Player Matchup

Bacchus
Bacchus
Baltimore_2k
Bacchus
Level 109
God Stats
22W - 15L
1,650 SR
Queue Stats
429W - 418L
1,513 Elo+
Solo
Chaac
Chaac
GoldBooch321055
Chaac
Level 27
God Stats
1W - 1L
1,728 SR
Queue Stats
7W - 10L
1,431 Elo+
Party 2
Discordia
Discordia
Lcorona27
Discordia
Level 114
God Stats
7W - 5L
1,767 SR
Queue Stats
239W - 250L
1,537 Elo+
Solo
Susano
Susano
VictorFelipe98
Susano
Level 126
God Stats
2W - 2L
1,727 SR
Queue Stats
70W - 78L
1,547 Elo+
Solo
Sol
Sol
XxFoxyxX
Sol
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Team Averages
Level 101
1,675 SR
1,505 Elo+

VS

Team Averages
Level 108
1,561 SR
1,476 Elo+
Poseidon
Poseidon
ScytheVz
Poseidon
Level 127
God Stats
3W - 0L
1,701 SR
Queue Stats
95W - 85L
1,495 Elo+
Solo
Kukulkan
Kukulkan
TheIntenseBro
Kukulkan
Level 126
God Stats
11W - 8L
1,413 SR
Queue Stats
581W - 524L
1,510 Elo+
Solo
Cerberus
Cerberus
V8slasher-_-
Cerberus
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 97L
1,469 Elo+
Party 1
Neith
Neith
v8Wolf-_-
Neith
Level 42
God Stats
5W - 4L
1,500 SR
Queue Stats
82W - 86L
1,426 Elo+
Party 1
Amaterasu
Amaterasu
voettian
Amaterasu
Level 121
God Stats
2W - 0L
1,694 SR
Queue Stats
164W - 158L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Baltimore_2k
Bacchus
11
3 / 2 / 2
7,104
592
5,891
11,637
8,063
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 1 / 0
6,440
537
5,365
9,247
5,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Discordia
Lcorona27
Discordia
4
0 / 1 / 0
4,176
348
516
1,659
325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 2 / 1
5,722
477
3,084
10,201
3,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 2 / 2
7,002
584
5,740
7,154
2,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
ScytheVz
Poseidon
14
2 / 0 / 5
7,319
610
5,016
6,915
2,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Kukulkan
TheIntenseBro
Kukulkan
13
3 / 1 / 2
7,998
667
4,026
4,950
1,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cerberus
V8slasher-_-
Cerberus
10
1 / 3 / 6
6,460
538
4,311
11,162
6,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Neith
v8Wolf-_-
Neith
10
1 / 3 / 0
6,365
530
4,160
5,000
1,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Short Bow

Short Bow

+15%
Attack Speed

Amaterasu
voettian
Amaterasu
12
1 / 1 / 2
7,310
609
4,988
9,429
6,184
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
8
Kills
8
8
Deaths
8
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Baltimore_2k
Bacchus
3
2
2
2
L
1
1
0
1
L
Discordia
Lcorona27
Discordia
0
1
0
0
W
Poseidon
ScytheVz
Poseidon
2
0
5
4.5
W
Kukulkan
TheIntenseBro
Kukulkan
3
1
2
4
W
Cerberus
V8slasher-_-
Cerberus
1
3
6
1.33
L
0
2
1
0.25
L
4
2
2
2.5
W
Neith
v8Wolf-_-
Neith
1
3
0
0.33
W
Amaterasu
voettian
Amaterasu
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,596
Damage
22,501
39,898
Taken
37,456
19,332
Mitigated
18,698
14,369
Healing
10,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Baltimore_2k
Bacchus
5,891
1,035
0
3,235
11,637
8,063
0
6,285
5,190
26,119
2,482
L
5,365
1,173
0
2,511
9,247
5,620
0
1,012
7,799
0
42,973
L
Discordia
Lcorona27
Discordia
516
0
0
406
1,659
325
0
547
1,052
9,135
0
W
Poseidon
ScytheVz
Poseidon
5,016
754
0
914
6,915
2,509
0
1,244
5,671
70,008
0
W
Kukulkan
TheIntenseBro
Kukulkan
4,026
82
0
1,285
4,950
1,853
17
1,527
3,423
50,090
1,211
W
Cerberus
V8slasher-_-
Cerberus
4,311
201
0
1,648
11,162
6,647
0
4,878
6,284
20,124
760
L
3,084
678
0
4,654
10,201
3,211
0
3,478
6,605
0
41,018
L
5,740
3,294
0
3,563
7,154
2,113
0
1,758
5,396
44,282
5,845
W
Neith
v8Wolf-_-
Neith
4,160
1,061
0
985
5,000
1,505
823
3,272
1,728
0
43,219
W
Amaterasu
voettian
Amaterasu
4,988
2,309
0
5,180
9,429
6,184
0
678
8,751
0
45,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,444
Gold Earned
35,452
296
Minions Killed
442
0
Camps Cleared
0
1,009,253
Distance Traveled
1,225,954
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,104
592
37
3
0
241,614
1
L
Chaac
6,440
537
79
7
0
223,805
0
L
Discordia
4,176
348
14
1
0
75,464
0
W
Poseidon
7,319
610
113
9
0
281,918
0
W
Kukulkan
7,998
667
125
10
0
209,699
2
W
Cerberus
6,460
538
33
3
0
254,707
2
L
Susano
5,722
477
76
6
0
258,306
0
L
Sol
7,002
584
90
8
0
210,064
0
W
Neith
6,365
530
78
7
0
218,785
0
W
Amaterasu
7,310
609
93
8
0
260,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role