Player Matchup

Sol
Sol
CHRIStark04 629
Sol
Level 75
God Stats
9W - 6L
1,443 SR
Queue Stats
336W - 322L
1,425 Elo+
Solo
Hachiman
Hachiman
DoubleD373
Hachiman
Level 39
God Stats
5W - 3L
1,557 SR
Queue Stats
23W - 19L
1,448 Elo+
Solo
Surtr
Surtr
Ediablo94
Surtr
Level 83
God Stats
40W - 32L
1,607 SR
Queue Stats
447W - 429L
1,480 Elo+
Solo
Cthulhu
Cthulhu
Jaytheman64
Cthulhu
Level 126
God Stats
2W - 1L
1,743 SR
Queue Stats
10W - 10L
1,510 Elo+
Solo
Hun Batz
Hun Batz
ThyCrayonMan
Hun Batz
Level 108
God Stats
3W - 3L
1,200 SR
Queue Stats
62W - 54L
1,471 Elo+
Solo
Team Averages
Level 86
1,510 SR
1,467 Elo+

VS

Team Averages
Level 89
1,437 SR
1,426 Elo+
Kukulkan
Kukulkan
Lyaias
Kukulkan
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,456 Elo+
Solo
Eset
Eset
NTR_Hater
Eset
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 111L
1,439 Elo+
Party 1
Atlas
Atlas
PlutoGREEN6771
Atlas
Level 37
God Stats
4W - 9L
1,269 SR
Queue Stats
217W - 256L
1,377 Elo+
Solo
Bastet
Bastet
marakas1225
Bastet
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 149L
1,485 Elo+
Solo
Ymir
Ymir
toonlink125
Ymir
Level 28
God Stats
15W - 17L
1,417 SR
Queue Stats
55W - 57L
1,374 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 6
9,321
621
11,486
9,946
3,095
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
DoubleD373
Hachiman
13
1 / 4 / 2
7,764
518
1,810
7,893
2,244
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Surtr
Ediablo94
Surtr
16
8 / 1 / 0
10,658
711
7,913
12,186
10,466
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cthulhu
Jaytheman64
Cthulhu
12
4 / 2 / 7
8,029
535
5,531
12,818
10,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Hun Batz
ThyCrayonMan
Hun Batz
15
11 / 2 / 4
9,413
628
8,292
12,545
4,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Lyaias
Kukulkan
13
1 / 5 / 1
8,009
534
6,345
8,023
2,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Eset
12
6 / 4 / 3
8,139
543
11,774
7,738
2,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 3 / 4
6,846
456
3,408
11,626
6,796
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bastet
8
0 / 14 / 1
5,719
381
2,279
13,501
4,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
0 / 8 / 2
7,398
493
5,416
12,400
5,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
20
31
Kills
9
10
Deaths
34
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
7
1
6
10
W
Hachiman
DoubleD373
Hachiman
1
4
2
0.5
W
Surtr
Ediablo94
Surtr
8
1
0
8
W
Cthulhu
Jaytheman64
Cthulhu
4
2
7
3.75
L
Kukulkan
Lyaias
Kukulkan
1
5
1
0.3
L
Eset
6
4
3
1.88
L
2
3
4
1.33
W
Hun Batz
ThyCrayonMan
Hun Batz
11
2
4
6.5
L
Bastet
0
14
1
0.04
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,032
Damage
29,222
55,388
Taken
53,288
30,487
Mitigated
21,856
20,925
Healing
3,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,486
4,117
0
6,901
9,946
3,095
1,181
5,021
4,925
76,751
0
W
Hachiman
DoubleD373
Hachiman
1,810
527
0
968
7,893
2,244
341
5,657
2,236
0
39,024
W
Surtr
Ediablo94
Surtr
7,913
3,486
0
4,189
12,186
10,466
0
4,206
7,612
1,312
74,861
W
Cthulhu
Jaytheman64
Cthulhu
5,531
418
80
2,180
12,818
10,567
0
8,151
4,589
18,043
898
L
Kukulkan
Lyaias
Kukulkan
6,345
457
0
250
8,023
2,693
244
4,932
3,091
56,383
0
L
Eset
11,774
835
442
855
7,738
2,454
314
1,834
5,904
41,090
680
L
3,408
1,633
0
577
11,626
6,796
72
3,977
7,649
25,798
0
W
Hun Batz
ThyCrayonMan
Hun Batz
8,292
1,930
0
6,607
12,545
4,115
0
3,740
8,791
0
61,951
L
Bastet
2,279
1,239
0
521
13,501
4,200
114
5,453
8,048
0
13,610
L
5,416
1,070
0
1,286
12,400
5,713
0
1,037
11,363
44,269
617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,185
Gold Earned
36,111
419
Minions Killed
309
0
Camps Cleared
0
1,447,441
Distance Traveled
1,328,043
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,321
621
113
8
0
259,209
4
W
Hachiman
7,764
518
70
5
0
232,211
0
W
Surtr
10,658
711
124
8
0
288,893
2
W
Cthulhu
8,029
535
26
2
0
317,825
1
L
Kukulkan
8,009
534
101
7
0
260,461
0
L
Eset
8,139
543
65
4
0
275,149
2
L
Atlas
6,846
456
26
2
0
271,612
3
W
Hun Batz
9,413
628
86
6
0
349,303
0
L
Bastet
5,719
381
18
1
0
268,503
1
L
Ymir
7,398
493
99
7
0
252,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role