Player Matchup

Nemesis
Nemesis
Adez4092
Nemesis
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 105L
1,398 Elo+
Solo
Nu Wa
Nu Wa
Gusmorth
Nu Wa
Level 159
God Stats
11W - 10L
1,601 SR
Queue Stats
473W - 441L
1,541 Elo+
Solo
Danzaburou
Danzaburou
MMMckinney04
Danzaburou
Level 28
God Stats
2W - 4L
1,604 SR
Queue Stats
5W - 11L
1,396 Elo+
Party 1
Cerberus
Cerberus
RRRobert04
Cerberus
Level 31
God Stats
2W - 4L
1,500 SR
Queue Stats
5W - 11L
1,396 Elo+
Party 1
Guan Yu
Guan Yu
Visionary8811
Guan Yu
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 23L
1,500 Elo+
Solo
Team Averages
Level 65
1,541 SR
1,446 Elo+

VS

Team Averages
Level 99
1,366 SR
1,399 Elo+
Heimdallr
Heimdallr
BicentennialMan5
Heimdallr
Level 166
God Stats
1W - 4L
1,122 SR
Queue Stats
493W - 467L
1,525 Elo+
Solo
Ne Zha
Ne Zha
Cbin420
Ne Zha
Level 98
God Stats
8W - 4L
1,500 SR
Queue Stats
118W - 116L
1,442 Elo+
Solo
Sylvanus
Sylvanus
MasterK2519
Sylvanus
Level 99
God Stats
1W - 0L
1,405 SR
Queue Stats
2W - 1L
1,220 Elo+
Solo
Chaac
Chaac
TenToesDwn2
Chaac
Level 67
God Stats
12W - 12L
1,259 SR
Queue Stats
16W - 19L
1,266 Elo+
Solo
Kukulkan
Kukulkan
Zertho
Kukulkan
Level 64
God Stats
3W - 5L
1,542 SR
Queue Stats
98W - 83L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Adez4092
Nemesis
13
0 / 6 / 2
7,416
353
4,951
22,522
6,283
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
Gusmorth
Nu Wa
16
1 / 5 / 0
9,250
440
14,918
11,016
2,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
MMMckinney04
Danzaburou
14
0 / 4 / 0
7,916
377
5,388
14,216
3,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
RRRobert04
Cerberus
13
1 / 3 / 0
7,742
369
7,393
25,381
17,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Guan Yu
15
0 / 4 / 0
8,475
404
4,141
18,376
14,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
17
4 / 1 / 4
11,082
528
23,175
15,154
6,287
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ne Zha
Cbin420
Ne Zha
20
7 / 0 / 4
12,743
607
11,053
17,692
8,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
MasterK2519
Sylvanus
17
2 / 1 / 9
9,806
467
7,461
17,945
14,678
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

18
3 / 0 / 3
12,494
595
9,237
15,517
17,921
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kukulkan
Zertho
Kukulkan
19
6 / 0 / 7
12,274
584
23,298
15,447
6,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
49
2
Kills
22
22
Deaths
2
2
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Adez4092
Nemesis
0
6
2
0.17
W
Heimdallr
4
1
4
6
W
Ne Zha
Cbin420
Ne Zha
7
0
4
9
L
Nu Wa
Gusmorth
Nu Wa
1
5
0
0.2
L
Danzaburou
MMMckinney04
Danzaburou
0
4
0
0
W
Sylvanus
MasterK2519
Sylvanus
2
1
9
6.5
L
Cerberus
RRRobert04
Cerberus
1
3
0
0.33
W
3
0
3
4.5
L
Guan Yu
0
4
0
0
W
Kukulkan
Zertho
Kukulkan
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,791
Damage
74,224
91,511
Taken
81,755
44,195
Mitigated
53,541
15,630
Healing
31,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Adez4092
Nemesis
4,951
1,209
0
2,076
22,522
6,283
0
6,462
16,060
0
33,993
W
Heimdallr
23,175
16,491
0
5,519
15,154
6,287
5,697
6,202
8,952
0
112,107
W
Ne Zha
Cbin420
Ne Zha
11,053
2,325
91
3,704
17,692
8,359
1,155
3,650
14,042
0
131,417
L
Nu Wa
Gusmorth
Nu Wa
14,918
2,486
0
1,440
11,016
2,706
0
5,109
5,907
87,528
0
L
Danzaburou
MMMckinney04
Danzaburou
5,388
1,156
0
1,528
14,216
3,335
0
6,336
7,880
0
50,159
W
Sylvanus
MasterK2519
Sylvanus
7,461
1,433
7,446
6,839
17,945
14,678
2,257
4,792
13,153
36,275
0
L
Cerberus
RRRobert04
Cerberus
7,393
623
0
7,740
25,381
17,593
0
9,057
16,324
33,442
0
W
9,237
2,102
0
5,575
15,517
17,921
1,436
2,699
12,818
1,102
79,636
L
Guan Yu
4,141
417
342
2,504
18,376
14,278
0
4,117
14,259
0
48,944
W
Kukulkan
Zertho
Kukulkan
23,298
1,711
0
2,821
15,447
6,296
3,191
4,968
10,479
114,723
3,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,799
Gold Earned
58,399
433
Minions Killed
719
0
Camps Cleared
0
1,908,454
Distance Traveled
1,908,392
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,416
353
41
2
0
488,682
0
W
Heimdallr
11,082
528
181
9
0
369,751
0
W
Ne Zha
12,743
607
166
8
0
449,865
0
L
Nu Wa
9,250
440
143
7
0
375,906
9
L
Danzaburou
7,916
377
94
4
0
258,305
0
W
Sylvanus
9,806
467
40
2
0
340,617
5
L
Cerberus
7,742
369
71
3
0
404,270
0
W
Chaac
12,494
595
143
7
0
359,364
0
L
Guan Yu
8,475
404
84
4
0
381,291
0
W
Kukulkan
12,274
584
189
9
0
388,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role