Player Matchup

Fafnir
Fafnir
COLTAM0R
Fafnir
Level 127
God Stats
5W - 6L
1,643 SR
Queue Stats
275W - 293L
1,527 Elo+
Party 2
Mercury
Mercury
JaYaJ
Mercury
Level 36
God Stats
1W - 4L
1,272 SR
Queue Stats
126W - 126L
1,504 Elo+
Party 2
Janus
Janus
Mr DrMUFFINS88
Janus
Level 69
God Stats
0W - 1L
1,723 SR
Queue Stats
140W - 178L
1,466 Elo+
Party 2
Chaac
Chaac
Stratt05
Chaac
Level 127
God Stats
21W - 18L
1,611 SR
Queue Stats
262W - 282L
1,534 Elo+
Party 2
Rama
Rama
exvac
Rama
Level 128
God Stats
3W - 2L
1,589 SR
Queue Stats
468W - 488L
1,472 Elo+
Party 2
Team Averages
Level 97
1,568 SR
1,501 Elo+

VS

Team Averages
Level 126
1,391 SR
1,511 Elo+
Hercules
Hercules
Conrad21
Hercules
Level 125
God Stats
1W - 2L
1,292 SR
Queue Stats
52W - 40L
1,543 Elo+
Party 1
Cupid
Cupid
KataPG
Cupid
Level 126
God Stats
3W - 8L
1,266 SR
Queue Stats
234W - 238L
1,498 Elo+
Party 1
Chang'e
Chang'e
PapiChulo07
Chang'e
Level 122
God Stats
72W - 40L
1,653 SR
Queue Stats
184W - 147L
1,504 Elo+
Solo
Baron Samedi
Baron Samedi
TrestlePG
Baron Samedi
Level 132
God Stats
3W - 5L
1,450 SR
Queue Stats
202W - 197L
1,509 Elo+
Party 1
Bacchus
Bacchus
fpsSensei
Bacchus
Level 125
God Stats
1W - 1L
1,295 SR
Queue Stats
20W - 25L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
COLTAM0R
Fafnir
11
2 / 6 / 3
7,193
553
6,964
17,307
16,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Mercury
JaYaJ
Mercury
12
5 / 6 / 0
7,206
554
5,619
13,284
4,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

11
0 / 7 / 5
6,551
504
5,581
9,804
2,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Stratt05
Chaac
14
1 / 2 / 0
8,355
643
8,500
13,071
10,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rama
exvac
Rama
13
0 / 5 / 2
7,300
562
6,064
9,920
3,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Conrad21
Hercules
15
10 / 2 / 9
8,600
662
15,313
13,301
6,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cupid
KataPG
Cupid
15
5 / 0 / 7
8,776
675
6,523
5,248
1,853
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
PapiChulo07
Chang'e
14
8 / 3 / 5
8,156
627
10,641
10,569
3,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
TrestlePG
Baron Samedi
13
3 / 2 / 12
7,230
556
9,161
12,780
9,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
fpsSensei
Bacchus
14
0 / 1 / 4
8,065
620
5,492
9,966
10,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
63
8
Kills
26
26
Deaths
8
10
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Fafnir
COLTAM0R
Fafnir
2
6
3
0.58
W
Hercules
Conrad21
Hercules
10
2
9
7.25
L
Mercury
JaYaJ
Mercury
5
6
0
0.83
W
Cupid
KataPG
Cupid
5
0
7
8.5
L
0
7
5
0.36
W
Chang'e
PapiChulo07
Chang'e
8
3
5
3.5
L
Chaac
Stratt05
Chaac
1
2
0
0.5
W
Baron Samedi
TrestlePG
Baron Samedi
3
2
12
4.5
L
Rama
exvac
Rama
0
5
2
0.2
W
Bacchus
fpsSensei
Bacchus
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,728
Damage
47,130
63,386
Taken
51,864
38,337
Mitigated
31,331
14,938
Healing
23,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
COLTAM0R
Fafnir
6,964
2,722
0
3,522
17,307
16,796
0
5,424
10,966
13,367
1,967
W
Hercules
Conrad21
Hercules
15,313
7,817
0
5,058
13,301
6,346
55
2,440
10,701
0
53,054
L
Mercury
JaYaJ
Mercury
5,619
3,723
0
2,187
13,284
4,826
0
4,105
8,769
0
44,445
W
Cupid
KataPG
Cupid
6,523
4,976
107
2,158
5,248
1,853
724
1,335
3,873
0
62,484
L
5,581
95
0
1,879
9,804
2,850
0
3,968
5,284
32,127
0
W
Chang'e
PapiChulo07
Chang'e
10,641
760
2,016
4,910
10,569
3,363
800
3,648
6,615
45,058
2,374
L
Chaac
Stratt05
Chaac
8,500
1,388
0
4,522
13,071
10,555
0
5,402
6,737
5,040
63,498
W
Baron Samedi
TrestlePG
Baron Samedi
9,161
818
772
3,639
12,780
9,723
28
4,943
7,648
27,694
313
L
Rama
exvac
Rama
6,064
4,119
0
2,828
9,920
3,310
1,068
2,450
7,038
0
59,925
W
Bacchus
fpsSensei
Bacchus
5,492
625
0
4,592
9,966
10,046
0
431
9,535
49,842
346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,605
Gold Earned
40,827
404
Minions Killed
436
0
Camps Cleared
0
1,324,876
Distance Traveled
1,339,402
19
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,193
553
12
1
0
266,517
13
W
Hercules
8,600
662
71
5
0
305,071
0
L
Mercury
7,206
554
70
5
0
296,207
0
W
Cupid
8,776
675
106
8
0
261,022
0
L
Janus
6,551
504
65
5
0
268,810
2
W
Chang'e
8,156
627
90
7
0
252,082
0
L
Chaac
8,355
643
134
10
0
246,409
0
W
Baron Samedi
7,230
556
40
3
0
266,534
3
L
Rama
7,300
562
123
9
0
246,933
4
W
Bacchus
8,065
620
129
10
0
254,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role