Player Matchup

Hel
Hel
BatchF
Hel
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
309W - 302L
1,507 Elo+
Solo
Hun Batz
Hun Batz
MIDGOD100
Hun Batz
Level 157
God Stats
3W - 2L
1,810 SR
Queue Stats
288W - 352L
1,445 Elo+
Party 2
Bacchus
Bacchus
Ner0K5
Bacchus
Level 141
God Stats
6W - 6L
1,584 SR
Queue Stats
206W - 248L
1,531 Elo+
Party 2
Medusa
Medusa
Peaveyyy
Medusa
Level 127
God Stats
2W - 2L
1,786 SR
Queue Stats
148W - 184L
1,436 Elo+
Party 2
Cerberus
Cerberus
oJmannn
Cerberus
Level 156
God Stats
3W - 3L
1,708 SR
Queue Stats
121W - 100L
1,527 Elo+
Party 2
Team Averages
Level 128
1,678 SR
1,489 Elo+

VS

Team Averages
Level 146
1,467 SR
1,556 Elo+
Neith
Neith
Afrowjack
Neith
Level 152
God Stats
15W - 27L
1,385 SR
Queue Stats
485W - 478L
1,528 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ElGrandoSmokio90
Morgan Le Fay
Level 114
God Stats
3W - 2L
1,423 SR
Queue Stats
155W - 124L
1,599 Elo+
Solo
Tyr
Tyr
SantosGamer7028
Tyr
Level 147
God Stats
2W - 4L
1,260 SR
Queue Stats
37W - 41L
1,535 Elo+
Party 1
Arachne
Arachne
almamarcelaxdxd
Arachne
Level 159
God Stats
7W - 4L
1,613 SR
Queue Stats
401W - 383L
1,555 Elo+
Party 1
Ares
Ares
funck66
Ares
Level 159
God Stats
2W - 0L
1,656 SR
Queue Stats
254W - 242L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
BatchF
Hel
11
0 / 3 / 2
6,135
511
5,642
7,013
2,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hun Batz
MIDGOD100
Hun Batz
11
1 / 7 / 1
6,214
518
4,621
11,169
3,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
Ner0K5
Bacchus
8
0 / 4 / 3
5,537
461
4,115
10,286
8,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Medusa
Peaveyyy
Medusa
12
3 / 2 / 0
7,225
602
6,074
7,765
2,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cerberus
oJmannn
Cerberus
13
0 / 0 / 0
7,197
600
7,341
6,986
5,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Afrowjack
Neith
13
4 / 1 / 4
7,331
611
5,098
6,315
2,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Morgan Le Fay
ElGrandoSmokio90
Morgan Le Fay
12
3 / 0 / 8
6,665
555
6,270
6,048
2,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
0 / 0 / 2
7,190
599
3,589
11,193
5,033
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
4 / 1 / 5
6,245
520
5,847
10,542
4,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ares
funck66
Ares
10
3 / 2 / 9
6,602
550
5,948
10,256
8,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
4
Kills
14
16
Deaths
4
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Neith
Afrowjack
Neith
4
1
4
6
L
Hel
BatchF
Hel
0
3
2
0.33
W
Morgan Le Fay
ElGrandoSmokio90
Morgan Le Fay
3
0
8
7
L
Hun Batz
MIDGOD100
Hun Batz
1
7
1
0.21
L
Bacchus
Ner0K5
Bacchus
0
4
3
0.38
L
Medusa
Peaveyyy
Medusa
3
2
0
1.5
W
0
0
2
1
W
4
1
5
6.5
W
Ares
funck66
Ares
3
2
9
3.75
L
Cerberus
oJmannn
Cerberus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,793
Damage
26,752
43,219
Taken
44,354
22,891
Mitigated
22,704
13,534
Healing
15,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Afrowjack
Neith
5,098
1,697
0
2,004
6,315
2,301
0
947
5,368
0
46,712
L
Hel
BatchF
Hel
5,642
195
397
2,681
7,013
2,459
0
4,421
2,592
39,406
0
W
Morgan Le Fay
ElGrandoSmokio90
Morgan Le Fay
6,270
299
0
1,416
6,048
2,358
0
1,610
4,438
45,569
0
L
Hun Batz
MIDGOD100
Hun Batz
4,621
1,040
0
3,110
11,169
3,256
0
2,803
8,366
0
44,835
L
Bacchus
Ner0K5
Bacchus
4,115
163
0
1,862
10,286
8,867
0
3,891
6,395
12,786
936
L
Medusa
Peaveyyy
Medusa
6,074
2,423
0
794
7,765
2,519
418
786
6,979
0
56,551
W
3,589
329
0
6,331
11,193
5,033
0
6,402
3,969
0
51,526
W
5,847
4,178
0
3,566
10,542
4,792
0
2,718
7,824
0
36,991
W
Ares
funck66
Ares
5,948
741
0
1,743
10,256
8,220
0
4,838
5,418
15,684
768
L
Cerberus
oJmannn
Cerberus
7,341
415
0
4,690
6,986
5,790
0
0
6,986
50,548
2,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,308
Gold Earned
34,033
420
Minions Killed
349
0
Camps Cleared
0
1,239,140
Distance Traveled
1,340,929
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,331
611
93
8
0
233,608
2
L
Hel
6,135
511
82
7
0
244,720
0
W
Morgan Le Fay
6,665
555
75
6
0
264,145
2
L
Hun Batz
6,214
518
94
8
0
253,511
5
L
Bacchus
5,537
461
30
3
0
273,978
4
L
Medusa
7,225
602
96
8
0
240,300
3
W
Tyr
7,190
599
116
10
0
289,970
3
W
Arachne
6,245
520
54
5
0
305,377
0
W
Ares
6,602
550
11
1
0
247,829
8
L
Cerberus
7,197
600
118
10
0
226,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role