Player Matchup

Ix Chel
Ix Chel
FBIAgentLitler
Ix Chel
Level 155
God Stats
20W - 21L
1,248 SR
Queue Stats
65W - 98L
1,383 Elo+
Party 2
Olorun
Olorun
GmanandT2
Olorun
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
551W - 475L
1,578 Elo+
Party 3
Horus
Horus
ScubaMiner
Horus
Level 123
God Stats
2W - 7L
1,441 SR
Queue Stats
501W - 427L
1,580 Elo+
Party 3
Sylvanus
Sylvanus
Thrøngler
Sylvanus
Level 129
God Stats
2W - 6L
1,402 SR
Queue Stats
502W - 479L
1,527 Elo+
Party 2
Fenrir
Fenrir
carfoozle
Fenrir
Level 152
God Stats
3W - 7L
1,299 SR
Queue Stats
37W - 67L
1,362 Elo+
Party 2
Team Averages
Level 137
1,378 SR
1,486 Elo+

VS

Team Averages
Level 139
1,593 SR
1,514 Elo+
Medusa
Medusa
 
Medusa
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
AlejoL
Cerberus
Level 175
God Stats
1W - 0L
2,019 SR
Queue Stats
18W - 18L
1,579 Elo+
Party 1
Odin
Odin
Aurorakissa
Odin
Level 60
God Stats
2W - 1L
1,497 SR
Queue Stats
283W - 306L
1,476 Elo+
Solo
Thor
Thor
ouroboros0963
Thor
Level 122
God Stats
1W - 4L
1,131 SR
Queue Stats
69W - 81L
1,446 Elo+
Solo
Chronos
Chronos
xDoomed
Chronos
Level 168
God Stats
1W - 0L
1,817 SR
Queue Stats
42W - 39L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 3
7,283
455
7,054
8,902
2,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Olorun
GmanandT2
Olorun
14
2 / 5 / 0
8,314
520
7,375
11,620
4,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Horus
14
1 / 1 / 3
8,202
513
4,508
12,336
9,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Sylvanus
Thrøngler
Sylvanus
13
2 / 5 / 1
8,063
504
8,891
11,882
5,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
carfoozle
Fenrir
11
1 / 6 / 2
6,943
434
3,604
11,013
4,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
3 / 1 / 1
9,793
612
8,531
10,598
2,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cerberus
AlejoL
Cerberus
15
3 / 1 / 8
9,068
567
5,442
10,666
6,953
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
2 / 3 / 7
9,525
595
3,206
12,563
7,604
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
6 / 0 / 7
10,304
644
8,998
9,712
3,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Chronos
xDoomed
Chronos
17
8 / 1 / 3
11,102
694
15,420
15,959
4,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
48
6
Kills
22
22
Deaths
6
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
1
1
3.5
W
Cerberus
AlejoL
Cerberus
3
1
8
7
W
2
3
7
1.83
L
0
5
3
0.3
L
Olorun
GmanandT2
Olorun
2
5
0
0.4
L
Horus
1
1
3
2.5
L
Sylvanus
Thrøngler
Sylvanus
2
5
1
0.5
L
Fenrir
carfoozle
Fenrir
1
6
2
0.33
W
6
0
7
9.5
W
Chronos
xDoomed
Chronos
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,432
Damage
41,597
55,753
Taken
59,498
26,490
Mitigated
25,777
15,691
Healing
17,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,531
3,408
0
3,828
10,598
2,848
6,950
3,657
6,847
0
79,533
W
Cerberus
AlejoL
Cerberus
5,442
180
0
4,529
10,666
6,953
454
5,763
4,301
37,219
600
W
3,206
354
0
1,821
12,563
7,604
1,470
5,441
6,832
0
34,611
L
7,054
125
114
1,609
8,902
2,530
0
5,198
3,704
42,336
521
L
Olorun
GmanandT2
Olorun
7,375
3,246
240
2,943
11,620
4,238
987
2,277
9,343
75,908
4,422
L
Horus
4,508
1,013
1,047
5,107
12,336
9,942
0
5,607
6,729
0
13,776
L
Sylvanus
Thrøngler
Sylvanus
8,891
1,628
192
3,565
11,882
5,680
0
4,276
7,606
44,346
4,356
L
Fenrir
carfoozle
Fenrir
3,604
819
0
874
11,013
4,100
0
2,912
8,101
0
37,282
W
8,998
873
0
1,089
9,712
3,746
213
2,611
7,021
0
75,394
W
Chronos
xDoomed
Chronos
15,420
4,669
0
6,310
15,959
4,626
1,499
4,650
10,913
84,484
5,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,805
Gold Earned
49,792
392
Minions Killed
534
0
Camps Cleared
0
1,392,156
Distance Traveled
1,645,882
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,793
612
135
8
0
330,979
4
W
Cerberus
9,068
567
107
7
0
313,540
5
W
Odin
9,525
595
43
3
0
303,686
2
L
Ix Chel
7,283
455
92
6
0
242,275
0
L
Olorun
8,314
520
137
9
0
286,426
2
L
Horus
8,202
513
16
1
0
349,955
7
L
Sylvanus
8,063
504
84
5
0
216,368
0
L
Fenrir
6,943
434
63
4
0
297,132
0
W
Thor
10,304
644
98
6
0
364,641
0
W
Chronos
11,102
694
151
9
0
333,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role