Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
FNX_TpMBrL
Neith
Level 172
God Stats
23W - 30L
1,534 SR
Queue Stats
374W - 375L
1,505 Elo+
Solo
Nu Wa
Nu Wa
FonT MonK
Nu Wa
Level 72
God Stats
6W - 6L
1,658 SR
Queue Stats
65W - 49L
1,535 Elo+
Party 2
Bacchus
Bacchus
MatinhoFreire
Bacchus
Level 65
God Stats
5W - 0L
1,868 SR
Queue Stats
14W - 12L
1,479 Elo+
Solo
Gilgamesh
Gilgamesh
x NiiTz x
Gilgamesh
Level 87
God Stats
5W - 0L
1,726 SR
Queue Stats
116W - 108L
1,480 Elo+
Party 2
Team Averages
Level 109
1,657 SR
1,500 Elo+

VS

Team Averages
Level 111
1,423 SR
1,462 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Grillaaao
Hercules
Level 105
God Stats
6W - 10L
1,336 SR
Queue Stats
140W - 143L
1,454 Elo+
Solo
Khepri
Khepri
martusmmb
Khepri
Level 127
God Stats
1W - 3L
1,281 SR
Queue Stats
6W - 8L
1,355 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
11
2 / 1 / 1
5,611
510
1,979
10,339
4,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
10
0 / 0 / 1
5,347
486
4,035
6,769
1,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
FonT MonK
Nu Wa
12
1 / 1 / 2
6,400
582
5,744
4,889
1,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
9
0 / 1 / 1
5,603
509
2,570
8,066
5,193
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gilgamesh
x NiiTz x
Gilgamesh
11
3 / 0 / 1
6,555
596
5,580
7,550
5,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
1 / 1 / 1
6,626
602
6,107
5,723
1,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
 
Bakasura
10
1 / 4 / 0
5,731
521
5,642
10,740
5,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
 
Artemis
9
0 / 1 / 1
4,748
432
5,670
6,801
2,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
Grillaaao
Hercules
5
0 / 0 / 1
4,192
381
1,106
2,860
722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
martusmmb
Khepri
9
1 / 0 / 0
5,189
472
2,560
3,871
3,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
6
6
Kills
3
3
Deaths
6
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
2
1
1
2.5
L
Nu Wa
 
Nu Wa
1
1
1
1.5
L
Bakasura
 
Bakasura
1
4
0
0.25
L
Artemis
 
Artemis
0
1
1
0.5
W
Neith
0
0
1
0.5
W
Nu Wa
FonT MonK
Nu Wa
1
1
2
2
L
Hercules
Grillaaao
Hercules
0
0
1
0.5
W
Bacchus
0
1
1
0.5
L
Khepri
martusmmb
Khepri
1
0
0
1
W
Gilgamesh
x NiiTz x
Gilgamesh
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,908
Damage
21,085
37,613
Taken
29,995
18,535
Mitigated
12,993
9,709
Healing
10,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
1,979
240
0
1,038
10,339
4,276
0
1,407
8,576
38,880
958
L
Nu Wa
 
Nu Wa
6,107
1,094
0
1,391
5,723
1,635
0
3,427
1,985
48,871
1,784
L
Bakasura
 
Bakasura
5,642
3,925
0
3,894
10,740
5,373
0
1,325
8,868
0
26,935
L
Artemis
 
Artemis
5,670
2,482
0
1,301
6,801
2,232
0
2,589
4,090
0
28,364
W
Neith
4,035
464
0
2,009
6,769
1,932
134
1,437
5,258
0
44,842
W
Nu Wa
FonT MonK
Nu Wa
5,744
1,165
0
1,001
4,889
1,288
0
3,011
1,590
49,407
672
L
Hercules
Grillaaao
Hercules
1,106
728
0
1,744
2,860
722
0
751
1,917
0
9,796
W
Bacchus
2,570
453
1,794
2,623
8,066
5,193
0
1,822
6,177
15,267
1,367
L
Khepri
martusmmb
Khepri
2,560
78
0
1,726
3,871
3,031
0
1,119
2,630
18,006
0
W
Gilgamesh
x NiiTz x
Gilgamesh
5,580
2,093
0
1,244
7,550
5,846
0
358
6,088
0
38,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,516
Gold Earned
26,486
326
Minions Killed
267
0
Camps Cleared
0
1,019,895
Distance Traveled
859,446
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
5,611
510
56
5
0
211,461
0
L
Nu Wa
6,626
602
109
10
0
184,553
6
L
Bakasura
5,731
521
69
6
0
195,472
2
L
Artemis
4,748
432
46
4
0
189,237
0
W
Neith
5,347
486
73
7
0
177,924
0
W
Nu Wa
6,400
582
108
10
0
202,727
0
L
Hercules
4,192
381
19
2
0
82,590
1
W
Bacchus
5,603
509
22
2
0
211,222
2
L
Khepri
5,189
472
24
2
0
207,594
1
W
Gilgamesh
6,555
596
67
6
0
216,561
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role