Player Matchup

Vamana
Vamana
Daddy_Laz43
Vamana
Level 68
God Stats
5W - 6L
1,550 SR
Queue Stats
156W - 159L
1,501 Elo+
Party 2
Sol
Sol
Namikaze808
Sol
Level 139
God Stats
11W - 10L
1,697 SR
Queue Stats
173W - 182L
1,551 Elo+
Party 1
Bacchus
Bacchus
SaikyoSama
Bacchus
Level 88
God Stats
24W - 15L
1,613 SR
Queue Stats
312W - 272L
1,530 Elo+
Party 2
Xbalanque
Xbalanque
YungLean1231
Xbalanque
Level 53
God Stats
14W - 8L
1,670 SR
Queue Stats
80W - 96L
1,486 Elo+
Party 2
Anubis
Anubis
iDaBraddah
Anubis
Level 83
God Stats
7W - 6L
1,574 SR
Queue Stats
159W - 152L
1,570 Elo+
Party 1
Team Averages
Level 86
1,621 SR
1,528 Elo+

VS

Team Averages
Level 118
1,420 SR
1,477 Elo+
Horus
Horus
BigBoyBazuso
Horus
Level 142
God Stats
5W - 9L
1,401 SR
Queue Stats
101W - 108L
1,451 Elo+
Party 3
Anhur
Anhur
BigSalvadorZ
Anhur
Level 139
God Stats
2W - 1L
1,445 SR
Queue Stats
118W - 124L
1,486 Elo+
Party 3
Hades
Hades
CarloaKillBill
Hades
Level 116
God Stats
4W - 1L
1,560 SR
Queue Stats
87W - 93L
1,540 Elo+
Solo
Chaac
Chaac
PRAPOR53
Chaac
Level 79
God Stats
1W - 2L
1,168 SR
Queue Stats
66W - 77L
1,408 Elo+
Solo
Baron Samedi
Baron Samedi
Yunniq
Baron Samedi
Level 112
God Stats
3W - 3L
1,526 SR
Queue Stats
78W - 77L
1,502 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
11
0 / 0 / 0
6,231
479
5,603
8,091
6,986
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 4 / 0
6,288
484
4,624
12,104
2,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bacchus
SaikyoSama
Bacchus
10
0 / 2 / 0
6,359
489
4,378
9,157
6,839
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Xbalanque
YungLean1231
Xbalanque
10
0 / 8 / 0
5,292
407
5,381
10,982
1,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
iDaBraddah
Anubis
12
0 / 3 / 1
6,367
490
5,584
8,637
2,599
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 4
7,467
574
5,246
8,927
3,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
11 / 0 / 2
8,300
638
12,198
9,564
3,123
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 1 / 3
7,037
541
5,837
8,333
3,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chaac
PRAPOR53
Chaac
12
0 / 0 / 0
6,751
519
5,052
10,586
6,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Yunniq
Baron Samedi
12
2 / 0 / 11
7,935
610
4,013
8,020
6,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
37
1
Kills
17
17
Deaths
1
1
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
0
4
4
W
11
0
2
12
W
2
1
3
3.5
L
Vamana
0
0
0
0
L
1
4
0
0.25
W
Chaac
PRAPOR53
Chaac
0
0
0
0
L
Bacchus
SaikyoSama
Bacchus
0
2
0
0
L
Xbalanque
YungLean1231
Xbalanque
0
8
0
0
W
Baron Samedi
Yunniq
Baron Samedi
2
0
11
7.5
L
Anubis
iDaBraddah
Anubis
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,570
Damage
32,346
48,971
Taken
45,430
20,970
Mitigated
22,009
15,871
Healing
18,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,246
1,703
252
2,703
8,927
3,617
0
3,330
5,597
0
62,585
W
12,198
8,667
0
4,411
9,564
3,123
479
2,378
7,186
0
53,699
W
5,837
263
125
4,140
8,333
3,062
43
4,747
3,586
40,690
835
L
Vamana
5,603
2,049
0
2,261
8,091
6,986
0
0
8,091
0
39,947
L
4,624
982
0
5,623
12,104
2,640
0
2,041
9,929
44,610
7,354
W
Chaac
PRAPOR53
Chaac
5,052
693
0
1,908
10,586
6,162
79
84
9,914
0
40,673
L
Bacchus
SaikyoSama
Bacchus
4,378
583
0
2,511
9,157
6,839
0
1,122
7,999
19,866
0
L
Xbalanque
YungLean1231
Xbalanque
5,381
2,662
0
2,532
10,982
1,906
16
2,062
8,920
0
37,899
W
Baron Samedi
Yunniq
Baron Samedi
4,013
532
711
3,970
8,020
6,045
209
3,791
4,229
24,873
1,304
L
Anubis
iDaBraddah
Anubis
5,584
48
0
2,944
8,637
2,599
0
3,765
4,570
44,375
980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,537
Gold Earned
37,490
328
Minions Killed
401
0
Camps Cleared
0
1,244,576
Distance Traveled
1,274,785
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,467
574
96
7
0
290,358
1
W
Anhur
8,300
638
86
7
0
240,534
6
W
Hades
7,037
541
97
7
0
248,210
2
L
Vamana
6,231
479
63
5
0
272,281
0
L
Sol
6,288
484
87
7
0
273,064
4
W
Chaac
6,751
519
79
6
0
260,213
0
L
Bacchus
6,359
489
25
2
0
234,889
2
L
Xbalanque
5,292
407
69
5
0
229,916
0
W
Baron Samedi
7,935
610
43
3
0
235,470
0
L
Anubis
6,367
490
84
6
0
234,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role