Player Matchup

Janus
Janus
 
Janus
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
 
Ganesha
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Audi1221
Loki
Level 95
God Stats
4W - 6L
1,563 SR
Queue Stats
42W - 50L
1,466 Elo+
Solo
Chaac
Chaac
BeXarS
Chaac
Level 44
God Stats
7W - 8L
1,521 SR
Queue Stats
94W - 92L
1,579 Elo+
Party 1
Danzaburou
Danzaburou
LeeryHammer
Danzaburou
Level 124
God Stats
8W - 4L
1,655 SR
Queue Stats
310W - 275L
1,524 Elo+
Party 1
Team Averages
Level 99
1,548 SR
1,514 Elo+

VS

Team Averages
Level 88
1,485 SR
1,478 Elo+
Cthulhu
Cthulhu
Blakkmajic24
Cthulhu
Level 126
God Stats
78W - 80L
1,498 SR
Queue Stats
227W - 225L
1,484 Elo+
Party 2
Lancelot
Lancelot
Egg_of_the_king1
Lancelot
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,332 Elo+
Solo
Jing Wei
Jing Wei
ItzJustZ
Jing Wei
Level 37
God Stats
30W - 18L
1,727 SR
Queue Stats
140W - 124L
1,543 Elo+
Party 2
King Arthur
King Arthur
JeremyPiven
King Arthur
Level 125
God Stats
11W - 11L
1,526 SR
Queue Stats
131W - 119L
1,529 Elo+
Solo
Nu Wa
Nu Wa
T_D3vil2KX
Nu Wa
Level 121
God Stats
1W - 4L
1,172 SR
Queue Stats
149W - 135L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
3 / 3 / 0
5,502
550
2,969
4,257
1,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
 
Ganesha
8
0 / 2 / 0
5,106
511
2,945
8,760
4,571
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Loki
10
1 / 2 / 2
5,173
517
2,379
6,647
1,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Chaac
BeXarS
Chaac
10
0 / 1 / 0
5,186
519
2,058
8,589
5,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
LeeryHammer
Danzaburou
9
0 / 3 / 1
5,253
525
2,919
7,101
2,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Blakkmajic24
Cthulhu
9
1 / 0 / 4
5,446
545
3,672
5,500
2,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate

Breastplate

+20
Physical Protection

10
2 / 1 / 3
5,587
559
2,971
6,592
2,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jing Wei
ItzJustZ
Jing Wei
11
2 / 1 / 4
6,101
610
8,033
5,701
1,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
JeremyPiven
King Arthur
12
3 / 0 / 0
6,614
661
4,207
5,592
2,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
10
3 / 2 / 3
5,858
586
3,483
2,776
729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
4
Kills
11
11
Deaths
4
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
3
0
1
L
Ganesha
 
Ganesha
0
2
0
0
L
Loki
1
2
2
1
L
Chaac
BeXarS
Chaac
0
1
0
0
W
Cthulhu
Blakkmajic24
Cthulhu
1
0
4
3
W
2
1
3
3.5
W
Jing Wei
ItzJustZ
Jing Wei
2
1
4
4
W
King Arthur
JeremyPiven
King Arthur
3
0
0
3
L
Danzaburou
LeeryHammer
Danzaburou
0
3
1
0.17
W
Nu Wa
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,270
Damage
22,366
35,354
Taken
26,161
14,994
Mitigated
10,518
9,580
Healing
7,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,969
189
0
235
4,257
1,046
0
730
3,382
34,139
0
L
Ganesha
 
Ganesha
2,945
141
0
1,752
8,760
4,571
0
2,737
5,919
12,553
0
L
Loki
2,379
396
0
2,689
6,647
1,647
0
1,147
5,317
0
26,258
L
Chaac
BeXarS
Chaac
2,058
338
0
1,918
8,589
5,662
0
632
7,837
0
30,040
W
Cthulhu
Blakkmajic24
Cthulhu
3,672
201
365
2,491
5,500
2,534
0
1,973
3,527
19,479
1,291
W
2,971
808
0
1,208
6,592
2,556
0
713
5,879
0
41,528
W
Jing Wei
ItzJustZ
Jing Wei
8,033
5,451
0
2,395
5,701
1,779
0
2,229
3,472
0
42,183
W
King Arthur
JeremyPiven
King Arthur
4,207
674
0
1,017
5,592
2,920
0
196
5,396
0
37,566
L
Danzaburou
LeeryHammer
Danzaburou
2,919
1,063
0
2,986
7,101
2,068
0
1,130
5,931
0
37,557
W
Nu Wa
3,483
328
0
0
2,776
729
0
803
1,973
24,131
744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,220
Gold Earned
29,606
288
Minions Killed
284
0
Camps Cleared
0
1,081,936
Distance Traveled
1,008,925
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,502
550
81
8
0
233,038
4
L
Ganesha
5,106
511
3
0
0
222,539
3
L
Loki
5,173
517
54
5
0
221,700
0
L
Chaac
5,186
519
68
7
0
210,078
0
W
Cthulhu
5,446
545
27
3
0
207,925
5
W
Lancelot
5,587
559
70
7
0
228,236
0
W
Jing Wei
6,101
610
72
7
0
209,102
0
W
King Arthur
6,614
661
56
6
0
202,841
0
L
Danzaburou
5,253
525
82
8
0
194,581
1
W
Nu Wa
5,858
586
59
6
0
160,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role