Player Matchup

Neith
Neith
Ariboku
Neith
Level 107
God Stats
4W - 5L
1,414 SR
Queue Stats
31W - 40L
1,457 Elo+
Party 1
Fenrir
Fenrir
Gimme Yo Butts
Fenrir
Level 78
God Stats
13W - 16L
1,321 SR
Queue Stats
126W - 208L
1,419 Elo+
Party 1
Nu Wa
Nu Wa
Tauntingbeef420
Nu Wa
Level 106
God Stats
14W - 5L
1,685 SR
Queue Stats
89W - 82L
1,467 Elo+
Solo
Fafnir
Fafnir
blarghman93
Fafnir
Level 122
God Stats
27W - 31L
1,511 SR
Queue Stats
143W - 205L
1,443 Elo+
Party 1
Surtr
Surtr
bowchicabowwow3
Surtr
Level 102
God Stats
90W - 109L
1,498 SR
Queue Stats
216W - 286L
1,423 Elo+
Party 1
Team Averages
Level 103
1,486 SR
1,442 Elo+

VS

Team Averages
Level 137
1,562 SR
1,465 Elo+
Tyr
Tyr
Anarchy_Rendon5
Tyr
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 76L
1,461 Elo+
Solo
Loki
Loki
ArticSnowFox93
Loki
Level 153
God Stats
66W - 66L
1,568 SR
Queue Stats
253W - 256L
1,483 Elo+
Solo
Nu Wa
Nu Wa
PantherLily3714
Nu Wa
Level 157
God Stats
62W - 42L
1,618 SR
Queue Stats
378W - 356L
1,461 Elo+
Party 2
Anubis
Anubis
Sinocolo
Anubis
Level 120
God Stats
13W - 17L
1,495 SR
Queue Stats
272W - 262L
1,454 Elo+
Party 2
Xing Tian
Xing Tian
SoggyNanners
Xing Tian
Level 126
God Stats
33W - 27L
1,630 SR
Queue Stats
304W - 380L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ariboku
Neith
9
5 / 1 / 4
5,724
572
5,968
5,175
1,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 3 / 1
5,773
577
3,184
7,542
2,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 2 / 0
4,997
500
1,985
4,173
790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
10
2 / 0 / 7
5,748
575
4,694
9,106
8,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

11
2 / 0 / 1
5,952
595
5,257
6,146
4,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,277
528
2,622
9,011
5,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

10
0 / 2 / 1
4,954
495
3,108
6,432
2,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

9
0 / 4 / 1
4,627
463
5,738
4,337
1,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
Sinocolo
Anubis
12
3 / 0 / 0
6,452
645
4,280
3,612
1,434
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Xing Tian
SoggyNanners
Xing Tian
7
1 / 3 / 0
4,943
494
2,864
9,277
5,161
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
12
Kills
4
6
Deaths
12
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Neith
Ariboku
Neith
5
1
4
7
L
0
2
1
0.25
W
3
3
1
1.17
L
0
4
1
0.13
L
Anubis
Sinocolo
Anubis
3
0
0
3
L
Xing Tian
SoggyNanners
Xing Tian
1
3
0
0.33
W
0
2
0
0
W
Fafnir
2
0
7
5.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,088
Damage
18,612
32,142
Taken
32,669
17,791
Mitigated
15,358
9,008
Healing
5,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,622
148
0
1,761
9,011
5,518
0
384
7,918
0
38,369
W
Neith
Ariboku
Neith
5,968
2,387
0
1,337
5,175
1,433
0
2,574
2,401
0
34,391
L
3,108
456
0
244
6,432
2,147
0
1,048
5,269
0
43,935
W
3,184
641
0
1,844
7,542
2,627
0
2,070
5,347
0
38,651
L
5,738
1,486
0
313
4,337
1,098
0
1,477
2,643
26,993
1,017
L
Anubis
Sinocolo
Anubis
4,280
88
0
1,959
3,612
1,434
0
1,281
2,110
50,445
1,735
L
Xing Tian
SoggyNanners
Xing Tian
2,864
325
0
1,700
9,277
5,161
0
1,785
7,094
7,928
0
W
1,985
654
0
250
4,173
790
0
2,515
1,636
25,701
0
W
Fafnir
4,694
1,625
0
3,653
9,106
8,274
0
4,481
4,168
16,961
0
W
5,257
1,451
0
1,924
6,146
4,667
0
160
5,948
518
37,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,194
Gold Earned
26,253
263
Minions Killed
328
0
Camps Cleared
0
998,618
Distance Traveled
960,137
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,277
528
88
9
0
184,544
0
W
Neith
5,724
572
53
5
0
193,273
0
L
Loki
4,954
495
69
7
0
208,764
2
W
Fenrir
5,773
577
69
7
0
242,011
0
L
Nu Wa
4,627
463
64
6
0
171,878
6
L
Anubis
6,452
645
99
10
0
204,229
0
L
Xing Tian
4,943
494
8
1
0
190,722
1
W
Nu Wa
4,997
500
50
5
0
182,845
4
W
Fafnir
5,748
575
27
3
0
185,009
4
W
Surtr
5,952
595
64
6
0
195,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role