4L
1,958 SR
Queue Stats
373W - 349L
1,584 Elo+
Party 1
Discordia
Discordia
SapphikLit
Discordia
Level 68
God Stats
3W - 1L
1,839 SR
Queue Stats
105W - 84L
1,635 Elo+
Party 1
Cabrakan
Cabrakan
onscreedog0
Cabrakan
Level 123
God Stats
2W - 1L
1,514 SR
Queue Stats
48W - 57L
1,427 Elo+
Party 2
Arachne
Arachne
ymirgus
Arachne
Level 153
God Stats
7W - 4L
1,804 SR
Queue Stats
178W - 162L
1,525 Elo+
Solo
Team Averages
Level 138
1,723 SR
1,534 Elo+

VS

Team Averages
Level 150
1,590 SR
1,508 Elo+
Nut
Nut
BadussyMuncher
Nut
Level 96
God Stats
0W - 5L
1,469 SR
Queue Stats
89W - 66L
1,569 Elo+
Solo
Arachne
Arachne
ClownGoSoft x
Arachne
Level 249
God Stats
30W - 31L
1,491 SR
Queue Stats
333W - 341L
1,512 Elo+
Solo
Bellona
Bellona
Echo9501
Bellona
Level 84
God Stats
2W - 1L
1,863 SR
Queue Stats
372W - 353L
1,512 Elo+
Solo
He Bo
He Bo
fluffytaco
He Bo
Level 158
God Stats
3W - 3L
1,687 SR
Queue Stats
236W - 227L
1,491 Elo+
Solo
Bacchus
Bacchus
infernoleo03
Bacchus
Level 161
God Stats
13W - 20L
1,440 SR
Queue Stats
713W - 675L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
12
2 / 1 / 3
6,512
592
5,125
7,204
2,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 1 / 2
7,683
698
8,161
8,994
4,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
SapphikLit
Discordia
12
3 / 0 / 0
6,376
580
5,988
3,941
1,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
onscreedog0
Cabrakan
9
1 / 3 / 2
5,524
502
3,077
8,881
7,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
ymirgus
Arachne
12
4 / 0 / 2
6,288
572
3,651
10,847
4,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,161
469
5,397
7,062
2,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
9
2 / 2 / 2
5,443
495
4,229
9,457
3,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
Echo9501
Bellona
10
0 / 4 / 1
5,850
532
3,990
9,740
5,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
10
0 / 2 / 1
5,427
493
4,249
3,911
1,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
infernoleo03
Bacchus
9
2 / 3 / 2
5,451
496
4,230
8,911
5,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
14
Kills
5
5
Deaths
14
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
2
1
3
3.5
L
1
3
1
0.5
L
Arachne
2
2
2
1.5
L
Bellona
Echo9501
Bellona
0
4
1
0.13
W
4
1
2
5
W
Discordia
SapphikLit
Discordia
3
0
0
3
L
He Bo
0
2
1
0.25
L
Bacchus
infernoleo03
Bacchus
2
3
2
1
W
Cabrakan
onscreedog0
Cabrakan
1
3
2
0.67
W
Arachne
ymirgus
Arachne
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,002
Damage
22,095
39,867
Taken
39,081
19,535
Mitigated
16,897
16,853
Healing
13,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
5,125
2,410
0
4,765
7,204
2,449
1,089
1,339
5,616
0
49,619
L
5,397
2,909
0
2,483
7,062
2,073
0
476
6,586
0
32,860
L
Arachne
4,229
2,529
0
4,706
9,457
3,024
0
2,010
7,187
0
33,147
L
Bellona
Echo9501
Bellona
3,990
1,381
0
3,540
9,740
5,686
0
0
9,087
943
36,787
W
8,161
923
0
4,124
8,994
4,694
0
89
8,449
0
56,578
W
Discordia
SapphikLit
Discordia
5,988
186
0
1,064
3,941
1,132
0
2,157
1,784
36,834
1,246
L
He Bo
4,249
192
0
881
3,911
1,012
0
2,430
1,087
32,570
0
L
Bacchus
infernoleo03
Bacchus
4,230
545
0
2,271
8,911
5,102
0
3,420
5,302
14,045
2,404
W
Cabrakan
onscreedog0
Cabrakan
3,077
723
0
1,379
8,881
7,246
0
2,888
5,409
10,695
0
W
Arachne
ymirgus
Arachne
3,651
2,645
0
5,521
10,847
4,014
0
772
10,075
0
56,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,383
Gold Earned
27,332
402
Minions Killed
278
0
Camps Cleared
0
1,138,834
Distance Traveled
1,133,813
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,512
592
96
9
0
195,038
0
L
Nut
5,161
469
50
5
0
221,856
2
L
Arachne
5,443
495
59
5
0
264,691
0
L
Bellona
5,850
532
73
7
0
209,782
0
W
Nike
7,683
698
120
11
0
204,911
0
W
Discordia
6,376
580
73
7
0
237,851
3
L
He Bo
5,427
493
67
6
0
221,983
0
L
Bacchus
5,451
496
29
3
0
215,501
2
W
Cabrakan
5,524
502
13
1
0
220,722
4
W
Arachne
6,288
572
100
9
0
280,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role